CES: How Brands and Marketers Are Integrating AI, Creativity

Billed as a conversation among CMOs, this CES panel — moderated by Consumer Technology Association VP of Marketing & Communications Melissa Harrison — drilled down into how major brands and advertising technology companies are integrating artificial intelligence into their pipelines and organizations. They agreed that, although this is still at the beginning stage and requires experimentation, those who are frozen and have not yet started engaging with AI will quickly be at a learning curve disadvantage. Still, panelists emphasized that AI will not replace human creativity. Continue reading CES: How Brands and Marketers Are Integrating AI, Creativity

CES: Thoughts on the Benefits and Limitations of AI in Gaming

During the “Speed, Customization, Innovation: AI in Gaming” panel during CES this week, game publishers and developers shared their latest insights regarding how they use generative AI tools. A prevailing question involved the impact of AI’s ability to generate pixels and video frames efficiently — especially in light of Nvidia’s keynote the prior evening announcing its new Blackwell RTX 50 Series GPUs’ enormous ability to do so. Other opinions shared during the panel included thoughts on whether AI is overhyped for gaming and wish lists for fixing the limitations of AI tools. Continue reading CES: Thoughts on the Benefits and Limitations of AI in Gaming

CES: AI Pioneer Yann LeCun on AI Agents, Human Intelligence

During CES 2025 in Las Vegas this week, Meta Vice President and Chief AI Scientist Yann LeCun had a compelling conversation with Wing Venture Capital Head of Research Rajeev Chand on the latest hot button topics in the rapidly evolving field of artificial intelligence. Some of the conclusions were that AI agents will become ubiquitous — but not for 10 to 15 years, human intelligence means different things to different AI experts, and nuclear power remains the best and safest source for powering AI. And, for those looking for more of LeCun’s tweets, he said he no longer posts on X. Continue reading CES: AI Pioneer Yann LeCun on AI Agents, Human Intelligence

CES: Industry Leaders Highlight Transformative Potential of AI

CES 2025 kicked off appropriately with a high-powered panel on AI’s impact in entertainment. Under the expert moderation of our friend, and former president of the Hollywood Professional Association, Seth Hallen, three of the industry’s most senior leaders spoke candidly about what the technology means to the industry: Samira Panah Bakhtiar (GM of Media and Entertainment, Games, and Sports at Amazon Web Services), Academy Award-winner Ed Ulbrich (Chief Content Officer and President of Production at Metaphysic), and Richard Kerris (GM of Media and Entertainment at Nvidia). Continue reading CES: Industry Leaders Highlight Transformative Potential of AI

CES: CTA Futurist Predicts the Impact of Latest Tech Trends

At CES 2025’s opening session on Tech Trends, futurist Brian Comiskey, the Consumer Technology Association’s senior director of innovation and trends, forecasted record retail revenues of $537 billion in 2025, representing a growth in hardware, software and services. He also enumerated the growth of AI as a continuing trend. Fueling this record growth is the dominance of Gen Z, which he dubbed “the first true digital natives.” Comiskey noted, however, that the incoming government proposal to establish tariffs threaten U.S. purchasing power for technology products. Continue reading CES: CTA Futurist Predicts the Impact of Latest Tech Trends

CAA to Help YouTube Develop an AI Deepfake Removal Tool

YouTube has partnered with Creative Artists Agency to develop technology that will help celebrities identify and remove deepfake videos created by AI to exploit their images. YouTube announced the tech in September and has now gained CAA’s support in the form of “critical feedback to help us build our detection systems and refine the controls.” In exchange, “several of the world’s most influential figures will have access to early-stage technology designed to identify and manage AI-generated content that features their likeness, including their face, on YouTube at scale,” the streamer announced. CAA’s clients includes celebrity talent spanning acting, music and sports. Continue reading CAA to Help YouTube Develop an AI Deepfake Removal Tool

CES: Tech Trends Focus on Gen Z, AI, the ‘Quantum Decade’

At CES 2025 in Las Vegas this week, the Consumer Technology Association (CTA) unveiled transformative trends and expected highlights of the massive trade show during a media preview on Sunday. CTA Senior Director of Innovation and Trends Brian Comiskey led a discussion on the rise of Gen Z, the increasing influence of artificial intelligence, and predicted a “Quantum Decade” for the 2030s. Sustainability, energy transitions, and human security, especially around food, also emerged as critical themes. “Innovation is never just one thing — it’s the convergence of technology and human-centric values that drives progress,” Comiskey noted. Continue reading CES: Tech Trends Focus on Gen Z, AI, the ‘Quantum Decade’

Pika 2.0 Video Generator Adds Character Integration, Objects

Pika Labs has updated its generative video model, Pika 2.0 adding more user control and customizability, the company says. Improvements include better “text alignment,” making it easier to have the AI follow through with intricate prompts. Enhanced motion rendering is said to deliver more “naturalistic movement” and better physics, including greater believability in transformations that tend toward the surreal, which has typically been a challenge for genAI tools. The biggest change may be “Scene Ingredients,” which lets users add their own images when building Pika-generated videos. Continue reading Pika 2.0 Video Generator Adds Character Integration, Objects

Meta Rolls Out Watermarking, Behavioral and Concept Models

Meta’s FAIR (Fundamental AI Research) team has unveiled recent work in areas ranging from transparency and safety to agents, and architectures for machine learning. The projects include Meta Motivo, a foundation model for controlling the behavior of virtual embodied agents, and Video Seal, an open-source model for video watermarking. All were developed in the unit’s pursuit of advanced machine intelligence, helping “models to learn new information more effectively and scale beyond current limits.” Meta announced it is sharing the new FAIR research, code, models and datasets so the research community can build upon its work. Continue reading Meta Rolls Out Watermarking, Behavioral and Concept Models

Midjourney Touts Collaborative World-Building App Patchwork

With AI powering a range of new world-building apps, 2025 could be the year the metaverse finally makes an impact. Midjourney joins the world-building club with Patchwork, a collaborate canvas for creating “infinite” fictional worlds. Now in research preview, the tool is being developed as a standalone app, though preview access requires a Midjourney Discord account linked to a Google account. Users are able to connect characters and worlds, and “share” their developing world — evolving as a “board” — with up to 100 collaborative partners on Midjourney (though the company recommends fewer participants for a more focused experience). Continue reading Midjourney Touts Collaborative World-Building App Patchwork

Meta’s Llama 3.3 Delivers More Processing for Less Compute

Meta Platforms has packed more artificial intelligence into a smaller package with Llama 3.3, which the company released last week. The open-source large language model (LLM) “improves core performance at a significantly lower cost, making it even more accessible to the entire open-source community,” Meta VP of Generative AI Ahmad Al-Dahle wrote on X social. The 70 billion parameter text-only Llama 3.3 is said to perform on par with the 405 billion parameter model that was part of Meta’s Llama 3.1 release in July, with less computing power required, significantly lowering its operational costs. Continue reading Meta’s Llama 3.3 Delivers More Processing for Less Compute

OpenAI Announces $200 Monthly Subscription for ChatGPT Pro

OpenAI has launched ChatGPT Pro, a $200 per month subscription plan that provides unlimited access to the full version of o1, its new large reasoning model, and all other OpenAI models. The toolkit includes o1-mini, GPT-4o and Advanced Voice. It also includes the new o1 pro mode, “a version of o1 that uses more compute to think harder and provide even better answers to the hardest problems,” OpenAI explains, describing the high-end subscription plan as a path to “research-grade intelligence” for a way for scientists, engineers, enterprise, academics and others who use AI to accelerate productivity. Continue reading OpenAI Announces $200 Monthly Subscription for ChatGPT Pro

DeepMind Genie 2 Creates Worlds That Emulate Video Games

Google DeepMind’s new Genie 2 is a large foundation world model that generates interactive 3D worlds that are being likened to video games. “Games play a key role in the world of artificial intelligence research,” says Google DeepMind, noting “their engaging nature, challenges and measurable progress make them ideal environments to safely test and advance AI capabilities.” Based on a simple prompt image, Genie 2 is capable of producing “an endless variety of action-controllable, playable 3D environments” — suitable for training and evaluating embodied agents — that can be played by a human or AI agent using keyboard and mouse inputs. Continue reading DeepMind Genie 2 Creates Worlds That Emulate Video Games

Amazon Dives into Generative AI with Nova Foundation Models

After years of focusing on AI infrastructure, Amazon is plunging into the frontier model business with the Nova series. The new family of generative AI models includes the text-to-text model Amazon Nova Micro and Amazon Nova Lite for fast, mobile-friendly apps, and at the upper echelon the multimodal Amazon Nova Pro and Amazon Nova Premier for processing text, images and video. Amazon, which is heavy into production via Amazon Studios and MGM, is also launched two specialty models focused on “studio quality” output — Amazon Nova Canvas for images and Amazon Nova Reel for video. Continue reading Amazon Dives into Generative AI with Nova Foundation Models

Hume AI Introduces Voice Control and Claude Interoperability

Artificial voice startup Hume AI has had a busy Q4, introducing Voice Control, a no-code artificial speech interface that gives users control over 10 voice dimensions ranging from “assertiveness” to “buoyancy” and “nasality.” The company also debuted an interface that “creates emotionally intelligent voice interactions” with Anthropic’s foundation model Claude that has prompted one observer to ponder the possibility that keyboards will become a thing of the past when it comes to controlling computers. Both advances expand on Hume’s work with its own foundation model, Empathic Voice Interface 2 (EVI 2), which adds emotional timbre to AI voices. Continue reading Hume AI Introduces Voice Control and Claude Interoperability