Microsoft Upgrades Teams with Avatars, AI, Improved Speed

On the heels of its success debuting the new Bing AI search engine, Microsoft has revamped Teams, promising twice the performance using half the memory resources and allowing users to appear as 3D avatars in video meetings. Teams now features AI and the interface has been redesigned. For now, the new Teams is available only to those who opt-in to a public preview for Windows users, though Microsoft plans to make it more widely available (including on Apple devices) later this  year. In January, Microsoft reported Teams had 280 million monthly active users, up from 250 million in July 2021. Continue reading Microsoft Upgrades Teams with Avatars, AI, Improved Speed

Discord Integrates OpenAI Tech, Updates AI-Driven Features

Chat app Discord is expanding the use of artificial intelligence on its platform, including the addition of OpenAI technology to its chatbot and moderation features. Discord says it has 150 million users across 19 million interest groups, called “servers,” that dialogue using text, audio and video chat. Discord’s Midjourney text-to-image generation group is its largest community, with in excess of 13 million members. “Harnessed properly, AI can fundamentally enhance and empower genuine human connection,” Discord CEO Jason Citron said at a press event last week, heralding “the most exciting moments in technology emerging.” Continue reading Discord Integrates OpenAI Tech, Updates AI-Driven Features

Meta Has a Four-Year Plan Including Full-Fledged AR Glasses

Despite cost-cutting, Meta Platforms is continuing to spend on R&D. Coming in 2025: smart glasses paired with a neural interface watch to control them, according to The Verge, which got to view a presentation the company delivered to thousands of its Reality Labs staffers this week. Among the disclosures: for 2027, full-fledged AR glasses, a format Meta CEO Mark Zuckerberg says will eventually be as ubiquitous as mobile phones. Coming later this year is a thinner, more powerful Quest 3 VR headset priced only slightly higher than the $400 Quest 2. Continue reading Meta Has a Four-Year Plan Including Full-Fledged AR Glasses

Panelists Evaluate Challenges, Benefits of Virtual Production

Virtual production in its current form has been around for about two years, but they’ve been light years. From novice to veteran, everyone is still learning the ins and outs, the difference between previs and techvis, 3D and 2.5D. The pandemic fast-forwarded “to about six months a development process that used to happen on a four-year cycle, so a lot of buzzwords and concepts went from zero to 100 percent very quickly,” Lux Machina president Zach Alexander shared at the first annual SVG Silicon Valley Video Summit (SVVS), which brought together more than 400 digital practitioners from numerous areas. Continue reading Panelists Evaluate Challenges, Benefits of Virtual Production

NBA Collaboration with Niantic Could Be AR Game Changer

Niantic, the mobile games company famous for the “Pokémon GO” augmented reality venture has yet to duplicate the success of that 2016 mega-hit. “Harry Potter: Wizards Unite” and “Pikmin Bloom” fell short, and last June Niantic laid off nearly 90 people, about 8 percent of its staff. The company, which was incubated by Google, has a lot riding on “NBA All-World,” its latest bid for AR virality on Android and iOS. The game releases globally this week. The concept is brand-to-boots: hoop enthusiasts are invited to play one-on-one or enjoy team time with their NBA favorites. Continue reading NBA Collaboration with Niantic Could Be AR Game Changer

CES: Canon and Sony Tools Provide a Virtual Take on Sports

At CES this year, Canon and Sony both showcased multi-camera capture technologies with an eye towards attracting a younger generation of viewers. Canon’s Free Viewpoint video system (using an AI-powered ring of high-resolution cameras in a stadium or arena) and Sony’s combined tools from its Hawk-Eye vision processing company and recently-acquired AI-based data visualization firm Beyond Sports can create low-latency virtual reproductions of live sports. The capture from multiple angles enables the virtual reproduction to offer interaction that a simple video stream does not, though each technology is distinct in what it offers. Continue reading CES: Canon and Sony Tools Provide a Virtual Take on Sports

ChatGPT: OpenAI’s New Chatbot Draws Praise and Criticism

OpenAI’s new AI chatbot, ChatGPT, is taking the world by storm. “Quite simply, the best artificial intelligence chatbot ever released to the general public,” is how The New York Times describes ChatGPT, which more than a million people signed up for when it opened for testing last week. Screenshots of ChatGPT conversations blew up Twitter. “Something big is happening,” tweeted one fan. “I just had a 20-minute conversation with ChatGPT about the history of physics … OMG,” offered another. The acronym stands for “generative pre-trained transformer,” a language model that leverages deep learning to respond to text-based input with human-like responses. Continue reading ChatGPT: OpenAI’s New Chatbot Draws Praise and Criticism

Sony Targets the Metaverse with Consumer Motion Capture

The industry is buzzing about a new Sony product called Mocopi that offers motion capture priced for consumers. The Meta Quest-compatible Mocopi utilizes six tracking bands to be worn on the head, back, hands and feet. Priced at 49,500 yen (or about $358), Sony announced Mocopi on its Japanese YouTube channel, with a U.S. release expected toward the end of January 2023. Touted as a way to operate avatars in the metaverse or make videos, Mocopi will have an SDK that can import motion data into 3D animations. Continue reading Sony Targets the Metaverse with Consumer Motion Capture

Disney Reports Strong Revenue and Subscriber Growth for Q2

Disney+ outperformed its subscriber goals, helping The Walt Disney Company to 23 percent revenue growth in its fiscal second quarter, ended April 2. “Our strong results in the second quarter, including fantastic performance at our domestic parks and continued growth of our streaming services — with 7.9 million Disney+ subscribers added in the quarter and total subscriptions across all our DTC offerings exceeding 205 million — once again proved that we are in a league of our own,” Disney CEO Bob Chapek summarized for investors. Disney+ now reaches 137.7 million subscribers. Continue reading Disney Reports Strong Revenue and Subscriber Growth for Q2

Unity to Acquire Tech Division of Peter Jackson’s Weta Digital

Unity has agreed to acquire the technology division of filmmaker Peter Jackson’s Weta Digital for a price reported at $1.625 billion. The San Francisco-based creator of the popular 3D game platform says the Academy Award-winning VFX firm will “continue as a standalone entity” renamed WetaFX, which Unity predicts will become its largest customer in the media and entertainment space, delivering tools Unity says will “unlock the full potential of the metaverse.” Weta and Unity have already been deeply involved over the years, collaborating on a host of tools used for films, games and immersive experiences. Continue reading Unity to Acquire Tech Division of Peter Jackson’s Weta Digital

VFX House Weta Digital Aims to Become a Content Producer

New Zealand-based Weta Digital, a visual effects company that has worked on such high-profile films as “Avatar” and “Avengers: Endgame,” is making a play to create its own original content. Co-founded by “Lord of the Rings” director Peter Jackson, Weta Digital recently added firepower to its board of directors, including former Disney chief operating officer Tom Staggs, and is also searching to make strategic purchases in the special effects and animation business since animation can be produced remotely during the coronavirus pandemic. Continue reading VFX House Weta Digital Aims to Become a Content Producer

Hollywood VFX Experts Gravitate to AR/VR Jobs in Big Tech

Apple, Facebook and Google are among the Big Tech companies that are hiring technologists behind Hollywood movies like “Avatar” and “Rogue One: A Star Wars Story.” All three companies are developing headsets or glasses for AR/VR or so-called extended reality, and the most cutting-edge Hollywood visual effects create needed photoreal computer-generated characters and landscapes. VFX veteran Paul Debevec, now a professor at the University of Southern California, was recruited by Google four-and-a-half years ago. Continue reading Hollywood VFX Experts Gravitate to AR/VR Jobs in Big Tech

CES: Daimler, Cameron Unveil Avatar-Inspired Concept Car

At Daimler’s keynote address at CES 2020, filmmaker James Cameron unveiled concept art, including Pandora’s future world, for his upcoming feature “Avatar 2,” sequel to his 2009 sci-fi blockbuster. On stage, he joined Daimler AG chair Ola Källenius, who introduced a Mercedes-Benz, dubbed Vision AVTR, inspired by “Avatar” and designed in collaboration with Cameron. The two described their design work, which includes many sustainability features. Disney is slated to release “Avatar 2” on December 17, 2021, with three more “Avatar” films in 2023, 2025 and 2027. Continue reading CES: Daimler, Cameron Unveil Avatar-Inspired Concept Car

Details Continue to Emerge on Disney+ Subscription Service

Disney is continuing to invest in its ESPN+ streaming service and expenses are mounting for the company’s upcoming Disney+ subscription offering as it finances productions such as the “High School Musical” series and exclusive “Star Wars” spinoff “The Mandalorian.” Shareholders learned yesterday that the company posted a quarterly loss for its direct-to-consumer division as a result, but that revenue increased 15 percent, beating Wall Street projections. Disney also announced yesterday that its blockbuster, record-breaking hit “Avengers: Endgame” will debut exclusively on Disney+ this December. Continue reading Details Continue to Emerge on Disney+ Subscription Service

Game Execs on Real-Time Engines for Film & TV Production

Over 150 million people are playing video games in the U.S., according to the Entertainment Software Association, and by mid-2018, games brought in more revenue than movies and music combined. So it’s no surprise that there is an increasing amount of cross-pollination between games and movies. At NAB 2019, 30 Ninjas partner Lewis Smithingham moderated a conversation among a group of game executives on the evolution of game engines and how they are becoming a more common tool for today’s film and television production. Continue reading Game Execs on Real-Time Engines for Film & TV Production