Deloitte: More Millennials Subscribe to Games Than Pay TV

According to Deloitte’s 13th annual digital media trends survey, more millennials in the U.S. currently subscribe to a game service than to a traditional pay TV service. Approximately 53 percent of those born 1983-1996 pay for gaming services, while 51 percent from the same age group pay for television. Last year, Deloitte found that 44 percent of U.S. millennials had paid subscriptions for video games and 52 percent for television. Results of the latest survey were revealed as new game services from the likes of Apple, Google, Microsoft, Ubisoft and others have recently debuted or are planned to launch soon. Continue reading Deloitte: More Millennials Subscribe to Games Than Pay TV

Google and Microsoft to Intro Cloud-Based Gaming Services

Google and Microsoft are about to go mano-a-mano with new cloud-based gaming services. Google plans a limited launch in November of its Stadia service, which the company says will stream any title to any device. Microsoft, meanwhile, is building its Project xCloud on Azure, its own cloud network. Because every game on Xbox One, including Xbox 360 backward-compatible titles will be able to run on xCloud, the new service will debut with 3,500+ game titles. Microsoft said a beta version of its xCloud service will debut in October of this year. Continue reading Google and Microsoft to Intro Cloud-Based Gaming Services

Nvidia EGX Brings AI Computing to the Edge, Enabling IoT

Nvidia’s new EGX Platform will bring AI computing to the edge, meaning it will take place at the sensors, before being sent to cloud-based data centers. The platform is intended to handle the immense growth in sensors embedded in Internet of Things devices and wearables, which has resulted in a massive amount of raw data. According to Nvidia senior director of enterprise and edge computing Justin Boitano, “we will soon hit a crossover point where there is more computing power at the edge than in data centers.” Continue reading Nvidia EGX Brings AI Computing to the Edge, Enabling IoT

Etsy Turns to Google Cloud to Improve Search, Boost Sales

Etsy, the online crafts marketplace, boasts more than 60 million unique items and is using Google’s machine learning technology to help boost sales. Because more than 80 percent of its search-based purchases come from the first page of results, it is crucial to provide relevant items on that page. With that in mind, Etsy started a move to Google Cloud in 2017, motivated by the platform’s artificial intelligence capabilities. About three-fourths done with the migration, it’s already seen $260 million in incremental gross sales.

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Microsoft, Sony Announce Partnership for Gaming Services

Facing new threats from video game rivals, Microsoft and Sony announced something that some might find surprising: they’re teaming up to work on cloud and game-streaming technologies together. Through the partnership, Sony will consider using Microsoft’s Azure cloud service for streaming its game content, acknowledging the need for a strong cloud solution for game makers. There’s also room within the agreement for a potential collaboration involving Microsoft’s artificial intelligence and Sony’s image sensor clips.
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San Francisco Is First to Prohibit Use of Facial Recognition

The San Francisco Board of Supervisors, in an 8-to-1 vote, outlawed the use of facial recognition by police and other agencies, making it the first major U.S. city to do so. The vote comes as many U.S. cities are turning to facial recognition to identify criminals, while civil rights advocates warn of its potential for mass surveillance and abuse. But San Francisco city supervisor Aaron Peskin, who sponsored the bill, said its passage sent a message, particularly from a city known as a center for new technology. Continue reading San Francisco Is First to Prohibit Use of Facial Recognition

Intel, Researchers Team to Address Security Flaws in Chips

Intel and micro-architecture security researchers discovered new vulnerabilities in the company’s chipsets that allow hackers to “eavesdrop” on all processed raw data. Four attacks showed similar techniques, which Intel dubbed Microarchitectural Data Sampling (MDS) and the researchers have named ZombieLoad, Fallout and Rogue In-Flight Data Load (RIDL). The discovery comes more than a year after Intel and AMD identified Meltdown and Spectre, two major security flaws. AMD and ARM chips are not vulnerable to these new attacks. Continue reading Intel, Researchers Team to Address Security Flaws in Chips

Android Q Live Caption Feature Enables Real-Time Subtitles

During Google’s I/O 2019 developers conference this week, the company demonstrated an impressive new feature for mobile operating system Android Q. Called Live Caption, the feature enables real-time transcription for any video or audio that users play on their smartphones. No matter if they’re listening or watching via YouTube, Skype, Instagram, Pocket Casts, or other applications, Live Caption overlays the text on top of whatever is being used. Additionally, Live Caption will work on top of original video or audio recordings on users’ phones.

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Microsoft Announces Launch of Azure Blockchain Services

In the past year, Microsoft has demonstrated a focus on blockchain technology. It previously launched a blockchain developer kit along with its Azure Blockchain Workbench. Just last week, ahead of its Build developer conference, Microsoft announced the launch of Azure Blockchain Services, a “fully managed service that allows for the formation, management, and governance of consortium blockchain networks” which are “meant to help businesses build applications on top of blockchain technology,” according to TechCrunch.

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Microsoft’s Fiscal Q3 Boosted by Growth in Cloud Computing

Microsoft enjoyed a strong fiscal Q3, ending March 31, with revenue rising 14 percent from a year earlier to $30.57 billion, due largely to a 41 percent growth in cloud computing (now almost one-third of its sales) and a 9 percent uptick in sales of its Windows operating system to PC makers. A 5 percent decline of Windows sales in the previous quarter was due to a dearth of Intel computer chips, depressing PC sales. Chief financial officer Amy Hood said Microsoft also saw “unexpected good performance” in Japan. Continue reading Microsoft’s Fiscal Q3 Boosted by Growth in Cloud Computing

At $30 Million/Month, Apple Is Major User of Amazon Cloud

In January 2018, Apple earmarked $10 billion to build its own U.S.-based data centers in the next five years. In a December update, the company added that $4.5 billion of that would be spent in 2019. For now, however, Apple is on track to spend $30+ million per month on Amazon Web Services (AWS). The companies may be rivals, but Apple has come to depend on AWS as a way to deliver competitive online services. That’s become crucial, as sales of iPhones have slowed and the company has turned to online services to pick up the slack. Continue reading At $30 Million/Month, Apple Is Major User of Amazon Cloud

Top 25 Game Companies Generated $107 Billion Last Year

The top 25 public game companies, which represent almost 80 percent of the $134.9 billion worldwide gaming market, generated $107.3 billion in revenue in 2018. According to researcher Newzoo’s Global Games Market Report, this marks the first time that the top 25 companies have surpassed $100 billion in a single year. China’s Tencent ($19.7 billion) took the No. 1 spot for the sixth consecutive year, followed by Sony ($14.2 billion), Microsoft ($9.8 billion), and Apple ($9.5 billion). Collectively, the top 10 companies experienced 19 percent growth last year. Continue reading Top 25 Game Companies Generated $107 Billion Last Year

Production in the Cloud Growing, But Still Poses Challenges

Western Digital global director of M&E marketing Erik Weaver introduced production in the cloud by relaying his experiences producing “Wonder Buffalo” at USC’s Entertainment Technology Center. The production included volumetric capture and photogrammetry in a VR pipeline in a cloud-based workflow, including the C4 identification system to track assets. During a panel this week at NAB 2019, Equinix, Google and Wasabi execs described their cloud-based solutions, and a client from Technicolor described the pitfalls of a cloud service. Continue reading Production in the Cloud Growing, But Still Poses Challenges

Experts Address 5G and the Cloud for Post, Visual Effects

At NAB in Las Vegas, BeBop Technology director of technical sales Nathaniel Bonini described how his company provides virtual versions of the post-production tools artists are used to working with, but in the cloud. That includes tools from Autodesk and, in a new partnership, Avid among others. Cloud-based virtual post and VFX tools give post houses and VFX facilities tremendous efficiencies, including the ability to scale up and down. StratusCore is another company that creates an entire virtualized workstation in the cloud. Continue reading Experts Address 5G and the Cloud for Post, Visual Effects

Innovators, Analysts Examine New Entertainment Paradigms

At 30 Ninjas, chief executive Julina Tatlock noted that “the urge for immersion” is one of the chief disruptors that she and her partner, director Doug Liman, see in the M&E industry today. Whether it’s augmented reality, virtual reality or 360-degree imagery, she challenged the members of an NAB 2019 panel on emerging entertainment to pick the one they think will impact production in the next two years. Greenlight Insights VR/AR analyst Alexis Macklin picked all of them — plus cloud computing and AI tools. Continue reading Innovators, Analysts Examine New Entertainment Paradigms

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