Google TV Adding Conversational Intelligence with Gemini AI

Google TV is introducing Gemini as a conversational AI assistant to help find content and get more information about a favorite TV show or movie. Gemini on Google TV goes beyond the simple queries and commands of Google Assistant, which has been around since 2017, and allows “free-flowing conversations with your big screen,” the company explains. “Just say ‘Hey Google’ or press the microphone button on your TV remote” to tap into Gemini for TV to activate the new feature. Gemini is now available on the TCL QM9K series, with more TCL models coming onboard later this year. Google says additional functionality for Gemini on TV is coming soon. Continue reading Google TV Adding Conversational Intelligence with Gemini AI

Google Optimizes Play Store for Games, Adds Personalization

Google is giving the Play Store an AI makeover with a new strategy behind Play Games and a new You tab for personalized content. A new Guided Search feature will help users find apps and games by typing in keywords or a generalized description rather than the app’s name. The hope is that artificial intelligence can turn the mobile marketplace into more of a destination rather than just a place to download apps. More than 4 billion people use Google Play, and the company would like to have them spend more time there. Play’s integrated gaming platform and You tab will begin rolling out this week, starting with select Play Points markets, and will be adding additional countries on October 1. Continue reading Google Optimizes Play Store for Games, Adds Personalization

Consistency Is Key: Lessons on Generative AI via ‘The Bends’

In less than three years, generative AI has evolved from an experimental toy to a regular presence in studio pitches, previs workflows, and even the festival circuit. Yet one challenge has stymied the full adoption of generative AI in long-form storytelling: establishing and maintaining control over outputs. This challenge also fuels many of the anxieties surrounding the use of artificial intelligence in media production. How can artists maintain their creative voice when a machine is doing all the artistic work, and often doing so with inconsistent results? The Entertainment Technology Center at USC set out to tackle these and related challenges with a new film project, “The Bends.” Continue reading Consistency Is Key: Lessons on Generative AI via ‘The Bends’

‘Europa’: ETC Teams Up with AWS on Cloud-First Production

Sci-fi short “Europa,” written and directed by Jacqueline Elyse Rosenthal, is the Entertainment Technology Center’s latest project to test the expanding possibilities of virtual production and remote collaboration. To call “Europa” a cloud-first production is to rethink filmmaking from the ground up. This wasn’t just a distributed team working online — it was an ecosystem where every workflow, from previs to final VFX, operated entirely in the cloud. It wasn’t a workaround; it was the foundation. And powering that foundation — every tool, every task, every decision — was AWS. Continue reading ‘Europa’: ETC Teams Up with AWS on Cloud-First Production

OpenAI Making Its Film Debut with $30M Animation ‘Critterz’

OpenAI is hoping an animated short film called “Critterz” that it got off the ground will have its feature-length debut at the Cannes Film Festival in May 2026. OpenAI is providing the AI technology to produce the film, which is being funded at $30 million by Paris-based Federation Studios, whose UK subsidiary Vertigo Films will produce in conjunction with Culver City’s Native Foreign, a firm known for blending AI with conventional techniques. OpenAI is providing use of its generative models, including the Sora video generator and DALL-E imager, to create what it hopes will be a test case. The idea is to complete in nine months what would normally take years at a fraction of the cost. Continue reading OpenAI Making Its Film Debut with $30M Animation ‘Critterz’

TikTok Partners with Fandango for In-App Movie Ticket Sales

TikTok has teamed with Fandango to sell movie tickets, allowing entertainment fans “to go from movie discovery to ticket purchase directly within the TikTok app.” The integration is powered by TikTok Spotlight, a film and TV vertical the social platform launched last summer. The first film on offer is Disney’s “Tron: Ares,” opening in theaters October 10. “Fans will see a ‘Get Tickets’ button on movie-related in-app hubs, which will seamlessly connect them to Fandango’s ticketing flow,” TikTok explains, noting that from there, moviegoers can select seats and purchase tickets. Continue reading TikTok Partners with Fandango for In-App Movie Ticket Sales

Sling TV Launches a $20 per Month Sling Select Skinny Plan

Sling TV has carved a niche for itself as a flexible purveyor of affordable streaming options. Now it is launching the $20 per month Sling Select, anchored with preselected channels FOX News, National Geographic, GRIT, NFL Network, FX, FS1, MeTV, Game Show Network, Heroes & Icons, Lifetime Movie Network and Vice, as well as specific 4K content across FOX and FS1. In select markets, Sling Select will also make local broadcasters ABC, NBC and FOX available for an additional $5 per month for markets that offer one or two of the channels and $10 per month for markets with all three. Continue reading Sling TV Launches a $20 per Month Sling Select Skinny Plan

Netflix Publishes Partner Guidelines for GenAI Production Use

Netflix has issued partner guidelines outlining use of generative AI in content workflows. The guidelines emphasize circumstances in which the use of generative AI requires advanced written approval, such as altering a character or performance, any inclusion of generative AI in the final product or using AI in a way that materially impacts union work. Fabricated content that could be “mistaken for real events” is to be avoided. Use of AI for “ideation” is deemed generally acceptable if done within guidelines. Allowing models to train on input or output of material destined for Netflix is off-limits. Continue reading Netflix Publishes Partner Guidelines for GenAI Production Use

Sling Shakes Up Television with Live Streaming Starting at $5

Live streaming service Sling continues to innovate in the price-performance category, adding a $5 Day Pass that consumers without full-feature (or even skinny) subscriptions will likely find convenient for sports and other special events. The company is offering a $10 Weekend Pass and $15 Week Pass to complement a regular monthly subscription price that starts at $46. “Just in time for football season … fresh, flexible ways to tune in,” Sling touts, proclaiming a “mission to challenge industry norms” with “fan-first streaming solutions at a time when consumers are demanding more control and less cost.” Continue reading Sling Shakes Up Television with Live Streaming Starting at $5

AMC Entertainment Turns Corner: Sales Surge, Losses Narrow

Kansas-based AMC Entertainment Holdings reported substantially improved financials for Q2 2025, reducing losses by 150 percent year-over-year to $4.7 million from $32.8 million from the same period a year prior. The world’s largest theater chain reported a 26 percent attendance increase during the period. CEO Adam Aron attributed the strong showing to an industrywide box office recovery that produced strengthened results across AMC Theatres in the U.S. and Odeon Cinemas in Europe. Total revenue of $1.4 billion marked a 35 percent improvement compared to Q2 2024, and EBITDA (earnings before interest, taxes, depreciation, and amortization) grew a stunning 150 percent to $189 million. Continue reading AMC Entertainment Turns Corner: Sales Surge, Losses Narrow

Disney Reports Jump in Profit, Plans to Fold Hulu into Disney+

Disney’s fiscal Q3 earnings and full year projections have topped expectations, with its Streaming and Parks businesses leading revenue streams. Operating income from streaming hit $346 million for the quarter, a significant increase over the same period last year. Disney ended Q3 with 183 million Disney+ and Hulu subscriptions, an increase of 2.6 million from Q2. Overall, revenue was up 2.1 percent to $23.7 billion for the three-month period ending June 28. In addition, the company announced that it plans to integrate Hulu into Disney+ for a new streaming app to be available next year. Continue reading Disney Reports Jump in Profit, Plans to Fold Hulu into Disney+

Roku Launches Ad-Free Streaming Service for $3 per Month

Roku has launched Howdy, an ad-free U.S. SVOD service that will cost $2.99 per month for access to a catalog of nearly 10,000 hours of entertainment from inaugural partners Lionsgate, Warner Bros. Discovery and FilmRise, as well as select Roku Original titles. “Priced at less than a cup of coffee,” Howdy is “meeting a real need for consumers who want to unwind with their favorite movies and shows uninterrupted, and on their terms,” said Roku founder and CEO Anthony Wood who feels people are willing to pay to avoid ads even though many ad-supported streaming services are available free. Continue reading Roku Launches Ad-Free Streaming Service for $3 per Month

Runway Sets a 10-City IMAX Release for AI Film Fest Finalists

Runway has joined forces with IMAX to present the finalists from its fourth annual AI Film Festival in a 10-city U.S. commercial run, with four days of screenings at each location, from August 17 to 20. Tickets are on sale now for IMAX theaters in Manhattan, San Francisco, Los Angeles, Chicago, Seattle, Dallas, Boston, Atlanta, Denver and Washington, D.C. The 10 finalists vied among 6,000 submissions for the 2025 competition, which marks the first time the AIFF finalists will get a national theatrical release. In 2024 finalists screened for one day at only two theaters in New York and Los Angeles. Continue reading Runway Sets a 10-City IMAX Release for AI Film Fest Finalists

PwC Eyes Growth for Ads, Events, Gaming, Streaming Video

According to PwC’s latest Global Entertainment & Media Outlook, M&E revenues are expected to hit $3.5 trillion by 2029, led by advertising, live events and video games. The report also offers a positive outlook for streaming video, OTT, subscription VOD, theatrical box office, with numerous M&E areas impacted by the adoption of artificial intelligence. Streaming video is expected to jump 33 percent to more than $112 billion by 2029, while global revenue for video games is forecast to reach $300 billion in 2029, up 29 percent from $224 billion in 2024. Of three major categories analyzed — connectivity, advertising and consumer — advertising is expected to grow the fastest. Continue reading PwC Eyes Growth for Ads, Events, Gaming, Streaming Video

Netflix Is Implementing AV1 Film Grain Synthesis Tech at Scale

Netflix is taking steps aimed at upgrading the viewer experience, rolling out AV1 Film Grain Synthesis (FGS) streams to the majority of its subscribers. While FGS has been part of the AV1 standard since the Alliance for Open Media introduced the format in 2018, Netflix began to apply it to a limited number of titles in 2021 and is is now enabling it at scale. The streamer says the open-source FGS compression system “revolutionizes video streaming” and will “preserve the artistic integrity of film grain” — a feature generally considered essential to achieving a cinematic look — while also optimizing data efficiency. Continue reading Netflix Is Implementing AV1 Film Grain Synthesis Tech at Scale