By
Paula ParisiDecember 9, 2025
Meta Platforms has acquired AI wearables firm Limitless, a five-year-old startup based in Denver. Limitless’ key product is an AI-powered pendant that records audio and generates summaries. “We’re excited that Limitless will be joining Meta to help accelerate our work to build AI-enabled wearables,” Meta said via a statement. Meta has had success in the wearables space with its Ray-Ban Meta smart glasses, which feature a Meta AI digital assistant. Meta’s further push into AI devices that consumers can use casually in everyday situations comes as the company reportedly considers downsizing its metaverse investments. Continue reading Meta Platforms Acquires Limitless, a Startup in AI Wearables
By
Paula ParisiNovember 25, 2025
Two months after its launch, Meta Platforms is overhauling its Horizon Hyperscape Capture app, moving the rendering process from the cloud to on-device for lower latency and mobility. Hyperscape Capture, unveiled at Meta Connect in September, lets you use a Meta Quest 3 or Quest 3S headset to scan and generate a real-world 3D environment — like your office or living room — to share as a photorealistic VR replica. Rather than cloud-rendered captures that were accessible solely within the app, Hyperscape Capture can now generate a Hyperscape as a Horizon Worlds destination — with audio. Continue reading Meta Updates Its Horizon Hyperscape with 3D World Capture
By
Paula ParisiNovember 17, 2025
In 2026, Valve will release a trio of new hardware products to complement its popular Steam Deck portable gaming device. They are the Steam Frame VR headset, Steam Machine game cube designed to port the Steam library to TV screens, and the wireless Steam Controller. The three devices are made to work together and are optimized for SteamOS but can run different software as part of Valve’s “open PC ecosystem.” Prices are yet to be announced. The Steam Frame, Valve’s first device to run SteamOS on an Arm processor, has experimental display support for 144Hz and can connect accessories like sensors and tracking devices via a high-speed nose port. Continue reading Valve Unveils Frame VR Headset and Steam Machine Console
By
Paula ParisiOctober 22, 2025
Samsung debuted its Galaxy XR headset with news that it is on sale now in the U.S. and Korea for $1,799. Developed by Samsung, Google and Qualcomm, the headset runs on the new Android XR operating system, which Samsung EVP of Customer Experience Jay Kim said at Tuesday’s virtual launch event will steer “a new category of devices” powered by Google’s Gemini AI that “uses visual data, voice input and sensors in real time,” making it truly multimodal. Kim said Samsung’s vision for this new “spectrum of XR devices” includes four form factors: headsets, wired and wireless XR glasses, and AI glasses. Continue reading Samsung All-In on Head Gear Starting with $1,799 Galaxy XR
By
Paula ParisiAugust 20, 2025
Meta Platforms has two headset prototypes that caused a stir at SIGGRAPH 2025 last week in Vancouver. Boba 3 features an ultrawide 180- degree horizontal by 120-degree vertical field of view, with 4K LCDs achieving 30 pixels per degree (PPD). Human vision is approximately 200×135 degrees, while the Quest 3 offers less than 110×96. The other device, Tiramisu, touts 90 PPD — 3.6x the pixel density of the Meta Quest 3 — and aims for “a new milestone for realism in VR.” The prototypes are the latest steps on Meta Reality Labs’ “mission to pass the visual Turing test” by creating “virtual experiences that are indistinguishable from the physical world.” Continue reading Meta Reveals Its Latest VR Headset Prototypes at SIGGRAPH
By
George GerbaJanuary 10, 2025
During CES this week, Sony demonstrated a proof-of-concept experience based on the popular HBO post-apocalyptic drama “The Last of Us.” We were dropped into a six-person pod of newly enlisted defenders and assigned to a hardened defender who needed new recruits to combat a serious surge of zombie assaults that she was convinced could be overcome with our assistance. Armed with LED-enabled shotgun-like devices and tracked flashlights to assist our leader in discovering the concealed attackers, our combat leader led us with sharp and direct commands as she guided us through the terrors of the attack. Continue reading CES: Sony Introduces Interactive Experience – ‘The Last of Us’
By
Paul BennunJanuary 10, 2025
There’s a knotty problem present in every single available VR device, and it gives most people a headache or eyestrain when using the device long enough: the distance between your eyes and the displays remains the same no matter how far away an object appears to be. At CES 2025 in Las Vegas this week, Canadian spatial media company CubicSpace demonstrated a software mitigation to this issue, showing us images on a standard 3D display and a stock Meta Quest 3 device, with a before-and-after effect of native pipeline and via their software. Continue reading CES: CubicSpace Demos Solution to a Consistent VR Problem
By
Paula ParisiJuly 26, 2024
Meta Platforms is bringing its Meta AI assistant to Quest 3 headsets in the U.S. and Canada. As part of the company’s ongoing collaboration with Microsoft, Quest 3’s Horizon OS will also get access to real-time information courtesy of Bing search. The update will also bring Meta AI with Vision — already integrated with the Ray-Ban Meta smart glasses — to Horizon OS, initially just in passthrough mode. “These changes will begin rolling out in the U.S. and Canada in experimental mode next month — and we’ll continue to improve the experience over time,” Meta explains. Continue reading Meta Brings AI Assistant, AI Vision to Some Quest Headsets
By
Paula ParisiJune 7, 2024
Acer has extended its SpatialLabs branding from glasses-free 3D laptops to a 3D camera coming to market in Q3 starting at $549. The Acer SpatialLabs Eyes Stereo Camera has 8MP of resolution per eye and can live stream in 3D to YouTube and enable high-resolution 3D video calls through Zoom, Microsoft Teams and Google Meet. It has a built-in selfie mirror, auto and touch focus capabilities and electronic image stabilization (EIS). It is fully compatible with the Acer Aspire 3D 15 SpatialLabs Edition laptop, released in February, and will also work with other 3D displays, projectors and VR headsets. Continue reading Acer 3D Camera Makes Glasses-Free Content for Its Displays
By
Paula ParisiJune 5, 2024
Magic Leap and Google have entered into a strategic partnership to develop augmented reality solutions, combining Magic Leap’s optics expertise with Google’s technology platforms. “By combining efforts, we can foster the future of the XR ecosystem with unique and innovative product offerings.” Google VP and General Manager of AR/XR Shahram Izadi said of the union, seen by some as effort by Google to jumpstart an XR business that could someday be competitive with offerings from Meta, Microsoft and now Apple. The company was an early mover in the space, with Google Cardboard and Google Glass, but dropped out. Continue reading Google Teams with Magic Leap in Another Run at AR Glasses
By
ETCentric StaffApril 24, 2024
Virtual reality firm Pimax has unveiled two new headsets. The Crystal Super is a high-resolution performance model which starts at $1,800, while the Crystal Light will carry a base list of $700. The Crystal Super packs 29.5 million pixels and allows users to swap between QLED and micro-OLED panels, which Pimxax claims is a first. The Crystal Light offers the same 16.6 million pixels as its Crystal predecessor, but at a more affordable price. At its annual Frontier virtual event, Pimax also shared the specs for its 60G Airlink module, designed for high-fidelity wireless PCVR using WiGig technology. Continue reading Pimax Intros VR Headset with Switchable QLED, OLED Panels
By
ETCentric StaffApril 18, 2024
Meta will release a new Quest educational product later this year. As with 2023’s workplace-specific Meta Quest for Business, the as yet unnamed learning tool will allow teachers, trainers and administrators to access education-specific apps and features, and make it possible for them to manage multiple Quest devices at once. The classroom convenience of not having to individually update and prepare each headset for the same lesson was one of Meta’s key findings in researching what teachers wanted from virtual reality, Meta says, positioning education and training as a growing tech product sector, with lots of app activity. Continue reading Meta Education Initiative Aims to Put Quest VR in Classrooms
By
Paul BennunJanuary 12, 2024
While entertainment and telepresence are considered the most clear uses for virtual reality (VR), mixed reality (MR) and augmented reality (AR), several developers at CES 2024 demonstrated why in the short term, it may be that counterintuitive uses of extended reality (XR) as assistive technologies for visually impaired people provide the best case for its existence. The show demonstrated impressive ways to address macular degeneration, to assist in outdoor activities and to “read the room.” Two particular companies — Ocutrx and Lumen — showcased interesting headsets that may also point to a variety of entertainment, military, medical and enterprise applications. Continue reading CES: Breakthroughs in XR Address Adaption and Accessibility
By
Paula ParisiJanuary 8, 2024
Qualcomm’s Snapdragon XR2+ Gen 2 chip for extended reality platforms is designed to allow those who incorporate it into their gear to give Apple’s ambitious and technologically advanced Vision Pro headset a run for its money. Qualcomm says as part of the second gen Plus launch announcement that Samsung and Google have committed to using its new chip to power gen two XR experiences. Among the noteworthy XR2+ features is its single-chip architecture for 4.3K spatial computing at 90 frames per second. It supports 4.3K per eye resolution and 12 or more concurrent cameras to VR and mixed reality experiences. Continue reading CES: Qualcomm Chip Enables Faster Mixed Reality Features
By
Rob ScottJanuary 3, 2024
Meta Platforms has reportedly been investing billions of dollars each quarter in developing the metaverse, which CEO Mark Zuckerberg has described as the future of the company. Although sales of VR headsets and AR glasses dropped nearly 40 percent in the U.S. (according to research firm Circana), Meta continues to tout the intersection between AI and the metaverse. “The progress we made in 2023 means generative AI is making its way into the heart of the world’s most popular apps, mixed reality is now at the core of a mass market headset, and Ray-Ban Meta smart glasses will let AI see the world from our perspective for the first time,” explained Andrew Bosworth, CTO and head of Meta’s Reality Labs. Continue reading Meta Platforms Continues Its Pursuit of AI and the Metaverse