New Windows App Allows Remote Workflow Using the Cloud

Microsoft is previewing a new cloud-based Windows App that lets users securely stream Windows remotely using Azure Virtual Desktop, Windows 365, Microsoft Dev Box, Remote Desktop Services or remote PCs. The new Windows App also works with iOS, iPadOS, macOS, Windows, and web browsers. “When using a web browser on a desktop or laptop, you can connect without having to download and install any software,” Microsoft explains. Smartphones and tablets are also supported, but at the moment the preview does not offer dedicated Android support. Continue reading New Windows App Allows Remote Workflow Using the Cloud

Despite China Market, iPhone Sales Still Reach $43.8 Billion

Apple posted fiscal Q4 earnings of $89.5 billion, down one percent year-over-year. CEO Tim Cook put the quarter’s best facts forward: “a September quarter revenue record for iPhone and an all-time revenue record in Services,” and quarterly earnings per diluted share of $1.46, up 13 percent. While net income of just below $23 billion exceeded Wall Street expectations, Q4 capped a fiscal year in which Apple revenue fell 2.8 percent, impacted by a decline in iPhone sales in China. Following the report, shares fell 3 percent in extended trading based on the prospect that the company may not rebound to growth in the important holiday sales season. Continue reading Despite China Market, iPhone Sales Still Reach $43.8 Billion

Xreal $400 Air 2 AR Glasses are for Games, Movies and More

Xreal (formerly Nreal) is releasing its Xreal Air 2 and Xreal Air 2 Pro augmented reality glasses. The latest iteration of AR glasses from the company is designed for everything from movies to TV to games. The Air 2 AR glasses “can turn whatever the wearer is viewing into a big screen experience” of up to 330-inches, the company claims, citing the integration of Sony Semiconductor Solutions’ Micro OLED displays that pack a whopping 4,032 pixels-per-inch to deliver “a crisp and visually stunning virtual screen” in Full HD resolution of 1920 x 1080 per eye. An ultra-high contrast ratio of 100,000:1, and 500 nits brightness ensure sharp detail. Continue reading Xreal $400 Air 2 AR Glasses are for Games, Movies and More

Canon Litho Breakthrough May Advance Global Chipmaking

Canon has made a breakthrough it says can help manufacture the world’s most advanced semiconductors. The company’s latest nanoimprint lithography (NIL) system challenges Dutch firm ASML, to date the leader in extreme ultraviolet (EUV) lithography technology. ASML creates tech used in TSMC’s chips made for Apple iPhones. Canon says its FPA-1200NZ2C nanoimprint semiconductor manufacturing equipment can produce chips equivalent to a 5-nanometer process, the current state of the art, and with further improvement expects to enable circuit patterning corresponds to 2nm nodes. The new equipment is also energy efficient, Canon says. Continue reading Canon Litho Breakthrough May Advance Global Chipmaking

Qualcomm Teases Its Soon-to-Launch Snapdragon X Series

The name ‘X’ may have received an icy welcome as a social media platform, but Qualcomm is snapping it up with a new line of PC chips called the Snapdragon X series. The “all-new naming architecture” describes a chip anchored by the Qualcomm Oryon CPU, which when combined with its neural processing unit (NPU) will deliver what the company says will be “next-level performance, AI, connectivity and battery life.” The move positions Qualcomm to take on Apple in the bid for AI super chips. Qualcomm acquired the Oryon tech with its 2021 acquisition of Nuvia, founded by former Apple engineers. Continue reading Qualcomm Teases Its Soon-to-Launch Snapdragon X Series

Purpose-Built AI Device May Be Coming from Ive and Altman

A new AI-first form factor could be coming to market as the result of a partnership between OpenAI CEO Sam Altman, former Apple design guru Jony Ive and SoftBank CEO Masayoshi Son. Altman and Ive are said to be developing — and SoftBank potentially funding — an AI device to succeed the smartphone. Since co-founding OpenAI in 2015, Altman has been vocal about the need for a new type of device, purpose-built to leverage the capabilities of artificial intelligence. Ive, meanwhile, has been looking for a second act since exiting Apple after leading design on the iPhone, iPod and MacBook Air. Continue reading Purpose-Built AI Device May Be Coming from Ive and Altman

Blackmagic Intros Cinema Camera 6K with Full Frame Sensor

Blackmagic Design’s new Blackmagic Cinema Camera 6K is the company’s first with a full-frame sensor. Its 6,048 x 4,032 pixels of native resolution is almost three times the resolution of Super 35, says Blackmagic, which is positioning the $2,595 device as a “large format cinema camera image quality in a portable, lightweight body.” The Cinema 6K abandons the Canon EF mount for L-Mount coupling and greater lens options, and 13 stops of dynamic range with dual native ISO up to 25,600 delivers low noise images in conditions from bright sunlight to “almost no light at all,” according to the company. Continue reading Blackmagic Intros Cinema Camera 6K with Full Frame Sensor

Apple Rolls Out New iPhones, Watches, iCloud Plans and More

During yesterday’s Wonderlust new product showcase, Apple unveiled its new family of iPhone 15 models — the 15, 15 Plus, 15 Pro and 15 Pro Max (no SE or Ultra yet) — which all feature USB-C in place of the Lightning port. The company also revealed the Apple Watch Series 9 and Apple Watch Ultra 2 in addition to AirPods that include a USB-C port in the charging case. Apple announced that iOS 17, watchOS 10, iPadOS 17 and tvOS 17 will arrive on September 18, while the new macOS Sonoma will be available the following week on September 26. Higher storage options of 6 TB and 12 TB for iCloud plans were also introduced. Continue reading Apple Rolls Out New iPhones, Watches, iCloud Plans and More

Apple iPhones to Continue Using Qualcomm 5G Modem Chips

Qualcomm has extended its deal with Apple to supply 5G modem chips, leading to speculation that the iPhone maker is behind schedule on its plan to bring the tech in-house. Apple has designed its own phone chips since 2013, and is currently using the A16 Bionic, manufactured by TSMC. The A16 functions as the phone’s brain but doesn’t handle external communications with cell towers. Apple has been developing its own modem chips since 2018, but apparently doesn’t feel they’re ready for prime time and, understandably, doesn’t want to risk a public debacle by rushing it. Continue reading Apple iPhones to Continue Using Qualcomm 5G Modem Chips

Amazon Palm-Scan Payment Plan to Challenge Apple, Google

Amazon plans to enable palm-scan payments at the company’s 500-plus U.S. Whole Foods stores by year’s end with enrollment in Amazon One. Amazon Fresh grocery stores, select Panera restaurants, some stadiums and concert venues, and even a few Starbucks locations are said to be participating in the rollout. Amazon introduced hand-scanning sensor technology in 2020 in a bid to rival Google and Apple in the digital wallet sector. The e-retail giant now has the scanners installed in about 400 locations, some 150 of which are third-party owned, like the Hudson Group airport stores and Coors Field in Denver. Continue reading Amazon Palm-Scan Payment Plan to Challenge Apple, Google

Apple’s Sales Decline Tempered by Record for Services Arm

Apple experienced its third consecutive quarter of declining sales in Q2, with a 1.4 percent slip to revenue of $81.8 billion. But the Cupertino-based company managed to generate record performance in its Services division, up 8.2 percent to $21.21 billion. Sales of the company’s largest device segment, iPhones, underperformed estimates with $39.7 billion in sales, a 2.4 percent dip year-over-year. Overall, however, Apple slightly overperformed Wall Street expectations, which were forecast at $81.64 billion for the quarter ending in June. For Q2, Apple reported 1 billion paid subscriptions — including Apple Music, Apple TV+ and third-party apps. Continue reading Apple’s Sales Decline Tempered by Record for Services Arm

Nvidia’s Neuralangelo AI Turns 2D Video Clips into 3D Worlds

Nvidia Research is releasing a new AI model called Neuralangelo that can turn 2D iPhone video clips into 3D structures, virtually replicating sculptures, buildings and other real world objects in great detail. Named for Michelangelo’s life-like creations from blocks of marble, Neuralangelo is able to accurately capture repetitive texture patterns, homogenous colors, and strong color variations, tasks that were problematic for earlier AI models. Neuralangelo accomplishes the feat using instant neural graphics primitives, the technology behind Nvidia Instant NeRF. Continue reading Nvidia’s Neuralangelo AI Turns 2D Video Clips into 3D Worlds

Roll Uses Generative AI to Simulate Jibs, Dollies, Much More

Roll, a new app for web and iOS, puts an AI spin on timeworn video capture and editing techniques, delivering virtual bokeh, motion graphics and multicam shots, as well as sliders, cranes, dollies and jibs. As the latest consumer artificial intelligence entry, Roll professes to empower anyone to create professional-quality remote video quickly using just an iPhone and Roll’s proprietary software. The Roll app is free to use, with the whole platform offered as a free trial with a paid subscription option. Roll lets users record broadcast-quality remote video calls, add generative AI special effects, and publish quickly. Continue reading Roll Uses Generative AI to Simulate Jibs, Dollies, Much More

Epic Debuts Unreal 5.2 and Expands ‘Fortnite’ Profit-Sharing

Epic Games introduced Unreal Engine 5.2 at GDC 2023, demonstrating new levels of photorealism and physics designed to facilitate the creation of real-time interactive worlds for the metaverse. Procedural content generation tools and a material framework called Substrate for intricate surfaces with detailed refraction and reflection are new to the 5.2 preview build, available now at the Unreal Engine Marketplace and on GitHub. The economy around Unreal Editor for “Fortnite” has expanded to include a new revenue-sharing plan that lets creators keep 40 percent of funds generated from “islands” they create for the popular game. Continue reading Epic Debuts Unreal 5.2 and Expands ‘Fortnite’ Profit-Sharing

Microsoft Plans to Launch Its Own Mobile Games App Store

If it overcomes regulatory hurdles and completes its $75 billion acquisition of Activision Blizzard, Microsoft plans to launch a mobile app store for games to challenge Apple and Google, according to Phil Spencer, CEO of Microsoft Games. The EU’s Digital Markets Act mandates that the makers of Android devices and iPhones must make their mobile platforms accessible to app stores by third parties, with enforcement beginning in March 2024. That means Microsoft could open a mobile app store as soon as next year, adapting the company’s Xbox and Game Pass apps to accommodate sales to mobile devices. Continue reading Microsoft Plans to Launch Its Own Mobile Games App Store