The Dark Side of Big Tech’s Accumulation of Power, Wealth

Alphabet, Amazon, Apple, Facebook and Microsoft are valued together at $4+ trillion, with the six surviving founders of four of these companies worth $450 billion, noted Forbes, adding that these valuations have quintupled since 2009. The technology coming out of these companies has also been powerful, from smartphones to ride-sharing. Currently, tech accounts for seven of the top 10 worldwide companies by market cap. This wealth accumulation hasn’t been seen since Standard Oil at the turn of the 20th Century. Continue reading The Dark Side of Big Tech’s Accumulation of Power, Wealth

Facebook Debates Self-Regulation to Combat Misinformation

Facebook is facing many challenges, none more pressing than the posts and memes covertly created by Russian government-led organizations whose goal was to influence the 2016 U.S. election. Inside Facebook, say a dozen current and former employees, the debate rages over how to deal with the issue. One side, supporting free speech, believes that nothing should be censored; the other side is worried about the problems created by this laissez-faire approach. Meanwhile, the company is reportedly in full-on defense mode. Continue reading Facebook Debates Self-Regulation to Combat Misinformation

3D Printing Method Could Make Production 100 Times Faster

Researchers at the University of North Carolina and North Carolina State University have developed a new, faster 3D printing technique — and now a California company is planning to use the technique to revolutionize production. The technique is called CLIP, or Continuous Liquid Interface Production. Unlike traditional 3D printers, which construct prototypes layer-by-layer, CLIP 3D printers build an object in its entirety out of liquid resin. The process is reportedly up to 100 times faster than other methods. Continue reading 3D Printing Method Could Make Production 100 Times Faster

SIGGRAPH 2014: Panel Discusses VR Content, Tech Hurdles

During a Sunday session at the SIGGRAPH computer graphics conference, panelists discussed virtual reality, its technical hurdles, and the need for compelling content. Palmer Luckey, co-founder of Oculus VR, described the adoption of augmented and virtual reality as inevitable, but suggested we’re not quite there yet. While innovation will likely be led by hardware from multiple manufacturers, he also believes that content and software will drive the industry in the long term. Continue reading SIGGRAPH 2014: Panel Discusses VR Content, Tech Hurdles