By
Paula ParisiOctober 30, 2025
YouTube is strengthening its Community Guidelines around online gambling and graphic violence in gaming. Starting November 17, existing rules prohibiting content linking to online gambling sites or applications that are not certified by Google will also include links to sites involving digital goods with “monetary value,” including video game skins, cosmetics and NFTs. “Our policies are designed to evolve alongside the digital world,” Google says, explaining that the changes “keep pace with new trends, like gambling with digital goods, and to more closely align our guidelines for mature content with industry standards.” Continue reading Google Expands YouTube Rules Limiting Violence, Gambling
By
Paula ParisiJuly 22, 2022
Mojang Studios, creator of the wildly popular “Minecraft” game, has taken a public stance banning NFT integrations and blockchain functionality. The Stockholm-based company, owned since 2014 by Microsoft, stated this week that “integrations of NFTs with ‘Minecraft’ are generally not something we will support or allow.” Mojang says it is updating terms of use with further details explaining its position, but a blog post emphases ensuring “Minecraft” players have “access to the same content.” In a blog post, Mojang concludes NFTs “can create models of scarcity and exclusion that conflict with our guidelines.” Continue reading ‘Minecraft’ Developer Mojang Rejects Blockchain, NFT Tech
By
Meghan CoyleOctober 17, 2014
The world championship for the biggest e-sport in the world, “League of Legends,” starts in South Korea this weekend. About 40,000 fans are expected to fill the stadium to watch the tournament live while at least another 30 million will watch the games online. Riot Games runs the League of Legends World Championship along with the online broadcasting, and by producing a premium sporting experience for players, Riot Games may make upwards of $1 billion in 2014. Continue reading Free ‘League of Legends’ Game May Make $1 Billion This Year