Tidal Streaming Music Service Accused of Falsifying Streams

Jay-Z’s streaming music service Tidal was accused by Norwegian newspaper Dagens Næringsliv and the Norwegian University of Science and Technology (NTNU) of data manipulation, claiming the company faked many millions of streams for Beyoncé’s “Lemonade” and Kanye West’s “The Life of Pablo” albums. That’s considered fraud since labels and rights holders are paid based on the number of streams. Tidal denies the charges but investigators are reportedly looking into the possibility of a data breach. Continue reading Tidal Streaming Music Service Accused of Falsifying Streams

GTA V is Fastest in Game History to Reach $1 Billion in Sales

Take-Two Interactive Software announced that it has sold more than 33 million copies of “Grand Theft Auto V” since the game’s launch in September, generating an estimated $1.98 billion in retail sales. The New York-based company claims “GTA V” was the best-selling console game last year in North America, Latin America and Europe — and the fastest title in video game history to reach $1 billion in sales. For additional perspective, it’s worth noting that Take-Two generated $2.4 billion in total revenue for its fiscal year. Continue reading GTA V is Fastest in Game History to Reach $1 Billion in Sales

Zynga Acquires NaturalMotion and Its Simulation Technology

Social gaming company Zynga has acquired game and software developer NaturalMotion for $527 million — giving the company access to simulation technology that makes characters look and move naturally. Zynga hopes to improve its mobile games like “FarmVille,” which currently feature more cartoon-like 2D characters. The same technology behind NaturalMotion was used in the “Lord of the Rings” movies, and Rockstar uses it for the “Grand Theft Auto” games. Continue reading Zynga Acquires NaturalMotion and Its Simulation Technology

Video Game Industry Booms as Other Media Industries Struggle

While some areas of entertainment media such as the movie and music businesses are struggling to find their footing in an evolving digital landscape, the video game industry is thriving. “Grand Theft Auto V” by Rockstar Games, for example, earned $800 million worldwide in its first 24 hours of availability. That’s the largest launch day any form of entertainment media has ever experienced. Challenges involved with pirating games contribute to the industry’s success. Continue reading Video Game Industry Booms as Other Media Industries Struggle

Google Among Many Sued by Rockstar for Patent Infringement

Google, Samsung, HTC and others are on the hotseat for alleged patent infringement on Rockstar technology — including patents related to messaging, notifications and graphical user interfaces. Rockstar, which is jointly owned by Apple, Blackberry, Ericsson, Microsoft and Sony, owns and manages a portfolio of more than 4,000 patents purchased during the Nortel bankruptcy auction in 2011. The group filed a barrage of lawsuits against phone manufacturers late last week. Continue reading Google Among Many Sued by Rockstar for Patent Infringement

“Grand Theft Auto V” Generates $800 Million on its First Day

On its first day of availability, sales of Rockstar Games’ “Grand Theft Auto V” have topped $800 million worldwide, reports publisher Take-Two Interactive (and the game has yet to make its debut in Brazil and Japan). “GTA V” has been praised by critics, averaging a 98 score on review site Metacritic and is expected to generate impressive numbers, despite a 22 percent drop in video game disc and console sales in 2012 due to the rise of online and mobile games. Continue reading “Grand Theft Auto V” Generates $800 Million on its First Day

Animation Technology Behind L.A. Noire Game Draws Attention

  • Depth Analysis is getting high praise for the 3D motion-capture technology it used in rendering facial expressions for the new L.A. Noire video game. The Australia-based company is working to perfect a full-body system that will let film directors “drop” actors into their movies.
  • L.A. Noire is the latest game from the Rockstar Games label (Take-Two Interactive Software). Team Bondi and Depth Analysis have been earning positive reviews for the game’s highly stylized, immersive and cinematic production design (check out the trailer here).
  • Development on the MotionScan 3D motion-capture system, which uses 32 HD cameras positioned at different levels to capture and create a 3D model, began in 2004. The infrastructure, pipeline and capture rig were all developed from scratch.
  • Depth Analysis has found success in realistically recreating the detail of actors’ facial performances for its video game and plans to use it more for capturing full-body performances.
  • The company has also been demonstrating the work-in-progress system to filmmakers. L.A. Noire writer-director Brendan McNamara explains that the appeal of the Depth Analysis system is its ability to drop actors into virtually any setting.
  • For those interested in a visual demonstration, CNET has posted a 6-minute GameSpot interview with Oliver Bao, head of R&D for Depth Analysis.
  • According to Bao (in an AWN interview last week): “We’ve managed to reproduce lifelike performances of actors. Getting the data compressed to fit game discs and render back at decent speed and quality have been reasons why this was not possible before. We’ve demonstrated that what you see is what you get; actors have their performances reproduced faithfully to the point that you can lip read what they’re saying in L.A. Noire. This is the first time we’ve allowed gamers to be able to enjoy believable acting on a console.”