Sony Showcases Modular, Hi-Resolution Virtual Set Displays

Sony plans to sell modular “virtual set” displays similar to those used by Industrial Light & Magic and Epic Games to create the sets for “The Mandalorian.” The C-Series displays, which rely on MicroLEDs, will be part of its Crystal LED line aimed at the digital signage market. The modular panels can be connected to a controller. The B-Series displays will be marketed for use in movie production. According to Sony, they can operate at 1,800 nits. In comparison, Apple Pro Display XDR peaks at 1,600 nits. Continue reading Sony Showcases Modular, Hi-Resolution Virtual Set Displays

Tension Erupts Between Apple, Facebook Over Targeted Ads

Facebook took the offense against Apple for its new policies limiting personalized ads on its products, stating that this would disproportionately hurt small businesses that rely on such ads. It pointed to internal research that found small businesses earned 60 percent less without access to targeted advertising. Facebook vice president for ads and business products Dan Levy called Apple’s move anticompetitive, benefitting the company’s own profits at the expense of not just small businesses but also app developers. Continue reading Tension Erupts Between Apple, Facebook Over Targeted Ads

ETC Executive Coffee: Universal Execs on Consumer Behavior

During ETC@USC’s second Executive Coffee with… installment, executives from Universal Pictures discussed trends in consumer behavior. “What’s the future of entertainment; in your hands, on a wall, and in the world around you?” was the topic of Universal’s first of two sessions with USC students. The September 29 session was hosted by CTO Michael Wise, along with VP of technology partnerships & innovation Greg Reed and media technology manager Lindsey Townley. Twelve students from USC’s School of Cinematic Arts plus four students from other USC schools took part. Continue reading ETC Executive Coffee: Universal Execs on Consumer Behavior

Varjo Debuts High Resolution XR/VR Headsets for Enterprise

Finland-based Varjo debuted its third generation XR/VR headsets, the XR-3 and VR-3, respectively, which still target enterprises rather than consumers. The  company’s chief marketing officer Jussi Mäkinen stated that this version doubles its so-called human-eye resolution from the previous model and cuts the price in half. The Varjo XR-3 is priced at $5,495, with the Varjo subscription starting at $1,495 for the year. The Varjo VR-3 costs $3,195 with a one-year subscription starting at $795. Continue reading Varjo Debuts High Resolution XR/VR Headsets for Enterprise

Game Consoles See Revenue Growth with Digital Distribution

With the coronavirus pandemic, more people are staying at home and, according to Newzoo, 700+ million of them are playing video games on consoles. The market research firm said the console industry is slated to rake in $45 billion in revenue this year. Microsoft and Sony have unveiled new consoles, and Niko Partners analyst Daniel Ahmad stated that consoles are a “much more profitable business” than a decade or more ago, especially since digital distribution of games enables the game companies to enjoy bigger profit margins than before. Continue reading Game Consoles See Revenue Growth with Digital Distribution

Apple Makes Additional Changes to App Store Commissions

To help businesses hold paid digital events during the COVID-19 pandemic, Apple stated that companies offering virtual events or digital classes via iPhone apps won’t have to pay the 30 percent commission fee ordinarily applied to App Store in-app purchases. This concession will extend through the end of June 2021. Apple will also reduce its commission for smaller developers. Meanwhile, Epic Games, which with other developers has been fighting Apple over its in-app commission fee, now has an ally in Nvidia. The GPU and gaming company is testing its GeForce NOW gaming platform on Apple’s iOS mobile operating system. Continue reading Apple Makes Additional Changes to App Store Commissions

‘Ripple Effect’ Team Outlines Safety Protocols and Workflows

During a November 19th Digital Town Square hosted by the Entertainment Technology Center and Equinix, ETC specialist Erik Weaver led an online session on the making of “Ripple Effect,” ETC’s latest R&D short film that tested new technologies and workflows, including the cloud, virtual production and remote editing and VFX. The production also tested the tools and procedures that meet or exceed industry standards for a safe set during COVID-19. Weaver, who executive produced “Ripple Effect,” was joined by executive producer Greg Ciaccio, who also headed up post and production technologies, and other members of the production team. Continue reading ‘Ripple Effect’ Team Outlines Safety Protocols and Workflows

Television Academy Live-Streams Engineering Emmy Awards

On October 29, the Television Academy celebrated the honorees of the 72nd Engineering Emmy Awards, live-streaming the ceremony from its website for the first time. The awards were announced on October 8, and the event was hosted by CBS “Criminal Minds” star Kirsten Vangsness for the fifth consecutive year. The Engineering Emmys are awarded to individuals, companies or organizations for technical developments that improve or invent things that “greatly impacts the production, recording, transmission or reception of TV.” Continue reading Television Academy Live-Streams Engineering Emmy Awards

The Coalition for App Fairness Draws More Developer Interest

The Coalition for App Fairness, debuted last month by Epic Games, Match Group, Spotify and others t0 combat what they claim are excessive commission payments to Apple, is experiencing a sharp increase in membership. Thirteen members founded the group, which has grown to 40 members with more than 400 requests to join. Smaller developers that are dependent on the Apple App Store for survival have, until now, been too intimidated to speak up. Microsoft voiced support for the Coalition and adopted its recommendations for its own store. Continue reading The Coalition for App Fairness Draws More Developer Interest

Judge Rules That Apple Can Block ‘Fortnite’ From App Store

In the latest update to the ongoing battle between Apple and Epic Games, Judge Yvonne Gonzalez Rogers of the Northern District of California ruled that Apple does not have to reinstate Epic’s game “Fortnite” in its App Store. Epic Games, to avoid Apple’s 30 percent commission on apps sold in its store, offered its users a way to download the game on its own site. In retaliation, Apple banned “Fortnite” from the App Store. Gonzalez Rogers said Apple could continue to ban “Fortnite” because Epic violated its contract. Continue reading Judge Rules That Apple Can Block ‘Fortnite’ From App Store

Microsoft Empowers Developers with 10 App Store Principles

Unlike Apple, which continues to keep tight control of its App Store, Microsoft wants to give developers more control. The company’s deputy general counsel Rima Alaily revealed 10 principles for the Microsoft Store. They include letting developers sell different services on their apps and websites and giving them and users access to third-party app stores. Microsoft, whose Store has always been more open, said the principles are aimed to “promote choice, ensure fairness and promote innovation.” Continue reading Microsoft Empowers Developers with 10 App Store Principles

Facebook Opposes Apple Plan to Limit Targeted Advertising

Apple plans to limit the ability of Facebook and other companies to target ads via its identifier for advertisers (IDFA) by giving iPhone users the option to block tracking when opening an app. Meant to protect users’ privacy, the change was originally slated to be part of iOS 14, introduced last month. But Apple postponed the change until 2021 “to give developers time to make necessary changes.” In response, Facebook chief revenue officer David Fischer stated that the change will “hurt developers and businesses the most.” Continue reading Facebook Opposes Apple Plan to Limit Targeted Advertising

Apple Under Increasing Pressure to Change App Store Fees

Apple’s 30 percent commission on digital goods and services in its App Store has raised the ire of numerous companies, including Netflix and Spotify, which have formed a coalition to promote legal and regulatory changes for app marketplaces. Apple and Epic Games are battling the issue in court, and Spotify filed an antitrust suit in Europe last year, with claims that it unfairly harms competitors. Apple is, however, giving a brief COVID-19-related reprieve on fees to some companies selling virtual experiences. Continue reading Apple Under Increasing Pressure to Change App Store Fees

Akamai Reports a Rise in Game Hacking During the Pandemic

Cyberattacks against gamers have increased during the coronavirus pandemic, according a report from cloud services company Akamai, which detailed that hackers attempted almost 10 billion credential-stuffing attacks to take over accounts. Akamai security researcher Steve Ragan, who wrote the report, noted that, “as games move online and leverage cloud infrastructure and cross-platform and cross-generation play, that’s an attack surface.” “The bigger the attack surface, the more room [hackers] have to play,” he added. Continue reading Akamai Reports a Rise in Game Hacking During the Pandemic

Apple Reveals a Number of Changes to Its App Store Rules

In response to complaints from developers, Apple tweaked rules surrounding in-app purchases for iPhone and iPad games that stream directly from the Internet. The company is not changing the 15 to 30 percent fees for app downloads, in-app purchases and subscriptions — a major bone of contention for many developers — but is applying the fees to fewer situations. This change and several others, however, does not impact the existing legal battle between Apple and Epic Games, and Epic chief executive Tim Sweeney criticized Apple’s latest move. Continue reading Apple Reveals a Number of Changes to Its App Store Rules

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