Wi-Fi 6-Enabled Routers, Phones and Laptops Come to CES

At CES 2020, Wi-Fi 6 — which promises more efficient and speedy data delivery — finally made an appearance in affordable routers and devices. Last year’s CES showed such routers for sale, but were too expensive to create widespread adoption. Further, the routers shown this year are significantly better than less expensive ones they replace. Netgear unveiled the Nighthawk Mesh, the first mesh router from any trusted manufacturer, at $230 for a two-pack and built to work well with Internet connections up to 400 Mbps. Continue reading Wi-Fi 6-Enabled Routers, Phones and Laptops Come to CES

Google May Be Creating Android Game Certification Program

Mobile games are gaining in popularity, and AAA game publishers, Apple, Google, and smartphone OEMs are responding. The space will only grow as chips from Qualcomm and MediaTek enable mid-range smartphones to offer gaming. Asus, Black Shark, Nubia, Razer and others have already launched gaming-centric phones. In this environment, Google — concerned that smartphones will be powerful and predictable enough for Android game developers — may be developing a Game Device Certification program. Continue reading Google May Be Creating Android Game Certification Program

Wi-Fi Alliance Plans to Introduce Wi-Fi 6 Certification in Fall

At CES 2019, even though Wi-Fi 6 had yet to launch, manufacturers including Asus, Dell and HP listed support for the next-generation connectivity, in order to future-proof their laptops and routers. The same approach was taken by Samsung, which debuted its Galaxy S10 in February, also with Wi-Fi 6 support. Wi-Fi 6 will offer incrementally improved speed, but its superpower is to handle simultaneous streaming to multiple devices. It’s also the first major upgrade of dual-band support since Wi-Fi 4 (or 802.11n) rolled out in 2009. Continue reading Wi-Fi Alliance Plans to Introduce Wi-Fi 6 Certification in Fall

Intel Combines Ambient Computing, AI, Modular Computing

At Computex in Taipei this week, Intel held a Technology Open House and debuted its 10th generation Intel Core processors and prototype devices that combine ambient computing, artificial intelligence and modular computing. Project Athena to bring AI to the PC was also on display, and the company unveiled its Intel NUC Compute Element, available for several processors. Intel corporate vice president of client engineering Jim Johnson stressed that the company is putting “a new class of compute performance and intelligence in people’s hands.” Continue reading Intel Combines Ambient Computing, AI, Modular Computing

USB Forum and Intel Team to Build USB 4 on Thunderbolt 3

The USB Implementers Forum (USB-IF) has introduced USB 4, which doubles the maximum speed to 40Gbps or more over certified cables. That throughput could power two 4K displays, one 5K display or an external graphics card. It does this via a new transfer scheme that uses existing USB Type-C cables to tap two lanes and supports numerous data and display protocols that more efficiently parcel total available bandwidth over the bus. Most importantly, USB 4 will be built on Intel’s Thunderbolt 3, ending competition between the two. Continue reading USB Forum and Intel Team to Build USB 4 on Thunderbolt 3

CES: Voice Assistants Are No Longer Just for Smart Speakers

If CES is any indication, 2019 may be the year that voice assistants become more integrated into our daily lives. Amazon and Google went head-to-head in Las Vegas last week with a flood of partnerships touting smart home and CE devices that now support Amazon Alexa and Google Assistant. Among the products featuring voice support included LG’s much-hyped rollable OLED TV; Panasonic’s new 4K OLED TV; Samsung’s 2019 TV lineup; Vuzix Blade AR glasses; an array of speakers, soundbars and headphones; new smart displays from Lenovo, Archos and KitchenAid; and a collection of home security devices, kitchen and bathroom appliances — even toilets. Continue reading CES: Voice Assistants Are No Longer Just for Smart Speakers

Wi-Fi Will Require Enhancements to Keep Up With 5G Tech

High-bandwidth 5G technology will make our mobile phones, tablets and computers much faster, with even the earliest 5G devices capable of 1 to 5 gigabit per second speeds — 10 to 100 times faster than today’s home broadband networks. We’ll still need the modem or Wi-Fi network for data service, and cable companies plan to upgrade their home services to be able to offer 5G. But Wi-Fi is another story: current routers don’t have enough bandwidth for the high-resolution content that 5G can offer, making its future uncertain. Continue reading Wi-Fi Will Require Enhancements to Keep Up With 5G Tech

Asus Introduces ROG Phone Optimized for Hardcore Gamers

At Computex 2018, Asus announced its ROG (Republic of Gamers) Phone, with gamer-oriented design and a 90Hz display, which means the screen refreshes 90 times per second for smoother animation. The ROG Phone will compete with the Razer Phone, another mobile device prized by gamers. Asus ups the ante by adding a “specially selected 2.96GHz Qualcomm Snapdragon 845 chip” to each ROG Phone, ensuring it will be the speediest one around. The phone also offers vapor cooling and a special attachable fan accessory. Continue reading Asus Introduces ROG Phone Optimized for Hardcore Gamers

Upgraded Google Lens to Be Featured in Top Android Phones

During this week’s Google I/O conference, the importance of Google Lens to chief executive Sundar Pichai’s AI-first strategy became apparent. Google Lens combines computer vision and natural language processing with Google Search, for a solution aimed at consumers. Lens, described as “Google’s engine for seeing, understanding, and augmenting the real world,” resides in the camera viewfinder of Assistant and, soon, its top-end Android smartphones. Lens recognizes people, animals, objects, environments and text. Continue reading Upgraded Google Lens to Be Featured in Top Android Phones

Gartner: Global Smartphone Shipments Decline for First Time

According to Gartner’s Q4 sales report, the global smartphone market saw a dip in shipments for the first time. The world’s top vendors (besides Huawei and Xiaomi) experienced declines. Overall, there was a 5.6 percent slide compared to the previous year, representing 24.29 million fewer phones. Gartner research director Anshul Gupta cites “a lack of quality ‘ultra-low-cost’ smartphones and users preferring to buy quality feature phones.” Additionally, “replacement smartphone users are choosing quality models and keeping them longer, lengthening the replacement cycle of smartphones.” Continue reading Gartner: Global Smartphone Shipments Decline for First Time

Qualcomm Inks Partnerships With 5G Device Makers, Carriers

For 5G to take off, manufacturers have to produce devices that integrate the technology. To that end, Qualcomm has partnered with 19 device makers, all of which will be relying on the chipmaker’s new Snapdragon X50 5G-compatible modem in at least one of their devices. Qualcomm has inked additional partnerships with global carriers, which will also be using the X50 modem for their 5G trials. All four major U.S. networks will begin their rollout of 5G networks by the end of this year, with full nationwide coverage by 2020. Continue reading Qualcomm Inks Partnerships With 5G Device Makers, Carriers

Nvidia Introduces Big Format Gaming Displays to Las Vegas

Nvidia unveiled the first big-screen TVs designed for gamers this week at CES. The company’s “Big Format Gaming Displays” (BFGDs) are 65-inch, 4K screens that tout impressive features such as HDR, low latency, 120Hz refresh rates, full-array backlighting, full DCI-P3 color gamut support, and Nvidia’s G-SYNC technology for smooth game performance (it minimizes screen tearing). “Nvidia is partnering with Asus, Acer and HP to build these displays,” reports Engadget. “With their built-in Shield support, they’ll do everything Nvidia’s set-top box can, and they’ll also come with the company’s remote and gaming controller.” Continue reading Nvidia Introduces Big Format Gaming Displays to Las Vegas

Smartwatches, Fitness Bands Still Dominate Wearables Sector

At last year’s CES, wearables were a viable category but had lost a bit of the luster of previous years, as consumers were deluged with competing fitness bands, smartwatches and even smart fabrics and jewelry. Although many of the entrants were intriguing, nothing popped out as revealing the path forward. CES 2018 promises to be similar, with some notable exceptions. Shipments in the wearables market are at an all-time high, but few manufacturers think wearables will have a significant impact on their bottom line in 2018. Continue reading Smartwatches, Fitness Bands Still Dominate Wearables Sector

Google Debuts Software Tools for AR App, Web Developers

Google just released ARCore, software to enable developers to more easily create augmented reality apps. The company took its first step into augmented reality in 2014, when it introduced Tango, its 3D mapping system. But it had a hard time getting Android phone makers to make the necessary hardware upgrades to foster widespread AR adoption. Google now hopes that, rather than expensive hardware upgrades, developers will be more enticed by its software solution for allowing apps and sites to track physical objects and overlay them with virtual images. Continue reading Google Debuts Software Tools for AR App, Web Developers

Google Debuted AR First, But Apple About to Take the Lead

Alphabet’s Google began releasing augmented reality tools in 2014, but Apple now plans to put AR software in up to one billion mobile devices by the end of 2017. That is nearly certain to give Apple an advantage, since the company’s ecosystem will easily integrate devices and software. Google, with its Tango AR software system, has put AR in the Lenovo Phab 2 Pro and Asus ZenFone AR smartphones. Apple also just introduced its ARKit, which lets developers build AR apps for iPhones and iPads. Continue reading Google Debuted AR First, But Apple About to Take the Lead

Page 1 of 3123