ESports Popularity Leads to Skyrocketing Revenue, Fanbase

ESports is booming, having earned $756 million in 2017 and anticipated to reach $1 billion in 2018. Traditional sports leagues are launching eSports leagues and buying eSports franchises, and more than 60 colleges and universities offer eSports programs recognized by the National Association of Collegiate eSports (NACE), while many more have unofficial programs. Colleges are doing everything from supporting student eSport athletes with scholarships and building eSports arenas. UC Irvine actively recruits talented players. Continue reading ESports Popularity Leads to Skyrocketing Revenue, Fanbase

Mobile Apps: Apple and Google Seeking Software Prodigies

Apple and Google are competing for younger programmers to write the next wave of mobile code. In 2012, Apple lowered the minimum age of attendance at its developer conference from 18 to 13. The company supplies scholarships for those that cannot pay the $1,600 fee for registration. Meanwhile, Google holds a youth section at its developer conference for those between 11 and 15 years old. Tech companies are searching for software prodigies that will develop the next big apps for smartphones and tablets. Continue reading Mobile Apps: Apple and Google Seeking Software Prodigies

University is First to Recognize Video Gaming as Varsity Sport

A private university in Chicago is leveraging the growing popularity of eSports to become the first U.S. school to formally recognize electronic gaming as a form of collegiate athletics. Starting this fall, Robert Morris University-Illinois will consider “League of Legends” a competitive varsity sport, and will offer athletic scholarships to star players valued up to 50 percent the cost of tuition and room and board. The university is currently recruiting student gamers for the first year of competition. Continue reading University is First to Recognize Video Gaming as Varsity Sport