VR World NYC Offers an Open Buffet of 50+ VR Experiences

Kent Bye covers location-based VR operations, pricing structures, crowd management and throughput, and reaching the mass audience in this 30-minute Voices of VR podcast interview with the founders of VR World NYC. The new midtown Manhattan portal, which opened June 24th, features over 50 VR experiences spread over three floors in a 20,000 square foot space near the Empire State Building. Visitors pay $39 in the afternoon and $49 in the evening for unlimited stay and play. Continue reading VR World NYC Offers an Open Buffet of 50+ VR Experiences

Apparel as Wearables: Fashion Industry Tries On Smart Fabric

Another wearable that is in its infancy is smart fabrics, suggests Digital Trends mobile editor Malarie Gokey, noting that most are currently focused on fitness and sports. During a CES session, Sensoria Inc. co-founder/chief executive Davide Vigano pointed out that one of the draws of smart fabric is “established research on the inaccuracy of wristband devices.” “Also, putting on clothes in the morning is something we all do,” he added. The fashion industry is also beginning to discover smart fabric, making it a rising trend. Continue reading Apparel as Wearables: Fashion Industry Tries On Smart Fabric

‘Mind-Blowing Wearables’ for Health, Meditation, Doing Good

At CES in Las Vegas, CTA chief economist Shawn DuBravac gathered three wearable creators that demonstrate the diversity current in the field and hint at the future of this sector. InteraXon showed off Muse, a headband that monitors brainwaves, with an initial use case of helping people learn to meditate. UNICEF Ventures creates a fitness band that motivates kids to “unlock” food for malnourished children via exercise. And MC10 aims to make wearables invisible to the user, with a range of products that fit on the body in unobtrusive ways. Continue reading ‘Mind-Blowing Wearables’ for Health, Meditation, Doing Good

Kapture Audio Debuts Sensor-Based Recording Tech at CES

In discussing CES 2016 trends, Consumer Technology Association CTO Shawn DuBravac identified “ambient sensing,” or the ability of sensors to monitor and measure data in continuous time. On the stage at CES, he showcased a product that exemplifies some of the innovation possible with ambient sensing. Kapture Audio, a wearable platform and app, enables users to capture 60-seconds of audio and share it with others. DuBravac interviewed co-founder Mike Sarow about the device and its capabilities. Continue reading Kapture Audio Debuts Sensor-Based Recording Tech at CES

Intel Confirms Purchase of Wearables Startup Basis Science

Intel confirmed yesterday that it has acquired Basis Science, a San Francisco-based startup that makes a $199 health-tracking wristband known as the Basis Band. The device — which tracks sleep, heart rate, calories and steps — syncs with iOS and some Android devices via Bluetooth. Up to this point, the Basis Band device has used Texas Instruments chips. Intel has bigger plans than merely supplying processors, and the acquisition could be the first step toward entering the wearables market more directly. Continue reading Intel Confirms Purchase of Wearables Startup Basis Science

Samsung Gear 2 Smartwatches Switch from Android to Tizen

Samsung recently announced it will make two follow-up smartwatches to the Galaxy Gear. The new Gear 2 and Gear 2 Neo will be available just five months after the release of their predecessor. While most of the key specs are similar to the first Gear, the new models will have a 1.0GHz dual-core SoC of unspecified make, in contrast to the 800MHz single-core chip in the first Gear. The new battery will last twice as long, and most importantly, the next-gen smartwatches will run on Tizen rather than Android. Continue reading Samsung Gear 2 Smartwatches Switch from Android to Tizen