Netflix Will Offer Party Games via Its TV Service for First Time

As part of an initiative to broaden its reach beyond TV shows and film, Netflix is adding party games to its programming lineup with a push beyond mobile. The streaming giant is offering diversions like “Pictionary” and “Boggle” to enhance fun for family and friends through the holiday season. “We’re creating a completely new way to play games — one that’s as easy as streaming a show on a Friday night,” Netflix explains, adding that all you’ll need to experience the gaming action is “Netflix and your phone.” Other games include “LEGO Party!,” “Tetris Time Warp,” “and a fresh take on the social deduction genre ‘Party Crashers: Fool Your Friends.’” Continue reading Netflix Will Offer Party Games via Its TV Service for First Time

Nvidia Audio2Face AI Avatar-Generator Is Now Open Source

Nvidia has made its Audio2Face open source, a potential boon for game developers and other 3D uses such as customer service. The generative AI facial animation system brings lifelike speech and expression to avatars on an accelerated basis using real-time facial animation and lip-sync. It works by analyzing acoustic features to create a stream of animation data that is then mapped onto a character’s facial poses. The data translates to “accurate lip-sync and emotional expressions,” says Nvidia, noting the imagery can be rendered offline for pre-scripted content or streamed in real time for dynamic characters with accurate lip-sync and emotional expressions. Continue reading Nvidia Audio2Face AI Avatar-Generator Is Now Open Source

Google Optimizes Play Store for Games, Adds Personalization

Google is giving the Play Store an AI makeover with a new strategy behind Play Games and a new You tab for personalized content. A new Guided Search feature will help users find apps and games by typing in keywords or a generalized description rather than the app’s name. The hope is that artificial intelligence can turn the mobile marketplace into more of a destination rather than just a place to download apps. More than 4 billion people use Google Play, and the company would like to have them spend more time there. Play’s integrated gaming platform and You tab will begin rolling out this week, starting with select Play Points markets, and will be adding additional countries on October 1. Continue reading Google Optimizes Play Store for Games, Adds Personalization

Roblox Demos ‘Moments’ Short-Form Video Feed, AI Features

Roblox is launching an in-app feature called Roblox Moments, a scrollable short-form video feed for users 13 and older to upload and share clips. The company is also debuting new AI tools including one that generates 4D objects “where the fourth dimension is interaction.” Real-time voice chat translation and agentic updates to the Roblox Assistant AI helper are among the other features announced at the Roblox Developers Conference, where the company promoted an 8.5 percent bump in creator revenue potential and introduced an “age estimation” initiative that will use facial ID in addition to other tools. Continue reading Roblox Demos ‘Moments’ Short-Form Video Feed, AI Features

SoftBank Invests $2 Billion in Intel as Government Mulls Stake

Japan’s SoftBank has committed to investing $2 billion in U.S. chipmaker Intel as the company struggles to gain traction in the exploding artificial intelligence space and catch up in the mobile market. SoftBank has agreed to purchase roughly 87 million Intel shares at $23 per share to become the company’s fifth or sixth-largest shareholder. The move comes as the Trump administration deliberates converting the U.S. government’s CHIPS Act grants into a 10 percent equity stake in the company as part of its effort to revive American semiconductor manufacturing. Such a deal would make the government Intel’s largest stakeholder. Continue reading SoftBank Invests $2 Billion in Intel as Government Mulls Stake

ElevenLabs Debuts Eleven Music with Kobalt, Merlin Backing

AI audio firm ElevenLabs has launched Eleven Music, which lets businesses and individuals generate studio-caliber music using natural language prompts. Users can generate tracks in any genre or style, even adding vocals in different languages. The Eleven Music model was developed in partnership with music licensing firm Merlin and independent publisher Kobalt. Artists and songwriters from the two groups will participate in the development of Eleven Music Pro, a subsequent model planned for release in the coming months. The company says it built-in guardrails to protect rightsholders. Continue reading ElevenLabs Debuts Eleven Music with Kobalt, Merlin Backing

Samsung Rolls Out New 4K TV, Its First with Micro RGB Tech

South Korea-based electronics giant Samsung has released the first TV set to use its new Micro RGB backlight technology. Measuring 115-inches, the 4K TV is being released in the company’s home country priced at roughly $32,300, with plans to hit U.S. shelves next, followed by a global rollout and additional screen sizes. Samsung’s proprietary Micro RGB technology arranges individually controlled red, green and blue micro RGB LEDs — each less than 100µm in size, less than the width of a human hair — behind the panel, enabling precision control over each color. The tech is drawing comments like “game changer” and “makes LED look outdated.” Continue reading Samsung Rolls Out New 4K TV, Its First with Micro RGB Tech

SIGGRAPH: Nvidia Touts Server Chip, Cosmos World Models

Nvidia has unveiled the Blackwell Server Edition GPU designed for enterprise servers. The reveal was made at the ACM SIGGRAPH 2025 computer graphics conference, which started Sunday and runs through Thursday in Vancouver. The company also introduced a host of resources for robotics developers that include a new AI family called the Cosmos World Foundation Models, or Cosmos WFMs, which generate “physics-aware” videos. Notable among them is Cosmos Reason, an open and customizable 7-billion-parameter reasoning vision language model (VLM) for physical AI and robotics. Continue reading SIGGRAPH: Nvidia Touts Server Chip, Cosmos World Models

Driven by AI and Cloud, Microsoft Profit Exceeds $100 Billion

The $88 billion Microsoft invested in building data centers for artificial intelligence and cloud computing over the past year seems to be paying off with the company reporting profit of $101 billion for fiscal year 2025, which ended June 30. Quarterly revenue for the April through June period was $76.4 billion, up 18 percent year-over-year, with profit of $27.2 billion, a 24 percent increase. “Cloud and AI is the driving force of business transformation across every industry and sector,” said Microsoft Chairman and CEO Satya Nadella, noting Azure passed $75 billion in revenue for the year, up 34 percent. Continue reading Driven by AI and Cloud, Microsoft Profit Exceeds $100 Billion

Latest Microsoft Xbox Update Enables Cross-Platform Gaming

Microsoft is enabling cross-device play history for its popular Xbox system so that console and cloud-playable titles can follow users across devices using the Xbox PC app. Initially available to Xbox Insiders, players can start on a PC and finish on a Series X console or Asus ROG Ally — connecting gaming for anyone with an Xbox account to connect across all platforms in the Xbox ecosystem. Cross-device gameplay even works with titles that aren’t natively available across all platforms. Whatever the device, users can find their play history at the end of the “Jump back in” list on the Home screen. Continue reading Latest Microsoft Xbox Update Enables Cross-Platform Gaming

Decart AI’s Mirage Transforms Live-Stream Video in Real Time

Startup Decart AI is showcasing MirageLSD, a “world transformation model” that can change the look of a camera feed, recorded video or game in real time. Built on the company’s Live-Stream Diffusion (LSD) model, Mirage debuted last week as a demo on the company website with iOS and Android apps scheduled for release this week. Mirage makes it possible to manipulate video continuously, in real time with zero latency. The technology has created buzz as a potential disruptor in the live-streaming space, and it looks like it could be an impactful special effects tool as well. Continue reading Decart AI’s Mirage Transforms Live-Stream Video in Real Time

T-Mobile 5G Update to L4S Improves Gaming and Video Calls

T-Mobile has begun updating its 5G network to the L4S standard (Low Latency, Low Loss, Scalable), becoming the first mobile service to do so. The technology reduces latency, resulting in improved video calls and smoother cloud gaming. T-Mobile says the format is “a key step toward a smarter, programmable 5G,” describing L4S as consistently delivering “low latency, minimal packet loss and real-time responsiveness — even under heavy traffic,” marking a significant improvement in “performance-driven use cases where every millisecond matters,” including Extended Reality (XR) “and even remote driving” for driverless cars. Continue reading T-Mobile 5G Update to L4S Improves Gaming and Video Calls

Roblox License Manager Lets Creators Connect with Studios

Roblox has launched the Roblox License Manager, a self-service platform through which creators can submit applications to participating rights holders requesting use of IP in user-generated content for the virtual worlds platform. Participating companies are invited to identify content they are willing to license the new Roblox Licenses catalog, which creators can browse and use as the basis for applications that propose how the IP will be used. Rights holders can approve or decline the request and set terms. Netflix, Lionsgate, Sega and Japanese publishing firm Kodansha are the initial participants. Continue reading Roblox License Manager Lets Creators Connect with Studios

Runway AI Intros Game Worlds Generator in Limited Preview

AI startup Runway has a new tool called Game Worlds that lets users generate simple video game worlds using images and text-based prompts. At the moment, Runway Game Worlds can only help generate simple text-based interactive adventures that include pictures, but the company has plans to enable more complex game creation by the end of the year. Runway CEO Cristóbal Valenzuela says the company is interested in partnering with video game companies who are willing to provide game data that can be used to train the company’s models in exchange for generative capabilities. Continue reading Runway AI Intros Game Worlds Generator in Limited Preview

Anthropic’s Claude Chatbot Is Now a No-Code App Developer

Anthropic has updated its Claude AI chatbot with the ability to build, host and share AI-powered apps directly in Claude. Launching in beta, the new function builds upon the Artifacts feature Anthropic introduced last year, allowing users to see and interact with what they asked Claude to create. “Now developers can iterate faster on their AI apps without worrying about the complexity and cost of scaling for a growing audience,” according to Anthropic. The San Francisco-based AI startup adds that millions people have already used Claude to create more than 500 million artifacts — from productivity tools to educational games. Continue reading Anthropic’s Claude Chatbot Is Now a No-Code App Developer