CES: Fasetto Rolls Out a New Class of Connectivity with LINK

Wisconsin-based startup Fasetto demonstrated its LINK storage and communications device at CES 2017. Ideal for media production, the portable Wi-Fi and Bluetooth 4G connected device might be the easiest way to distribute video via up to 15 mixed devices. A production unit merely needs access to a web browser and a little more than eight hours of battery charging time for streaming distribution. This device might also function as a budget version of on-set video support. The compact design (2-inches by 2-inches by 1-inch deep and a mere 4 ounces) packs up to 2TB of solid state storage with a 64 bit octa-core 2.1GHz Exynos 7420 processor and 4GB of RAM. Continue reading CES: Fasetto Rolls Out a New Class of Connectivity with LINK

AR Experiences a Breakout Year, More to Come at CES 2017

Until “Pokémon Go” burst onto the scene last summer, augmented reality was developing quietly in the shadow of virtual reality. With the spike of awareness around the success of “Pokémon Go,” we are rapidly redefining and evolving our ideas of what an AR experience can be. The AR landscape includes developers, storytellers, world builders, platforms and SDKs, apps and browsers, glasses and lenses, image recognition, spatial audio and spatial awareness tech, haptic feedback and other sensory input/output tools, agencies, research institutions, and more. We expect AR to be a major topic at next month’s CES 2017. Continue reading AR Experiences a Breakout Year, More to Come at CES 2017

Sony Pictures, Nokia Partner to Create, Distribute VR Content

Sony Pictures and Nokia have partnered to produce and distribute VR content. In addition to using Nokia’s OZO VR camera to produce videos, Sony will use the OZO’s Live VR broadcast feature to live stream 360-degree video of Sony Pictures events for fans. Sony will also add Nokia’s SDK to its Privilege Plus app, which is only available on Sony mobile phones. Nokia debuted the OZO a little over a year ago for about $60,000; the cost goes up with additional gear required to produce VR films. Continue reading Sony Pictures, Nokia Partner to Create, Distribute VR Content

Google Offers Daydream SDK and Unity Support to Developers

Having exited beta, Google’s VR platform Daydream is now available to developers who can use the VR SDK to build virtual reality experiences for Daydream-capable phones and headsets. Daydream is already baked into Android 7.0 (Nougat) and can also integrate with Unity and Unreal game engines. Apps to be available at launch include CNN, HBO, Hulu, IMAX, MLB, NBA, Netflix, The New York Times and The Wall Street Journal, as well as Ubisoft and Electronic Arts games. Daydream was first introduced at Google I/O in May. Continue reading Google Offers Daydream SDK and Unity Support to Developers

Qualcomm and Goertek Develop High-Resolution VR Headset

Qualcomm has unveiled the Snapdragon VR820, a reference platform for a standalone virtual reality headset, developed with Chinese electronics company Goertek and built on Qualcomm’s Snapdragon 820 mobile processor and SDK. VR820, expected to be available by the end of 2016, offers higher resolution than the Oculus Rift or HTC Vive, although a lower refresh rate. The Snapdragon 820 was also used for the Pico Neo, a $500 Android-based VR device with handheld controller co-developed by the same two companies. Continue reading Qualcomm and Goertek Develop High-Resolution VR Headset

Scandy Introduces SDK for 3D Scanning via Android Devices

Scandy, a company with technology for printing 3D images on demand, is now debuting a beta version of a $500 tool to scan objects in 3D from Android devices. The company relies on 3D sensors from chip tech provider pmd to achieve 0.3mm feature precision, a degree of resolution ordinarily found only in much more expensive toolsets. The company is also making its Scandy Core software development kit available to developers, with the idea that they will create innovative, 3D scanning products and services. The beta program is open now. Continue reading Scandy Introduces SDK for 3D Scanning via Android Devices

Facebook and Unity Team to Build Desktop Gaming Platform

Facebook is working with game engine Unity to build a dedicated, downloadable desktop gaming platform. The new platform will not require the intensive coding of Facebook’s previous SDK, making it easier for game publishers to offer iOS and Android games on the desktop. Developers now have until August 31 to get “instant access” to an alpha version of Unity 5.4 needed to build and export games to Facebook’s Web and desktop app. Facebook’s move is seen as an attempt to regain gaming revenues lost to the mobile platform. Continue reading Facebook and Unity Team to Build Desktop Gaming Platform

Beam Acquisition Could Lead to New Xbox Streaming Service

Microsoft just acquired Beam Interactive, a Seattle-based startup that enables games to become more interactive. With a software development kit, Beam allows programmers to tweak existing computer games, such as “Minecraft,” so players can live-stream their gaming sessions to friends. Most players are used to a more passive model of playing, available on YouTube and Twitch, but Beam offers crowdsourced controls to let the player direct the play of the person streaming. Beam launched at TechCrunch Disrupt NY 2016. Continue reading Beam Acquisition Could Lead to New Xbox Streaming Service

Cozmo: Anki to Launch Robot Powered by Machine Learning

Anki, the company that introduced Anki Drive, artificial intelligence-powered racecars, will ship its second product in October: a robot dubbed Cozmo, the size of a coffee mug that costs $180. By combining artificial intelligence, computer-vision science, advanced robotics, character development and machine-learning algorithms, Cozmo is a toy that is intended to be much like a real-world Wall-E or R2-D2, says chief executive Boris Sofman. The company is also offering SDKs for Cozmo’s components. Continue reading Cozmo: Anki to Launch Robot Powered by Machine Learning

Apple Plans Release of Siri SDK, New Home Assistant Device

Apple is reportedly prepping an SDK that would provide developers with more access to the company’s digital assistant Siri, while a stationary hub similar to Amazon’s Echo is in the works. We should expect an announcement, or possibly the new device, during next month’s WWDC. Apple is facing new competition in this space, and opening Siri “to all developers would go far to make an adequate virtual assistant into a powerful and convenient one,” suggests TechCrunch. “And, as Apple works at shoehorning itself into households with HomeKit, a versatile voice-activated hub seems a natural addition.” Continue reading Apple Plans Release of Siri SDK, New Home Assistant Device

Google Readies to Ship Developer Kit for Modular Ara Device

Is Google’s Ara modular smartphone the next revolution in mobile devices, or a cynical ploy to refresh the company’s brand as an innovator? It depends who you listen to. Google’s modular Ara, which began in the company’s ATAP skunkworks program, is on the verge of shipping a developer kit, with a consumer version slated for 2017. The modular device allows users to add or replace a wide-angle or telephoto camera module, a larger battery or E Ink displays; modules can be developed by third parties. Continue reading Google Readies to Ship Developer Kit for Modular Ara Device

Google, Infineon Prototype New Gesture Tracking Technology

A new generation of chips is making gesture tracking more accurate. German company Infineon Technologies AG has paired its radar chips with Google’s algorithms to create Soli technology, enabling devices to detect smaller gestures from several meters away. The first Soli technology devices, presented at the Google I/O developer conference, are prototypes of an LG Electronics smartwatch and a Harman Kardon loudspeaker. Recognizable gestures include hand movements such as those required to wind a watch. Continue reading Google, Infineon Prototype New Gesture Tracking Technology

CES 2016: Google and Lenovo to Bring 3D Mapping to Mobile

On Thursday during CES, Google and Lenovo announced their plans to bring 3D mapping to smartphones. Lenovo will manufacture and sell the first phone designed to implement the ambitious goals of Google’s Project Tango, which aims “to give mobile devices a human-scale understanding of space and motion.” Qualcomm will provide the Snapdragon processor chips. Google and its partners have been busy developing cameras, sensors and software specifically designed for real-time 3D mapping. The currently unnamed handset is slated to launch this summer for under $500. Continue reading CES 2016: Google and Lenovo to Bring 3D Mapping to Mobile

FTC Studies Privacy Issues Inherent in Cross-Device Tracking

Prompted by the Center for Democracy and Technology (CDT), the Federal Trade Commission has scheduled a workshop to discuss cross-device tracking technologies. Using ultrasonic, inaudible pitches, the technology allows a user’s online behavior to be tracked across phones, TVs, tablets and computers. The pitches can be — and are already — embedded in TV commercials, ads in a computer browser and apps. The consumer is not made aware that the tracking technology has been activated and there is no way to opt out. Continue reading FTC Studies Privacy Issues Inherent in Cross-Device Tracking

Microsoft Project Oxford Updates Could Bring AI to More Apps

Following announcements that Google is releasing its TensorFlow machine learning platform so developers can create their own artificial intelligence programs, and Nvidia has made a significant update to its Jetson TX1 supercomputer-on-a-chip, Microsoft is the latest with major AI news. The company has updated its Project Oxford suite of AI tools with powerful new features and programs designed to identify human emotions and voices, for example, that could make their way into the apps we use on a daily basis. Continue reading Microsoft Project Oxford Updates Could Bring AI to More Apps

Page 3 of 6123456