Microsoft Service to Bundle Xbox One, Xbox Live, Game Pass

After months of planning, Microsoft has announced its Xbox All Access service (formerly codenamed Project Largo) that will include the Xbox One console with Xbox Live and Xbox Game Pass. As of now, the company will offer the subscription service at its retail stores and is also working to bundle it with other PC manufacturers. According to the Microsoft announcement, the company will offer the Xbox One S with Xbox All Access for $21.99 per month, and the Xbox One X with Xbox All Access for $34.99 per month, both deals for 24 months. Continue reading Microsoft Service to Bundle Xbox One, Xbox Live, Game Pass

Microsoft Azure Grows to the No. 2 Spot in Cloud Computing

Amazon has thus far dominated the cloud computing business, but Microsoft is now a strong No. 2. The latter, in a quarterly financial report, indicated that its Azure cloud computing unit grew 89 percent over the same period a year ago and demonstrated growth in other cloud offerings. Synergy Research Group reports that the overall “core cloud business” is valued at $60 billion a year, having grown by 50 percent in Q1 2018. Amazon is responsible for a 33 percent share, which had held steady since the end of 2015. Continue reading Microsoft Azure Grows to the No. 2 Spot in Cloud Computing

Adobe Updates Creative Cloud with Photoshop App for iPad

Adobe Systems, now focused on a strategy to make its popular software compatible across multiple devices, plans to introduce a full version of its popular Photoshop app for Apple’s iPad, said sources. The app, which will likely be introduced at the company’s October creative conference, is also intended to drive new subscriptions. The new Adobe app for iPad will be released widely in 2019, although engineering could still change the dates. Adobe switched its business model to a software subscription model in 2012. Continue reading Adobe Updates Creative Cloud with Photoshop App for iPad

Increased Business Demand Fuels Strong Q2 for PC Industry

According to data from Gartner and International Data Corp., Q2 2018 marked the best quarter in six years for PC shipments. Increased demand from business customers is credited for the jump in numbers. “With sentiment looking improved for the second half of the year, the U.S. could deliver a strong market performance for the year,” said IDC analyst Neha Mahajan. However, Gartner analyst Mikako Kitagawa points out that business demand is expected to “weaken in two years when the replacement peak for Windows 10 passes.” Continue reading Increased Business Demand Fuels Strong Q2 for PC Industry

Microsoft Introduces Inexpensive 10-Inch Surface Go Tablet

Microsoft just showcased a new 10-inch tablet, the Surface Go, that is the company’s smallest and, starting at $399, its least expensive ever. Designed as a smaller version of the Surface Pro, the new device will compete with Chromebooks and iPads. The Surface Go weighs 1.15 pounds, only a bit heavier than the 1.03-pound iPad. In a product demo in New York, a Microsoft rep pulled the Go out of her purse, demonstrating that the company has created a tablet that is light and small enough to be carried around all day. The Go is available for pre-order now and will be in stores August 2. Continue reading Microsoft Introduces Inexpensive 10-Inch Surface Go Tablet

Qualcomm Debuts Snapdragon 850 for Windows PCs and IoT

Qualcomm has built numerous specialized chips for the Internet of Things and, at Computex 2018, it unveiled the Snapdragon 850 processor designed for Windows devices. The goal is for the chip to enable Qualcomm’s many partners to build a new generation of Windows-on-Snapdragon devices for the holiday season. Samsung already stated it is working on a Snapdragon 850-enabled 2-in-1 PC. The new chip is intended for devices larger than a smartphone and offers the ability to run at higher clock speeds without overheating. Continue reading Qualcomm Debuts Snapdragon 850 for Windows PCs and IoT

Microsoft Is Acquiring GitHub in Stock Deal Worth $7.5 Billion

Microsoft confirmed that it is purchasing GitHub in an all-stock deal valued at $7.5 billion. Acquiring GitHub — a service used by startups and major names such as Microsoft and Google to store code and collaborate, and an essential tool for 28 million developers — is a logical move for the Washington-based tech giant. With CEO Satya Nadella at the helm, Microsoft has been increasing its efforts to serve software developers through cloud services. With GitHub in its arsenal, “Microsoft would be rolling up a crucial part of the ecosystem,” notes Recode. Continue reading Microsoft Is Acquiring GitHub in Stock Deal Worth $7.5 Billion

Microsoft Reaches Out to Developers at its Build Conference

Microsoft revealed interesting news during this week’s Build developer conference in Seattle, Washington. Among the key announcements: a pair of mixed reality enterprise apps for the HoloLens; a partnership with DJI to bring Microsoft’s AI and machine learning tech to commercial drones; a preview launch of deep learning acceleration platform Project Brainwave; prototype hardware designed for the meeting room of the future; and Project Kinect for Azure, which provides developers with the opportunity to experiment with a package of sensors and Microsoft’s next-generation depth camera. Continue reading Microsoft Reaches Out to Developers at its Build Conference

Microsoft and Intel Profits Buoyed by Growth in Cloud Services

Microsoft’s booming Azure business is now Amazon’s chief rival in the cloud. Since the company began reporting its metrics in October 2015, its growth has never dipped below 90 percent. In Microsoft’s latest fiscal Q3, it grew 93 percent, and in the preceding quarter it grew 98 percent. The company’s commercial version of its Office 365 productivity service also grew 42 percent this latest quarter. Amazon began renting cloud-based computing and storage 10 years ago. Meanwhile, Intel also reported quarterly profit increases, including a 45 percent jump in sales of data-center gear to cloud providers. Continue reading Microsoft and Intel Profits Buoyed by Growth in Cloud Services

Microsoft Shifting Its Focus From Windows to Cloud Computing

Microsoft is reportedly downgrading the scope of its Windows franchise to “reorganize its business around its growing Azure cloud-computing operations and its stalwart Office productivity business,” reports The Wall Street Journal. “The move is designed to focus Microsoft on its biggest areas of growth. In its latest quarter Azure revenue jumped 98 percent while Office 365 grew 41 percent … In the same period, the More Personal Computing unit, which includes Windows, gained 2 percent to $12.17 billion.” Continue reading Microsoft Shifting Its Focus From Windows to Cloud Computing

Mobile Gaming Tops PCs and Consoles to Take Market Lead

Prior to 2014, home game consoles and PCs ruled the gaming roost, but since then, mobile gaming has gained steady ground. New 2017 numbers indicate that mobile gaming’s market lead is widening, with users spending 2.3 times more on mobile than on PC and Mac games and spending 3.6 more than on home game consoles, according to an annual report released from App Annie and IDC. In total, mobile games generated $70 billion in 2017; Mac games generated $34 billion and game consoles generated $22 billion.

Continue reading Mobile Gaming Tops PCs and Consoles to Take Market Lead

Blade Shadow: Reviewers Point to the Potential of Virtual PC

A virtual computer, loaded with personal data and preferences, and able to be used across devices with any screen size, with super-fast Internet, is still a dream of the future. French startup Blade has created Shadow, which offers a tantalizing taste of that virtual PC future, although reviewers suggest it still needs some fine-tuning. One reviewer tried out a Shadow PC with the performance of a $2,000 gaming PC, and was able to stream games in 4K, at high frame rates, with the promise of continuous (invisible) chip upgrades — all for $50 a month (or $35/month for a year’s subscription). Continue reading Blade Shadow: Reviewers Point to the Potential of Virtual PC

HPA 2018: RealD’s TrueMotion Finesses HFR Footage in Post

At the HPA Tech Retreat, RealD senior scientist Tony Davis and cinematographer Bill Bennett, ASC shot and mastered imagery in a variety of high frame rates. One of the chief challenges, said Bennett, is achieving a result with a cinematic aesthetic. “As we move towards HDR displays, we’ve discovered that high contrast images tend to judder as they move across the screen,” said Bennett. The two proposed a solution whereby images are acquired at a very high frame rate, but then adjusted in post. Continue reading HPA 2018: RealD’s TrueMotion Finesses HFR Footage in Post

International Tech Innovations Steal Spotlight at CES Unveiled

CES Unveiled is an extravaganza of companies from around the world enticing passersby to try out the latest in wearables, speakers, virtual reality headsets, robots and even connected shoes. The CES Innovation Award winners are highlighted at the event, and this year’s honorees introduced a variety of products, including digital imaging, embedded technologies, gaming, headphones, portable media players and accessories, computer hardware and components, home appliances, wearables, AR/VR, and smart energy. Continue reading International Tech Innovations Steal Spotlight at CES Unveiled

CES: Qobuz High-Res Music Service to Launch in U.S. in 2018

In mid-2018, Qobuz, a European online music streaming and downloading service, will be available in the U.S. The company, which claims it is “the highest resolution music streaming service in the world,” offers 40-million music tracks, among them one million high-resolution tracks. The service is compatible with Mac, iOS, Android and Windows operating systems. Qobuz also produces original editorial content including album reviews, bios, introductions to discographies and exclusive photos, art and videos. The company will showcase its service at CES in Las Vegas next week. Continue reading CES: Qobuz High-Res Music Service to Launch in U.S. in 2018

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