Streaming Video Competition Heats Up, Threatens Price War

Major entertainment entities entering the streaming video market have collectively spent $2+ billion on classic TV shows as they jockey for position ahead of a looming battle for dominance. The services, which include Apple TV+, Disney+, WarnerMedia’s HBO Max and, newcomer NBCUniversal’s Peacock, are also busy spending money to sign talent for new original programs. All these services are scheduled to launch between November and April; the activity also points to the potential for a price war. Continue reading Streaming Video Competition Heats Up, Threatens Price War

Apple’s iOS 13 Reveals Path Forward for Augmented Reality

Apple signaled its steps toward augmented reality with a feature found in both iOS 13 and Xcode 11. Developers Steve Troughton-Smith and Guilherme Rambo discovered StarBoard, a stereo AR feature that appears to be similar to iOS’s CarPlay feature, which relies on an iPhone to generate graphics for a vehicle’s external touchscreen. But whereas CarPlay outputs a single image for a 2D display, StarBoard can apparently output two images for a 3D stereo headset, paired with a touch-based AR navigation controller. Continue reading Apple’s iOS 13 Reveals Path Forward for Augmented Reality

Apple Showcases Upcoming Devices, Subscription Services

At the Steve Jobs Theater in Cupertino on Tuesday, Apple unveiled three new iPhones and announced the $4.99 monthly fee for its TV+ streaming video offering (to launch November 1) and Arcade video-game service (coming September 19). The iPhone 11 models — starting at prices ranging $699-$1,099 — tout updates such as new colors, improved battery life, more camera lenses, Night Mode for low-light photography, and the option to record video by simply holding down the camera button. The tech giant also unveiled an upgraded 10.2-inch iPad with A10 processor in addition to a new Series 5 Apple Watch featuring more power (starting at $399), while reducing the price of its Series 3 model about 30 percent to a low $199. Continue reading Apple Showcases Upcoming Devices, Subscription Services

Samsung to Intro Blockchain-Enabled Phone in South Korea

Samsung Electronics is prepping to unveil a Galaxy Note 10 that offers support of the Klaytn blockchain platform created by Ground X Corp., the blockchain affiliate of South Korea’s largest messaging app Kakao. The KlaytnPhone, to be sold exclusively in South Korea, is Samsung’s most significant — although not its first — foray into blockchain. In March, it unveiled some models of the Galaxy S10 and already released Galaxy Note 10 that allowed users to store and use cryptocurrencies through a separate security feature. Continue reading Samsung to Intro Blockchain-Enabled Phone in South Korea

Apple Brings Back Touch ID, Readies New iPhones Launch

To better compete with the latest flagship Android phones offered by companies such as Samsung, Huawei, Oppo and Xiaomi, Apple is developing in-screen fingerprint tech for its future iPhones, according to those familiar with the plans. It is unclear whether the tech will be featured in 2020 or 2021 models, but insiders indicate that testing is already underway at Apple and its overseas suppliers. Meanwhile, Apple will announce this year’s new high-end iPhones on September 10, and is reportedly working on its first low-cost iPhone since the company’s 2016 SE model. Continue reading Apple Brings Back Touch ID, Readies New iPhones Launch

Apple’s Rules For Kids Apps Will Impact Analytics and Ads

Apple has created new rules for kids apps in the App Store that will ban external analytics software and restrict the ability to sell advertisements. Considering the market dominance of the Apple App Store, developers of kids apps are worried that, starting next month when the rules go into effect, they will struggle to stay afloat. Apple said the new rules were in response to some children seeing inappropriate ads on apps and its aim to protect them from data trackers. Some privacy advocates have applauded the move. Continue reading Apple’s Rules For Kids Apps Will Impact Analytics and Ads

Adobe Develops AR Software, Mixed Reality Display Tech

Adobe plans to release three apps — Aero, Fresco and Photoshop for the iPad — that focus on mixing physical elements with digital ones. The apps will allow users to switch back and forth easily between mobile and desktop devices and are cloud-native, enabling easy collaboration. The company’s chief technology officer Abhay Parasnis also recently showcased Project Glasswing, a mixed reality display prototype that will bring all the apps’ features as Photoshop or After Effects layers on a transparent screen in front of real 3D objects. Continue reading Adobe Develops AR Software, Mixed Reality Display Tech

Apple Card Debuts With 70 Percent of U.S. Retail On Board

This month, Apple will officially launch Apple Card, a credit card for iPhone users, according to chief executive Tim Cook. The credit card, which will be situated in Apple’s Wallet app, allows contactless payments and includes no fees, lower interest and cash rewards. According to the Silicon Valley company, Apple Pay has 70 percent “retail acceptance” in the U.S. and 90 percent in Australia. It can be used wherever Apple Pay is available and is expected to be in 40 countries by the end of the year. Continue reading Apple Card Debuts With 70 Percent of U.S. Retail On Board

Apple Ends Practice of Humans Monitoring Siri Recordings

Apple will no longer allow human contractors to listen in on users’ Siri recordings to “grade” them, and will not resume the program until it has completed a “thorough review.” The company also stated that, as part of a future update, users will be able to opt out of the quality assurance program. Apple told users that Siri data might be used to improve their experience, but not that humans would be listening to it. Most of the compromised confidential information was recorded via an accidental trigger of Siri. Continue reading Apple Ends Practice of Humans Monitoring Siri Recordings

Apple Revenue Rises via iPad/Mac Sales, Services Growth

Apple’s revenue rose 1 percent to $53.81 billion despite a 12 percent decline in iPhone sales, for the quarter ending June 29. Profit also slumped for the third straight quarter — 13 percent to $10.04 billion. At the same time, per-share earnings of $2.18 surpassed analyst predictions. Apple was able to achieve positive revenue despite lagging iPhone sales by growth in iPad and Mac sales as well as App Store sales, mobile payments and device insurance, which rose 13 percent to $11.46 billion. Continue reading Apple Revenue Rises via iPad/Mac Sales, Services Growth

Apple to Pay $1B For Intel’s Smartphone Modem Business

Earlier this week, we reported that Apple was close to a deal to pick up Intel’s 5G mobile chip business. Now it’s official. Apple revealed yesterday that it would spend $1 billion to purchase the majority of the chip giant’s smartphone modem business in a deal expected to close during the fourth quarter. The acquisition, which will provide Apple with new intellectual property, equipment, leases and about 2,200 Intel employees, should help the company gain more control over the development of wireless tech for its iPhones and reduce its reliance on Intel-rival Qualcomm. Continue reading Apple to Pay $1B For Intel’s Smartphone Modem Business

Apple Close to Deal to Buy Intel’s 5G Mobile Chip Business

According to sources, Apple is far along in talks to purchase Intel’s smartphone-modem chip business, a deal valued at $1+ billion. If successfully concluded, the deal would give Apple the means to produce its own chips and Intel’s expertise in 5G modem chips. Apple has long sought to be able to provide its own chips, hiring engineers, including some from Intel, in order to differentiate its phones in a market that has plateaued. Intel would like to sell its smartphone business that has been losing about $1 billion each year. Continue reading Apple Close to Deal to Buy Intel’s 5G Mobile Chip Business

Apple’s 2020 iPhones to Introduce 5G and Design Updates

Industry insider Ming-Chi Kuo reported that Apple plans to introduce some significant changes in its 2020 iPhones, including 5G connectivity and design upgrades. But owners of iPhones and other iOS devices are likely concerned about the recent news that every one of the world’s current 1.4 billion iPhones and iPads can be hacked. Israel-based Cellebrite demonstrated that it can perform a “full file extraction” on any iOS device, as well as on high-end Android devices. Further, law enforcement can pay for that ability without having to send devices to Cellebrite. Continue reading Apple’s 2020 iPhones to Introduce 5G and Design Updates

Apple iPhones Can Now Be Repaired at Any U.S. Best Buy

Apple and Best Buy announced the two companies are extending their partnership so that technicians can repair iPhones at any of the 992 Best Buy locations in the U.S. The companies also revealed that 7,600 Geek Squad techs are now certified for iPhone repairs using genuine parts from Apple. While Apple will continue to offer repairs at its own stores, the new deal should prove beneficial to iPhone users in Montana, North Dakota, South Dakota, Vermont, West Virginia and Wyoming, since Apple does not presently have stores in these states. Continue reading Apple iPhones Can Now Be Repaired at Any U.S. Best Buy

Google and Microsoft to Intro Cloud-Based Gaming Services

Google and Microsoft are about to go mano-a-mano with new cloud-based gaming services. Google plans a limited launch in November of its Stadia service, which the company says will stream any title to any device. Microsoft, meanwhile, is building its Project xCloud on Azure, its own cloud network. Because every game on Xbox One, including Xbox 360 backward-compatible titles will be able to run on xCloud, the new service will debut with 3,500+ game titles. Microsoft said a beta version of its xCloud service will debut in October of this year. Continue reading Google and Microsoft to Intro Cloud-Based Gaming Services

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