Teradici Enables Remote Studio Workforce for VFX, Broadcast

Presenting as part of yesterday’s Equinix/ETC&USC live webinar, Teradici chief executive David Smith noted that his company has 14 years of experience in creating remote workflows. “These technologies are who we are and what we do,” he said. “We are passionate about visualization workflows and graphic-intensive workflows that involve our GPU partners like AMD, Nvidia and others.” Such remote workflows, he said, “add tremendous value,” especially during the coronavirus pandemic, which has heightened the need for them. Continue reading Teradici Enables Remote Studio Workforce for VFX, Broadcast

Apple Planning Mac Computers With Own ‘Kalamata’ Chips

Two years ago, Apple stated plans to sell Mac computers with its own chips, and now announced it will roll them out in 2021. The company is developing three Mac-specific chips using the 5-nanometer process it will debut this year. The chips, which are expected to be faster than those found in the iPhone and iPad, won’t be able to initially surpass Intel’s performance for Apple’s high-end MacBook Pros, iMacs and Mac Pro. For that reason, Apple will likely first debut a laptop. Apple has used Intel chips since 2005. Continue reading Apple Planning Mac Computers With Own ‘Kalamata’ Chips

ASWF Announces Its Next Project: Open Shading Language

The Academy Software Foundation (ASWF), developed by the Academy of Motion Pictures Arts and Sciences and the Linux Foundation to provide a neutral forum for open source software developers, announced that its sixth hosted project is Open Shading Language (OSL), originally developed by Sony Pictures Imageworks. OSL, which was honored with an Academy Scientific and Technical Award in 2017, is now the de facto standard shading language for VFX and animation. ASWF also stated that AMD and DockYard have joined as new members. Continue reading ASWF Announces Its Next Project: Open Shading Language

Microsoft Reveals DirectX 12 Ultimate For Game Developers

Microsoft is debuting DirectX 12 Ultimate, giving developers access to the hardware features on the Xbox Series X and PC. As its next-gen DirectX gaming APIs for Xbox and Windows, DirectX 12 Ultimate enables several methods for improving performance and visuals and brings together Microsoft’s latest development and hardware features while retaining backward compatibility with older consoles and GPUs. Among the improvements are new capabilities for ray tracing, variable rate shading and sampler feedback. Continue reading Microsoft Reveals DirectX 12 Ultimate For Game Developers

Sony Reveals More Specifications on Upcoming PlayStation 5

Sony previously stated that the upcoming PlayStation 5 will support 8K resolution gaming and features a custom AMD Ryzen chip and ray tracing. Now, lead systems architect Mark Cerny shared more details about the PS5’s solid-state drive, 3D audio capabilities and backward compatibility. The PS5 processor will support 3D audio and requires no external hardware. PS5 also offers an environmentally friendly feature by allowing players to “suspend gameplay with much lower power consumption than PS4.” Continue reading Sony Reveals More Specifications on Upcoming PlayStation 5

Qualcomm Targets 5G, Mixed Reality With Snapdragon XR2

Qualcomm debuted Snapdragon XR2, which the company is dubbing “the world’s first 5G XR platform.” This second generation mixed reality chipset follows the debut of Snapdragon XR1 in May 2018, which provided “the minimum criteria for immersion” in mixed reality and was intended to lower the price of components for XR headsets (it was used in AR glasses such as Google Glass Enterprise). Qualcomm is presenting Snapdragon XR2, however, as more powerful than the Snapdragon 835 that powered the Oculus Quest VR headset. Continue reading Qualcomm Targets 5G, Mixed Reality With Snapdragon XR2

Google May Be Creating Android Game Certification Program

Mobile games are gaining in popularity, and AAA game publishers, Apple, Google, and smartphone OEMs are responding. The space will only grow as chips from Qualcomm and MediaTek enable mid-range smartphones to offer gaming. Asus, Black Shark, Nubia, Razer and others have already launched gaming-centric phones. In this environment, Google — concerned that smartphones will be powerful and predictable enough for Android game developers — may be developing a Game Device Certification program. Continue reading Google May Be Creating Android Game Certification Program

Intel Debuts 64-Chip Neuromorphic System for AI Algorithms

Intel, which is in development on its Loihi “neuromorphic” deep-learning chips, just debuted Pohoiki Beach, code name for a new system comprised of 64 Loihi chips and eight million “neurons.” Loihi’s neuromorphism denotes the fact that it is modeled after the human brain, and Pohoiki Beach is capable of running AI algorithms up to 1,000 faster and 10,000 times more efficiently than the typical CPU. Applications could include everything from autonomous vehicles to electronic robot skin and prosthetic limbs. Continue reading Intel Debuts 64-Chip Neuromorphic System for AI Algorithms

AMD’s New Frontier Will Be World’s Fastest Supercomputer

This week, AMD announced a partnership with Cray to build a supercomputer called Frontier, which the two companies predict will become the world’s fastest supercomputer, capable of “exascale” performance when it is released in 2021. All told, they expect Frontier to be capable of 1.5 exaflops, performing somewhere around 50 times faster than the top supercomputers out today, and faster than the currently available top 160 supercomputers combined. Frontier will be built at Oak Ridge National Laboratory in Tennessee.

Continue reading AMD’s New Frontier Will Be World’s Fastest Supercomputer

HPA Tech Retreat: In Pursuit of AI-Powered Film Restoration

What if you could restore a film — at 12 million frames per second — in two weeks? That’s a case study that Video Gorillas chief executive Jason Brahms described in detail at the HPA Tech Retreat, capping off how his company has spent the last ten years developing tools enabled by artificial intelligence. In 2007, Brahms, who was with Sony Pictures Imageworks, first met a developer pitching his facial recognition software. “I asked him if he had software that could compare different movie cuts and find differences between them,” he recalled. Continue reading HPA Tech Retreat: In Pursuit of AI-Powered Film Restoration

Alienware’s Powerful Gaming Laptop Allows Swappable Parts

At CES 2019, Alienware debuted its Area-51m 17-inch gaming laptop, touting its power and swappable hardware. Co-founder Frank Azor said the Area-51m counters the current trend of less powerful, more portable gaming laptops with built-in obsolescence. Instead, the Area-51m is basically a desktop PC with built-in battery, screen and keyboard and swappable hard drive, RAM, battery, CPU and GPU. Alienware aids the user in taking it apart with labeled guides in the laptop framework and easily removable screws. Continue reading Alienware’s Powerful Gaming Laptop Allows Swappable Parts

HTC Unveils New Vive Pro Headset With Foveated Rendering

At CES in Las Vegas, HTC unveiled an upgrade to its Vive Pro VR headset, the Vive Pro Eye, featuring integrated eye tracking for in-app controls, analysis of user attention and foveated rendering. The last item relates to the ability of cameras in the headset to precisely track the position of the eyes’ pupils to enable the GPU to focus processing on that location. With foveated rendering, the GPU is said to save 30 percent over its power, which can be used to conserve power or increase detail within the rendered area. Continue reading HTC Unveils New Vive Pro Headset With Foveated Rendering

Nvidia Debuts Next-Gen Gaming with Ray-Tracing, AI at CES

At Nvidia’s CES 2019 press conference, founder/chief executive Jensen Huang was enthused about gaming. “Usually I also focus on AI and self-driving cars,” he said. “We have a lot of announcements about that. But today it’s all about gaming.” One big announcement was the company’s new GeForce RTX 2060, which is based on Turing architecture and is enabled by both ray-tracing and artificial intelligence. The RTX 2060, priced at $349, will be available January 15 “from every major OEM, system builder and graphics card partner.” Continue reading Nvidia Debuts Next-Gen Gaming with Ray-Tracing, AI at CES

zSpace to Show Windows Laptop for AR/VR Viewing at CES

At CES 2019 next month, Innovation Award honoree zSpace will show a portable Windows PC laptop that is focused on “spatial content,” allowing users to interact with augmented reality and virtual reality content. Based in Sunnyvale, zSpace’s creators claim it is the first portable Windows PC that “breaks the screen barrier” between users and AR/VR, and tout its ability to foster creativity and collaboration in a flexible, immersive environment. It features patented 3D screen technology and lightweight glasses. Continue reading zSpace to Show Windows Laptop for AR/VR Viewing at CES

Blackmagic Design Debuts DaVinci Resolve 15 with VFX Tools

Blackmagic Design’s release of DaVinci Resolve 15 adds Fusion, a visual effects tool often used in Hollywood films, to its professional-level color correction and audio editor. The full studio release of Resolve 15 is $300, but another, stripped down version that still includes the most important features is free. This compares to Adobe Creative Cloud, which costs more than $50 per month. DaVinci Resolve 15 is platform agnostic, running on macOS, Windows 10 and Linux, and offers four modules in one app. Continue reading Blackmagic Design Debuts DaVinci Resolve 15 with VFX Tools

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