Engadget Announces the Best of CES 2014 Awards Winners

As official partner to the Consumer Electronics Association, senior editors from Engadget selected finalists for this year’s Best of CES awards. At the end of the week, they had selected winners across 13 categories, in addition to a ‘Best of the Best’ winner — the Oculus Rift ‘Crystal Cove’ prototype. Engadget also announced that the People’s Choice Award went to Razer for its first wearable device, the Nabu, which registered nearly 50 percent of the more than 54,000 reader votes. Continue reading Engadget Announces the Best of CES 2014 Awards Winners

Panasonic Intros Hands-Free Wearable 4K Camera and More

In an interesting addition to the wearables category at CES this year, Panasonic has introduced a 4K video camera that you strap to the side of your face. The waterproof point-of-view camera, set to launch later this year, has a wire connection to a device that you wear on your arm. The prototype is similar to the $244 HX-A100 HD camcorder that Panasonic debuted at the 2013 CES, but is reportedly more powerful inside and includes 4K recording, a fisheye lens and mini-HDMI port. Continue reading Panasonic Intros Hands-Free Wearable 4K Camera and More

Canon Unveils New Vixia Camcorders and PowerShot Cameras

Canon unveiled new models of its Vixia camcorders and PowerShot cameras at CES, including the $300-$450 Vixia HF R52, HF R50 and HF R500 camcorders with 57x zoom; the $400 Vixia mini X compact personal camcorder with 12.8 megapixel sensor; the $250 PowerShot SX600 HS with 18x optical zoom and 16-megapixel CMOS sensor; the $200 ELPH 340 HS with 12x optical zoom; and the $350 PowerShot N100 digital camera, which includes a new “dual capture mode.” Continue reading Canon Unveils New Vixia Camcorders and PowerShot Cameras

Wearables Waiting For a Killer App to Take Them Mainstream

Considering a mere five percent of U.S. consumers wear activity trackers, will wearables ever cross-over to the mainstream? Even the experts in this field have trouble agreeing. Steven Pierce, of IBM’s global business development, said we’ll have ten devices on our bodies very soon. “Wearables will be the key source of information in five years,” he said, listing implantables and injectables as future wearables. But Sonny Vu, founder of Misfit Wearables, disagreed. “Five years isn’t that far away,” he said. “I don’t think science will advance that fast.” Continue reading Wearables Waiting For a Killer App to Take Them Mainstream

Vacuum Sealed Protection for Smartphones That Also Floats

A new version of the DryCASE for smartphones and larger sizes for tablets was introduced at CES by Dry Corp. If you grew up by the sand and water you’ll appreciate how this crystal clear vacuum bag can both protect your phone from the elements and save it from a watery grave. Learning the hard way that anything in a pocket seems destined to end up 100 feet below the surface, this case and it’s armband supply both protection and flotation. So even if it’s not stowed on your arm it will bob to the surface. Continue reading Vacuum Sealed Protection for Smartphones That Also Floats

Yahoo’s Marissa Mayer Introduces New Content and Ad Products

During the Yahoo keynote presentation, CEO Marissa Mayer announced a mobile acquisition, introduced a number of new products and services, and entertained the crowd with a “Saturday Night Live” skit featuring actual “SNL” performers. Mayer announced that Yahoo now has more than 400 million monthly mobile users, a figure which excludes social network Tumblr, purchased last year. Tuesday’s presentation was largely about simplifying Yahoo’s business and a focus on content creation and related advertising. Continue reading Yahoo’s Marissa Mayer Introduces New Content and Ad Products

Will Wearable Tech Have a Future in Entertainment Media?

Even a cursory look at the news coming out of CES makes it clear that wearables have garnered a lot of the buzz. Smartwatches, augmented reality headsets, digital health solutions and fitness tracking monitors are all the rage here. What’s not clear is if wearables will ever intersect with the entertainment industry. Although the question itself may seem risible, it’s worth remembering that most people dismissed the mobile phone as an entertainment device only a few years ago. Continue reading Will Wearable Tech Have a Future in Entertainment Media?

Entertainment Media: Marketing Strategies for Mobile Platforms

Marketing executives across all industries are woefully ignorant how to handle mobile platforms, according to a recent Adobe report on Digital Distress. Only 9 percent of marketers are confident they’re doing digital marketing properly and 83 percent haven’t been formally trained in any capacity on mobile marketing. Michael Becker, market development & strategic advisor for Somo Ltd., intends to chip away at that ignorance. Continue reading Entertainment Media: Marketing Strategies for Mobile Platforms

CEA Projects Record Year in Consumer Electronics Spending

The Consumer Electronics Association (CEA) announced Tuesday that CE revenues for 2014 are projected to reach a new record of $208 billion in the U.S., an increase of 2.4 percent over 2013. According to the latest “Consumer Electronics Sales and Forecast” report, smartphones are expected to continue leading the charge shipping 152 million units, up from 138 million in 2013. The report, published twice a year, also predicts increased sales of UHD displays and tablet PCs. Continue reading CEA Projects Record Year in Consumer Electronics Spending

Sharp Takes Display Technology to New Levels with Prototypes

Sharp, which became the first to bring IGZO display technology to the mass market in 2013, is showcasing a number of eye-popping display prototypes that may find their way into devices in the next 12 months. Among them, a MEMS display and “narrow border” screens that will further slim down phones, notebooks and tablets. For example, the Ultra High Resolution “Quad Full HD,” or QFHD LCD screen, offers a 15.6-inch 3840×2160 pixel display, four times that of normal HD. Continue reading Sharp Takes Display Technology to New Levels with Prototypes

CES Panelists Discuss Entertainment Trends and Future of TV

Industry leaders speaking at two CES panels this week addressed new directions in entertainment media. During the panel “What are the Entertainment Trends at CES 2014?”, wearables were discussed, smartwatches in particular, and what it will take to spark consumer adoption. During “The State of the New TV Business: What Comes Next?” panel, speakers examined how networks are tackling distribution and monetization of content in an era of streaming media. Continue reading CES Panelists Discuss Entertainment Trends and Future of TV

Recharge Yourself and Your Phone at Duracell Charging Station

Duracell demonstrated its Powermat technology at CES this week by installing wireless charging stations at Starbucks in the North Hall of the Las Vegas Convention Center. Although most attendees don’t have the necessary Powermat case to charge their smartphone without a wire, Duracell loaned out charging receivers to people in need of power. These charging receivers fit into a Micro-USB port, Apple 30-pin, and Lightning, and work easily by placing the charging receiver on the Powermat. Continue reading Recharge Yourself and Your Phone at Duracell Charging Station

Lines Blur Between Traditional and New Media Across Platforms

In a world of multiple platforms, anyone starting a studio today needs to think beyond the 100+ year old model. “A key part of these [traditional] studios is that they are very siloed,” explained Evan Bregman of digital studio Electus. “Consumers want to consume wherever and whenever, so whether you’re a distributor or a content creator, you have to understand the nuances of the platforms. It’s not a TV show or a Web show… it’s a business.” Continue reading Lines Blur Between Traditional and New Media Across Platforms

Augmented Reality Needs Powerful Storytelling and Interaction

Google Glass moved Augmented Reality from the science fiction depicted in “Minority Report” to the real world. But the technology — which allows the superimposition of data, 3D CGI or video over a real environment, in real time — still has a long way to go. More importantly, the work has barely begun to make AR a revenue-generating business. “We’re not just putting content on top of the world but using context to decide what to display and how to display it, to expand the story and the experience,” said DAQRI CEO Brian Mullins. Continue reading Augmented Reality Needs Powerful Storytelling and Interaction

Innovid and Cisco Team Up to Deliver Ads to Second Screens

Innovid, a Sequoia-backed video ad company, announced that it is working with Cisco to bring advertisements to smartphones and tablets based on TV shows that viewers are watching during a specific moment. Cisco is able to do this by working with cable companies to analyze a TV show’s content, and pull keywords from that content, and show ads in the providers’ apps that are relevant to those keywords. While no cable partnerships have been announced, the companies are showing the tech at CES. Continue reading Innovid and Cisco Team Up to Deliver Ads to Second Screens