French Firm Shows a Robot Stylus That Demos Screen Apps

Key Infuser is demonstrating a cellphone-sized robot stylus called KiOne that can demo touch displays and the apps behind them. The full system includes a robotic arm, a video display screen, and a base containing the hardware and code to drive the demo. The entire unit is the size of a toaster oven and fits comfortably on a counter top. Retailers can use it to continuously demonstrate new products with touchscreen UIs, freeing up staff time for higher value customer service activities. Companies could use the technology to provide on-demand training of touchscreen-based applications to visual learners. Continue reading French Firm Shows a Robot Stylus That Demos Screen Apps

CES: The Next Wave of Immersive Media Tech and Markets

For a long time, we have posited that the future of immersive media will be 10 percent virtual reality and 90 percent augmented reality. In the coming year the VR and AR technologies and markets will continue to advance, but in different directions and for different reasons. VR is moving into niche markets, location-based entertainment (LBE), business applications and eSports. Meanwhile, we expect AR to focus on innovation across numerous fronts, including high-end niche business and professional applications, low-end consumer experiences and new glasses with limited feature sets. Continue reading CES: The Next Wave of Immersive Media Tech and Markets

Google Releases Details of Working AR Prototype on Chrome

Google has been working to integrate augmented reality into the mobile/desktop web via its Chrome browser. Google Daydream WebXR’s Reza Ali and Josh Carpenter, who work on user experience, now describe the results, which will enable users to create virtual 3D objects and place them into websites for viewing and download to the mobile platform to place them in real-world environments. Creative professionals will eventually be able to use the browser of any Android or iOS device to create and use AR experiences. Continue reading Google Releases Details of Working AR Prototype on Chrome

Reelgood Helps TV Fans Discover, Track Streaming Content

Reelgood is a new site that offers a single interface for tracking content across 250 streaming services, essentially providing a contemporary TV guide for the streaming era. The service, which started as a social iPhone app centered on movies and evolved into a tool for content discovery, exited beta yesterday. The idea behind Reelgood is to provide viewers with an effective, customizable central hub to navigate the offerings of multiple services, including subscription video on demand and cable TV, without having to deal with a variety of different apps and interfaces. Continue reading Reelgood Helps TV Fans Discover, Track Streaming Content

Usernames No Longer Included in Twitter 140-Character Limit

Twitter is following up on last year’s promise to offer its users more room in their tweet replies. Now, when a user responds to another’s tweet, that individual’s username will not be counted as part of the 140-character limit in the response. “The move is part of a broader effort at Twitter to go ‘beyond 140’ characters and give people more room to tweet without dramatically altering the company’s signature 140-character limit,” notes Recode. “For a while in late 2015 and early 2016, the company considered expanding the character limit to 10,000 characters. But that plan fell through.” Continue reading Usernames No Longer Included in Twitter 140-Character Limit

Hulu Relaunches with Live TV and UI, Home Screen Redesign

Hulu’s relaunch will feature a home screen with a personalized lineup that will be determined by the user’s set preferences and past viewing behavior. Among the options for that lineup are current TV shows, Hulu’s streaming exclusives and partner networks’ on-demand offerings. What won’t be there is a live TV feed or a traditional grid guide that allows the user to scroll through channels. In 2017, Hulu will offer live TV to its users for less than $40, while retaining its ad-supported and ad-free on-demand subscription plans. Continue reading Hulu Relaunches with Live TV and UI, Home Screen Redesign

Facebook Opens Gameroom to Unity Developers, PC Gamers

Facebook just announced that its PC gaming platform, Gameroom (formerly dubbed Facebook Games Arcade), is now open for all developers. The app is also available to users, for Windows 7 and up. Developers using the upcoming Unity 5.6 game engine will be able to export their games directly to the Gameroom platform. The new platform most closely resembles Valve’s Steam, which boasts 125 million active users. But Facebook is counting on its 1.71 billion monthly active users to intrigue developers and gamers alike. Continue reading Facebook Opens Gameroom to Unity Developers, PC Gamers

Spincle Debuts Shareable 360-Video on Smartphones via App

Launching at TechCrunch Disrupt SF, startup Spincle showcased a new way to capture 360-degree imagery with smartphones. Up until now, most 360-degree photography has required specialized cameras, and posting the results takes multiple apps and expertise. The popularity of the 360-degree panorama brought about by Google Cardboard, however, has also given birth to the “magic window,” which allows the user to move the phone and, without a VR headset, have a quasi-VR experience. That’s where Spincle fits in. Continue reading Spincle Debuts Shareable 360-Video on Smartphones via App

Facebook Messenger Passes the One Billion User Milestone

Facebook’s messaging app Messenger just reached a landmark: one billion people use it every month, says the Silicon Valley company. Facebook’s other messaging app — WhatsApp, which it acquired for $19 billion two years ago — is the most used messaging app in the world, passing the one-billion user mark in February, likely growing further since. Facebook chief executive Mark Zuckerberg says each messaging app is distinct. The company goal is to make messaging, not apps, its primary computing interface. Continue reading Facebook Messenger Passes the One Billion User Milestone

CES: Pivothead Offers Live Streaming Solution in Eyeglasses

Xentris Wireless designs, manufactures and distributes an array of wireless accessories. The company is in South Hall at CES this week showing a number of products; of particular interest is a nearly-normal looking eyeglass device from Pivothead that streams 1080p, 60 fps video. The Pivothead glasses will stream via Wi-Fi or a cellular connection to Pivothead.TV. When unlocked, the glasses can stream to a location of your choice, or the video can be recorded on a microSD chip. The simplicity of the user interface and data management make it ideal for news gathering in the field. Continue reading CES: Pivothead Offers Live Streaming Solution in Eyeglasses

NAGRA Unveils intuiTV All-In-One Immersive TV Experience

NAGRA presented its new all-in-one TV experience called intuiTV at CES this week. The new television interface provides an intuitive, immersive and elegantly simple viewing experience in 4K Ultra HD and HD centered around making television more enjoyable for the consumer. NAGRA offers intuiTV to pay-TV operators as a managed cloud-based platform they can configure with a full line-up of premium content and advanced TV services including live TV, VOD, SVOD, PVR, social TV and more via an innovative streaming device and touchscreen remote control. Continue reading NAGRA Unveils intuiTV All-In-One Immersive TV Experience

Sling TV: Redesigned Interface Highlights On-Demand Content

Sling TV, the Internet TV service from Dish Network, unveiled a new user interface at CES this week. The service is shifting emphasis from live television to on-demand content, with a new menu section that allows people to save a list of their favorite TV shows and movies and search by content, rather than by channel. Sling also tweaked the interface so that customers can discover the add-on packages of channels and purchase them directly from their TV or smartphone. Continue reading Sling TV: Redesigned Interface Highlights On-Demand Content

Digital Hollywood Panel Discusses Interfaces and Future of VR

An all-star panel of futurists and inventors featuring John Underkoffler, CEO & chief scientist, Oblong Industries; Philip Rosedale, CEO of High Fidelity and founder of virtual world “Second Life;” Berkeley academic Jack McCauley, founder & president of McCauley Labs and a co-founder and chief engineer of Oculus; and Richard Marks, director of PlayStation Magic Lab looked above and beyond the introduction of VR to articulate an array of visions and technical challenges yet to be mastered. The panel took place at Digital Hollywood and was moderated by ETC project manager Philip Lelyveld. Continue reading Digital Hollywood Panel Discusses Interfaces and Future of VR

Google Rumored to Debut New Chromecast Hardware, Apps

If rumors are true, on September 29, Google plans to release new Chromecast hardware and Spotify support as well as an updated app for the streaming device. The company will also introduce Chromecast Audio, a second Chromecast device — codenamed Hendrix — to Wi-Fi-enabled speakers in the home. The new device is distinct from Google Cast for Audio, a platform for making speakers and other audio hardware Chromecast-compatible. The new Chromecast app offers “What’s On,” which allows users to browse content on Chromecast-supported apps. Continue reading Google Rumored to Debut New Chromecast Hardware, Apps

Initial Projections Suggest Apple Watch is Beating Expectations

Apple Watch may have surpassed global pre-orders of 2.3 million units last week, according to unofficial figures from KGI Securities analyst Ming-Chi Kuo. The most popular model is the Apple Watch Sport says Kuo, who has an impressive record of predicting sales of Apple devices. If the figures are accurate, they almost double the 1.25-1.5 million in sales projected for the first weekend. Meanwhile, Apple is introducing workshops called ‘Apple Watch Basics’ at its Apple Store locations to show consumers how to use the new wearable. Continue reading Initial Projections Suggest Apple Watch is Beating Expectations

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