Panel Envisions the Future of Cinema at SMPTE Tech Summit

The through-line of Saturday’s “The Future of Cinema” panel at the SMPTE Technology Summit on Cinema at NAB was entertainment technology evolution and experimentation, for better or worse, in the service of story and the entertainment experience. Panel members from MKPE Consulting, Entertainment Technology Canada, Group 47, IMAX, Disney and Deluxe discussed a range of topics including projection systems, light sources, frame rates, dynamic range, color gamut and what moviegoers will be looking for in their theater experience. Continue reading Panel Envisions the Future of Cinema at SMPTE Tech Summit

STB News: Google Getting Closer to Unveiling its Android TV

According to documents obtained by The Verge, Google is getting ready to launch Android TV, which is expected to be very different than the failed Google TV. Rather than turning your television into a bigger version of your smartphone, Android TV will be a new entertainment interface similar to set-top boxes such as Apple TV, Roku and Amazon Fire TV. Major video app providers are reportedly already building for the platform, which is expected to support voice input, notifications and optional game controllers. Continue reading STB News: Google Getting Closer to Unveiling its Android TV

Online Hub Offers Sports Coverage Across Different Platforms

The MLB, NHL and NBA recently teamed up with Time Inc. to launch 120 Sports, an online hub that provides sports video content across a variety of platforms. This announcement followed the launch of NFL Now, a similar digital network that promises football fans the ultimate viewing experience. Both networks are examples of how American sports teams are attempting to keep up with technology, while providing fans with quality viewing experiences on multiple platforms. Continue reading Online Hub Offers Sports Coverage Across Different Platforms

Deloitte: Digital Omnivores Crave More Content Across Devices

Digital omnivore is a term that refers to consumers who own a trio of CE devices — specifically tablets, smartphones and laptops. Deloitte’s eighth “Digital Democracy Survey” found that over 37 percent of U.S. consumers are now digital omnivores, a 42 percent increase over the previous year. The growth is driven by a 33 percent increase in tablet adoption and an 18 percent increase in smartphone ownership. Women currently account for 45 percent of the digital omnivores group. Continue reading Deloitte: Digital Omnivores Crave More Content Across Devices

Trial Proves HD and SD Streams Can Share Same TV Channel

Channel sharing trials recently conducted by Los Angeles television stations KLCS and KJLA have determined that there are few technical barriers to two broadcasters sharing the same 6 MHz channel. The report should serve as good news for the FCC, which hopes to auction off a percentage of broadcast airwaves to mobile carriers in 2015. Key to the FCC’s plan is convincing broadcasters that they can efficiently consolidate feeds onto fewer television channels. Continue reading Trial Proves HD and SD Streams Can Share Same TV Channel

Gartner Report Forecasts Increase in Global Device Shipments

A new report from Gartner forecasts that combined global shipments of PCs, tablets, ultramobiles and mobile phones will reach 2.5 billion units in 2014, a 6.9 percent jump from the previous year (device shipments increased 4.8 percent in 2013). Gartner also predicts that the drop in sales of traditional PCs will continue to impact overall growth of devices, and the trend of substituting tablets for PCs will decline. As device saturation reaches a new high, pressure on margins is expected to lead to declining prices and emphasis on new features. Continue reading Gartner Report Forecasts Increase in Global Device Shipments

Intel Confirms Purchase of Wearables Startup Basis Science

Intel confirmed yesterday that it has acquired Basis Science, a San Francisco-based startup that makes a $199 health-tracking wristband known as the Basis Band. The device — which tracks sleep, heart rate, calories and steps — syncs with iOS and some Android devices via Bluetooth. Up to this point, the Basis Band device has used Texas Instruments chips. Intel has bigger plans than merely supplying processors, and the acquisition could be the first step toward entering the wearables market more directly. Continue reading Intel Confirms Purchase of Wearables Startup Basis Science

Piracy Makes its Way to Smartphones, Industry Fights Back

Many smartphone owners use file-sharing apps or online storage sites to store their free music downloads and listen on their phones. According to a new study from researcher NPD Group, 21 million people in the United States downloaded at least one unauthorized song in the past year. Apps have made it even easier for people to access music for free, even though most of them provide users with the same free music that would be found through an Internet search. Continue reading Piracy Makes its Way to Smartphones, Industry Fights Back

New Wireless Earphones Monitor Fitness Without Smartphone

Performance tracking wireless earphones, The Dash, have become one of the most funded Kickstarter projects in history. The company had a target of $260,000, but has so far raised over $3.1 million. The wireless stereo earphones play music via an embedded music player or Bluetooth and offer fitness monitoring. It will track users’ vital signs including heart rate, oxygen saturation and energy spent, as well as movement such as number of steps, speed and distance. Continue reading New Wireless Earphones Monitor Fitness Without Smartphone

Dolby Wants to Bring Atmos Surround Sound to Mobile Devices

Dolby plans to introduce a surround sound experience for tablets and smartphones. During last month’s Mobile World Congress in Barcelona, the company detailed how algorithms running on an audio processor chip or ARM processor core could simulate Atmos-like surround sound by essentially tricking the user’s brain into thinking the audio is 3D. While it is not clear when the tech might become available to consumers, Dolby says the first iteration will be ready for hardware partners by the end of this year. Continue reading Dolby Wants to Bring Atmos Surround Sound to Mobile Devices

Pandora Points to Royalty Costs for Jump in Subscription Rate

Pandora announced that it plans to increase the monthly subscription rate to its premium, ad-free Pandora One service by 25 percent for new subscribers starting in May (an increase from $3.99-a-month to $4.99-a-month). “The costs of delivering this service have grown considerably,” explains the Pandora Blog. “For example, the royalty rates Pandora pays to performers via SoundExchange for subscription listening have increased 53 percent in the last five years and will increase another 9 percent in 2015.” Continue reading Pandora Points to Royalty Costs for Jump in Subscription Rate

Lenovo Expands its Mobile Patent Assets with New Purchases

In January, PC maker Lenovo announced it would expand its mobile efforts with the proposed acquisition of Google’s Motorola Mobility for $2.9 billion. Now the Chinese company plans to spend $100 million on patents related to 3G and 4G tech from U.S.-based Unwired Planet. Already one of the biggest smartphone vendors in China, Lenovo plans to use the 21 patent families from Unwired Planet to grow its smartphone and mobile business in new markets. Continue reading Lenovo Expands its Mobile Patent Assets with New Purchases

Twitter Introduces In-Line Video to Make Watching Clips Easier

Twitter rolled out a new platform this week for hosting video that provides iPhone and Android smartphone users with image previews of video clips in their feeds. “In-line video” allows users to play the clips with a simple click. The company has been working with TV networks and video producers over the past year to make watching video clips — such as sports highlights and show previews — easier for Twitter users. The new feature marks the biggest change to tweets since the automatic preview of photos was introduced. Continue reading Twitter Introduces In-Line Video to Make Watching Clips Easier

QuizUp Social Trivia App Draws More Than Twelve Million Users

Icelandic startup Plain Vanilla Games announced that the recently released Android version of its QuizUp trivia app drew one million downloads in the week after its launch, and is now averaging about 100,000 new registered users per day. The iOS version launched four months earlier and has attracted more than 10 million users. QuizUp pits users against friends and strangers worldwide, testing general knowledge across topics such as sports, TV, movies, music, books, science, geography and history. Continue reading QuizUp Social Trivia App Draws More Than Twelve Million Users

Android Wear: Google’s Move to Become Key Name in Wearables

Google announced its first operating system for wearable technology yesterday. Android Wear will initially be introduced in smartwatches to feature Google Now reminders, fitness trackers, app notifications from smartphones, and voice capabilities that offer interaction with multiple screens. The company is working with Android partners such as Asus, HTC, LG, Motorola and Samsung. LG’s upcoming G Watch and Motorola’s Moto 360, for example, will be two early smartwatches featuring the OS. Continue reading Android Wear: Google’s Move to Become Key Name in Wearables