Films Shot ‘In-World’ at Mona Get Their Own Shorts Festival

Films shot using the 3D world-building tool Mona will compete in what is being billed as “the world’s first metaverse short film festival.” Running September 26-29, the Mona Shorts Fest will take place in the immersive environment app that CEO Justin Melillo has coined “the Monaverse.” “With an entire film studio at your fingertips through Mona’s SDK and in-world experience, imagine what story you could tell,” the festival’s website suggests. Last summer, the company announced more than $14 million in Series A funds after “thousands of creators” used the platform to build experiences for Web3. Continue reading Films Shot ‘In-World’ at Mona Get Their Own Shorts Festival

ETC Will Host Sessions at SIGGRAPH Conference This Week

ETC@USC will host its 8th vETC virtual conference at SIGGRAPH 2023 in Los Angeles, August 8-10. The event – which highlights significant presentations of emerging technologies and their impact on the M&E industry – will explore how generative AI, machine learning, and other compelling new tools help simplify building 3D worlds and tackle today’s computer vision challenges. Three days of sessions will be recorded and posted on ETC’s YouTube channel. For those attending SIGGRAPH who may be interested in attending the sessions (located at Z by HP Booth 215), visit the program guide, which includes a full schedule and speaker bios. Continue reading ETC Will Host Sessions at SIGGRAPH Conference This Week

ETC Will Host Sessions at SIGGRAPH Conference Next Week

ETC@USC will host its 8th vETC virtual conference at SIGGRAPH 2023 in Los Angeles, August 8-10. The event – which highlights significant presentations of emerging technologies and their impact on the M&E industry – will explore how generative AI, machine learning, and other compelling new tools help simplify building 3D worlds and tackle today’s computer vision challenges. Three days of sessions will be recorded and posted on ETC’s YouTube channel. For those attending SIGGRAPH who may be interested in attending the sessions (located at Z by HP Booth 215), visit the program guide, which includes a full schedule and speaker bios. Continue reading ETC Will Host Sessions at SIGGRAPH Conference Next Week

Tech Firms Join Pixar in Group Promoting OpenUSD Standard

Led by Pixar Animation Studios, a consortium of tech companies has formed the Alliance for OpenUSD to promote an open 3D computer graphics standard for the metaverse and other 3D projects. Adobe, Apple, Autodesk and Nvidia are also founding members along with the Linux Foundation’s Joint Development Foundation. The group will promote the development and standardization of Pixar’s Universal Scene Description tech, a 3D platform that is interoperable across a variety of tools, data and workflows. The goal is to make it easier to describe, compose and simulate large-scale 3D imaging projects and services across industries and platforms worldwide. Continue reading Tech Firms Join Pixar in Group Promoting OpenUSD Standard

New Catalyst Stage Brings Virtual Production to ESPN Studio

The new Catalyst Stage at ESPN headquarters in Bristol, Connecticut blends physical space with virtual production and an LED wall. The facility “opens new possibilities in the future of content customization and scalability” for live, multi-camera shooting that includes augmented reality and extended reality in 1080p or UHD, with 4K available for specialty work, including advertising. ESPN calls Catalyst “the first studio of its kind to support both live multi-camera productions and cinematic-quality projects. GhostFrame, Unreal Engine, Disguise XR, Pixotope and Mark Roberts Motion Control cameras are among Catalyst’s tools. Continue reading New Catalyst Stage Brings Virtual Production to ESPN Studio

Meta’s Open-Source ImageBind Works Across Six Modalities

Meta Platforms has built and is open-sourcing ImageBind, an artificial intelligence that combines six modalities: audio, visual, text, thermal, movement and depth data. Currently a research project, it suggests a future in which AI models generate multisensory content. “ImageBind equips machines with a holistic understanding that connects objects in a photo with how they will sound, their 3D shape, how warm or cold they are, and how they move,” Meta says. In other words, ImageBind’s approach more closely approximates human thinking by training on the relationship between things rather than ingesting massive datasets so as absorb every possibility. Continue reading Meta’s Open-Source ImageBind Works Across Six Modalities

Metaverse Still Shows Potential for Brand Building, Marketing

While there are a fair share of cynics ready to write-off the metaverse before it has a chance to crawl out of its crib, many marketers remain believers. Forty-six percent of consumer branding professionals tell Forrester Research they will be upping their metaverse budgets in 2023, while only 12 percent plan to spend less. But generative AI seems to have stolen some of its thunder, with FactSet reporting AI was mentioned on 163 March earnings calls, up from seven in March 2022. The metaverse got 35 mentions, down from 112 the previous year. Continue reading Metaverse Still Shows Potential for Brand Building, Marketing

New Meta AI Can Detect Objects It Has Not Been Trained On

Meta Platforms has published a new AI technology, the Segment Anything Model (SAM) that the company claims can identify objects it hasn’t seen before. Acting on a text prompt, SAM will highlight items in a photo or video, picking out all the cats, for instance, or flowers. It can also execute other functions, such as generating a 3D construct using a single 2D image or extrapolating from things viewed in a mixed reality headset. Segment Anything can work in concert with other models, potentially minimizing the need for voluminous data sets for training. Continue reading New Meta AI Can Detect Objects It Has Not Been Trained On

Nvidia Introduces Cloud Services to Leverage AI Capabilities

Nvidia is launching new cloud services to help businesses leverage AI at scale. Under the banner Nvidia AI Foundations, the company is providing tools to let clients build and run their own generative AI models that are custom trained on data specific to the intended task. The individual cloud offerings are Nvidia NeMo for language models and Nvidia Picasso for 3D visuals including video and images. Speaking at Nvidia’s annual GPU Technology Conference (GTC) last week, CEO Jensen Huang said “the impressive capabilities of generative AI have created a sense of urgency for companies to reimagine their products and business models.” Continue reading Nvidia Introduces Cloud Services to Leverage AI Capabilities

Microsoft Upgrades Teams with Avatars, AI, Improved Speed

On the heels of its success debuting the new Bing AI search engine, Microsoft has revamped Teams, promising twice the performance using half the memory resources and allowing users to appear as 3D avatars in video meetings. Teams now features AI and the interface has been redesigned. For now, the new Teams is available only to those who opt-in to a public preview for Windows users, though Microsoft plans to make it more widely available (including on Apple devices) later this  year. In January, Microsoft reported Teams had 280 million monthly active users, up from 250 million in July 2021. Continue reading Microsoft Upgrades Teams with Avatars, AI, Improved Speed

Bigscreen’s First VR Headset Is Now Available for Pre-Order

Social VR firm Bigscreen has opened pre-orders for Beyond, its first virtual reality headset. The $999 model, which the company says is the “world’s smallest,” offers a custom-fit from a 3D scan of each purchaser’s face. The PC-only wearable is also lightweight, at just under 6 ounces, including the strap. Delivery int eh U.S. is slated for Q3. The slight packaging doesn’t come at the expense of resolution, with dual 5K (5,120 x 2,560) micro OLED displays. However, some say the 93- degree horizontal field of view (90 degrees vertical) is a drawback. Continue reading Bigscreen’s First VR Headset Is Now Available for Pre-Order

Panelists Evaluate Challenges, Benefits of Virtual Production

Virtual production in its current form has been around for about two years, but they’ve been light years. From novice to veteran, everyone is still learning the ins and outs, the difference between previs and techvis, 3D and 2.5D. The pandemic fast-forwarded “to about six months a development process that used to happen on a four-year cycle, so a lot of buzzwords and concepts went from zero to 100 percent very quickly,” Lux Machina president Zach Alexander shared at the first annual SVG Silicon Valley Video Summit (SVVS), which brought together more than 400 digital practitioners from numerous areas. Continue reading Panelists Evaluate Challenges, Benefits of Virtual Production

Apple Debuts MacBook Pros with M2 Pro and M2 Max Chips

Apple has announced new 14- and 16-inch iterations of its MacBook Pro laptops, featuring Apple’s next-generation silicon. The M2 Pro and M2 Max chips turn the MacBook Pro into a portable workstation, able to tackle demanding tasks like effects rendering and color grading. Apple is promising up to 22 hours of battery life, the most ever in a Mac. The smaller model starts at $1,999, while entry level for the 16-inch is $2,499. Pre-orders began last week and delivery starts tomorrow. Apple is also releasing an updated Mac mini with M2 ($599) or M2 Pro ($1,299) chips. Continue reading Apple Debuts MacBook Pros with M2 Pro and M2 Max Chips

CES: Asus Spatial Vision Brings Glasses-Free 3D to Laptops

Engineered for game design and other 3D workflows, the Asus Vivobook Pro 16X 3D OLED offers glasses-free spatial imaging. To do this, the laptop leverages something Asus calls Spatial Vision, an autostereoscopic OLED technology that creates a set of images for each eye using real-time eye tracking tech. With the 3D mode activated, the images are then projected through a microscopic layer of lenticular lenses built into the display panel. The technology is similar to the SpatialLabs technology Acer debuted in 2021, with one big difference: a Spatial Vision screen will appear 3D to multiple onlookers simultaneously. Continue reading CES: Asus Spatial Vision Brings Glasses-Free 3D to Laptops

CES: Samsung 8K Premiere Projector Marks an Industry First

Samsung has introduced its 8K Premiere ultra-short throw projector that CNN calls a “first-of-its-kind.” The projector, and update to the company’s 4K Premiere, supports a maximum picture of 150-inches for a massive screen. Native 8K remains a ways off, but the system artificially up-rezzes 4K content while future-proofing. Sitting just inches from a screen or wall, with Dolby Atmos, the unit minimizes wires and auxiliary equipment, which has been a trend at CES 2023. Due for release later this year, pricing was not announced, but the 2020 model that this one builds upon started at $3,500. Continue reading CES: Samsung 8K Premiere Projector Marks an Industry First