Immersis Projector Aims to Make VR Experience Less Solitary

A team of French and American designers at Catopsys has developed a projector for immersive gaming and video experiences that can be shared by a room full of people. The Immersis is designed to display a 180-degree view of a virtual reality experience. Instead of everyone shutting out the world (and each other) when they put on a VR headset like the Oculus Rift, people can share in a VR experience. The LED projector could encourage developers to make more party games and turn VR into more of a social experience. Continue reading Immersis Projector Aims to Make VR Experience Less Solitary

Nielsen Develops Metric That Tracks ‘Tweets Per Impression’

Nielsen is developing a new metric for entertainment marketers that measures the social impact of a television commercial. The “tweets per impression” (TPI) measurement shows just how effective the impression of a commercial may have been by mapping the number of tweets about the commercial shortly after it airs. TPI provides entertainment marketers a way to make sure that they are getting the biggest bang for their buck. Studios, networks and advertisers are showing interest in the new metric. Continue reading Nielsen Develops Metric That Tracks ‘Tweets Per Impression’

Oculus Launches Movie Studio to Make Content for its Headset

Oculus VR is expanding its focus from video games to virtual reality films. The Facebook-owned Oculus has created a new in-house movie studio called Story Studio to create films and find the best practices for VR storytelling. The new content created by Story Studio intends to help attract more users to the Oculus Rift headset, while also encouraging other filmmakers to make similar VR films. Story Studio’s first work is a short film called “Lost,” which debuted at the Sundance Film Festival. Continue reading Oculus Launches Movie Studio to Make Content for its Headset

CES: Melomind Aids Relaxation with Mind-Controlled Audio

Paris-based myBrain Technologies introduced its first product at CES this week — the audio-based stress reducer Melomind. The electroencephalograph (EEG)-measuring headset connects to your phone and gives an indication of your “stress level” recorded in real time. The accompanying app then chooses a selection of music composed by the team’s sound designers to improve and control the user’s mental state. The 15-minute relaxation sessions help teach the users how to relax by employing their brain activity to modulate the music. Continue reading CES: Melomind Aids Relaxation with Mind-Controlled Audio

Cisco is Offering Real-Time Analysis of Network Sensor Data

Cisco Systems is now selling analytics that provide insight into the information gathered by the company’s hardware. Cisco’s “connected analysis” will rely on sensor data from its customers’ pre-installed data transmission networks, providing rapid analysis of consumer activity in a stadium or retail store, for example. Business customers will have the ability to respond to new patterns quickly because the analytics are relayed in real time. General Electric is also planning to relaunch its analytics service. Continue reading Cisco is Offering Real-Time Analysis of Network Sensor Data

DreamWorks Developing 360-Degree Rendering for VR Films

DreamWorks Animation is working on new technology that will bring its pre-rendered CGI films to virtual reality headsets like the Oculus Rift and Gear VR. To support headtracking, the company has developed “Super Cinema” technology that pre-renders the entire 360-degree image so that no matter which way a user turns his/her head, the frame is already generated. This technology would allow consumers to have an immersive VR experience even on lower-end hardware. Continue reading DreamWorks Developing 360-Degree Rendering for VR Films

Google Bolsters its Cloud Computing Services with New Tools

Google’s cloud computing customers just got faster connectivity options and tools to share data between devices in real time. The tech giant announced its new Google Cloud Interconnect, a new service that gives developers three options for fast connectivity to Google’s servers. Google also started integrating technology from its latest acquisition of Firebase, a startup that specializes in real-time backend service, and has developed a “Triggers” tool for Google cloud computing. Continue reading Google Bolsters its Cloud Computing Services with New Tools

Spotify’s New Serendipity Feature May Make Music Social Again

Spotify’s Artist in Residence Kyle McDonald created a new map feature known as Serendipity that shows when two people in the world are listening to a song at the same time. The interactive map plays a snippet of the song, which both users had to start within a tenth of a second of each other, and spins around to show the two users’ locations in the world. The new feature may help Spotify rise above other music streaming services, and make music a social experience once again. Continue reading Spotify’s New Serendipity Feature May Make Music Social Again

Twitter Effectively Combats Spam with New BotMaker System

Twitter unveiled its new BotMaker system this week, designed to address its growing spam problem. The machine learning models and other techniques traditionally used to classify messages as spam do not always work with the real-time nature of Twitter, so the company developed BotMaker, which scans messages as part of bulk data analyses. According to Twitter, the system has resulted in a 40 percent reduction in spam since it was rolled out and now handles billions of events each day. Continue reading Twitter Effectively Combats Spam with New BotMaker System

Groopie Social Network Lets Vloggers Collaborate on Episodes

Groopie, an app that just launched on iOS, is hoping to be the next maker of online stars. Now, a team of vloggers can collaborate on episodes of their own shows. Friends can shoot video at the same time, and use built-in editing tools to select the camera angle and audio source. The beta testers who have been experimenting with the app for the past six months have already created reality and scripted shows. Groopie videos can also be shared on Facebook and Twitter. Continue reading Groopie Social Network Lets Vloggers Collaborate on Episodes

File Sharing Not in Decline, U.S. Consumers Lead the Charge

Despite those who claim a drop in P2P activity, legal pressure and growing popularity of paid services have not led to a decline in file sharing. According to Tru Optik, 300 million users swap files via BitTorrent each month. Tru Optik estimates that more movies and TV shows are downloaded by file sharers than are sold via iTunes, Google Play and Amazon combined. The U.S. accounts for more downloaded media and software than any other country, with the exception of video game downloads in Brazil.

Continue reading File Sharing Not in Decline, U.S. Consumers Lead the Charge

Billboard and Twitter Introduce First Real-Time Music Charts

Billboard Twitter Real-Time Charts is a collaboration between Billboard and Twitter where fans help rank the most popular songs shared on the social network in the U.S. The first chart, the Billboard Trending 140, is a ranking of songs shared in the U.S. measured by acceleration over the past hour. A real-time view of the most shared tracks over the past day is available. The second chart, the Emerging Artists chart, is ranked by the number of times each song by an up-and-coming artist was shared over the past day. Continue reading Billboard and Twitter Introduce First Real-Time Music Charts

ESPN Studio Integrates Video Displays and Online Features

“SportsCenter,” ESPN’s flagship news and highlights show, will start broadcasting from a new 10,000 square-foot studio in Bristol, Connecticut called Digital Center 2 next month. Digital Center 2 features a whopping 114 video displays, which anchors can manipulate on-air using tablets. Viewers can also interact with the new studio by submitting tweets that will appear in real time and using online features seen in the show, such as the “hot and cold zone” baseball player display. Continue reading ESPN Studio Integrates Video Displays and Online Features

Second Screen: QVC Hopes Tablet App Will Help Drive Sales

In order to accommodate consumers’ increasing desire to shop on mobile devices, home shopping pioneer QVC plans to launch a new tablet app that will feature content related to its television broadcasts. According to Nielsen’s 2014 Digital Consumer Report, 84 percent of smartphone and tablet owners use their devices as second screens while watching television. Leveraging this trend, QVC’s app will accompany its TV programming in order to help drive sales.  Continue reading Second Screen: QVC Hopes Tablet App Will Help Drive Sales

Mobli Updates its App for Live Broadcasting from Your Phone

While many consumers turn to Skype and FaceTime for live video conversations, Israeli company Mobli promises that the tech behind a new upgrade to its photo-sharing app will introduce the potential for millions of people to see what an individual smartphone lens is seeing. An update to Mobli’s app yesterday allows users to stream live video from their phone to a large audience in real time. This opens the possibility for journalists or performers to broadcast without the need for expensive cameras or satellite trucks. Continue reading Mobli Updates its App for Live Broadcasting from Your Phone