By
Rob ScottJanuary 10, 2014
While much of the fanfare surrounding Ultra HD at CES this week was related to 4K technology and related products, its sibling 8K (at 16 times the resolution of 1080p) also had a presence. Samsung showcased its first 8K screen, a 98-inch QUHD or Quad Ultra HD, while Sharp demonstrated an 85-inch 8K display, in addition to a prototype combined with Dolby 3D glasses-free technology (that delivered nearly 4K resolution per eye, but with a rather narrow viewing angle). Continue reading Ultra HD TV: Samsung and Sharp Demonstrate 8K Tech at CES
By
Rob ScottJanuary 9, 2014
At CES this week, Sony announced the development of a 4K Ultra Short Throw Projector that has the ability to cast a 4K Ultra HD image up to 147-inches diagonally. Housed in an attractive credenza with built-in speakers, no special wiring is required. The unit is simply placed against a bare wall and the image is then “thrown” directly above it, as opposed to across the room. Expected to launch in the U.S. by summer of 2014, a prototype was demonstrated at the Sony booth. Continue reading Home Entertainment: Sony Demos 4K Ultra Short Throw Projector
By
Paula ParisiJanuary 9, 2014
Sharp, which became the first to bring IGZO display technology to the mass market in 2013, is showcasing a number of eye-popping display prototypes that may find their way into devices in the next 12 months. Among them, a MEMS display and “narrow border” screens that will further slim down phones, notebooks and tablets. For example, the Ultra High Resolution “Quad Full HD,” or QFHD LCD screen, offers a 15.6-inch 3840×2160 pixel display, four times that of normal HD. Continue reading Sharp Takes Display Technology to New Levels with Prototypes
By
Cassie PatonJanuary 7, 2014
Tobii announced its partnership with SteelSeries to bring eye tracking to video games with a new sensor bar and the EyeX engine. A prototype at CES demonstrated in-game navigation, menu selection and aiming by using nothing more than players’ eye movements. Developers can preorder the SDK now for delivery in March, and they’ll be able to designate standard mouse and keyboard functions to gaze controls. The device is expected to cost around $100. Continue reading Tobii: Eye-Tracking Controls Finally Coming to Video Games
By
Rob ScottDecember 17, 2013
Virtual reality headset Oculus Rift, which began as a Kickstarter project seeking $250,000 (and eventually generated $2.4 million), is expected to transition from prototype to available product, thanks to $75 million in Series B venture funding led by VC firm Andreessen Horowitz. Oculus VR also announced that Marc Andreessen, co-founder of Andreessen Horowitz and one of the individuals behind Mosaic and Netscape, will join the company’s board of directors. Continue reading VR News: Oculus Rift Secures $75 Million in Venture Funding
By
Tim MillerDecember 16, 2013
In anticipation of the upcoming 2014 International CES, January 6-10, the ETC@USC will have a team of more than a dozen writers, reporters and support staff onsite in Las Vegas to provide comprehensive coverage throughout the show on emerging products and trends in the consumer electronic space that are relevant to ETC member companies, and to the entertainment industry as a whole. ETCentric will publish articles, updates via social media, and video content throughout the show. Continue reading CES 2014: ETC Coverage Begins with Preview Series, Key Trends
By
Cassie PatonNovember 22, 2013
The world’s most powerful smartwatch will soon be released, and it wasn’t created by Apple or Google, but a 19-year-old college dropout. The Kickstarter-funded product, named Neptune Pine, will be able to ship as soon as it has FCC approval and the Kickstarter funds are delivered for mass production. The project’s video depicts a working prototype with a 2.6-inch frame, front- and rear-facing cameras, and Web browsing, among countless other features. Continue reading Neptune Pine Smartwatch is Just as Capable as a Smartphone
By
Valerie SavranNovember 18, 2013
Researchers from Georgia Tech, the University of Tokyo, and Microsoft Research have developed a technique in which cheap, functional electric circuits can be printed using only $300 of material and equipment. This technique uses silver nanoparticle ink instead of utilizing sintering. The researchers were able to print a circuit in roughly 60 seconds onto almost any material that can go through a printer, though some materials worked better than others. Continue reading Researchers Print Micro Circuits with Cheap Ink-Jet Printers
By
Rob ScottNovember 15, 2013
The Panono Camera offers a compelling solution for recording panoramic shots. The device is a ball with 36 embedded cameras that can be tossed into the air to capture 360-degree photos. Images are beamed wirelessly to a mobile device, and then stitched together in Panono’s cloud service. Creator Jonas Pfeil developed the prototype, which was roughly the size of a cantaloupe. Now he and the Panono co-founders plan to release a grapefruit-sized version in 2014 for $599. Continue reading Panono Camera Can Be Thrown into Air for Panoramic Shots
By
Cassie PatonNovember 7, 2013
There are only 300 of Valve’s Steam Machine gaming PCs, and they’re being shipped to beta testers. But Valve’s production of the device will end there — this is just a prototype. Third party-manufactured machines will be revealed in January at the next Consumer Electronics Show (CES) in Las Vegas, during which consumers will get more information about Steam’s specs. What we know now is that the device will have high- and low-end models. Continue reading Valve Releases Steam Game Machine Prototypes for Testing
By
Chris CastanedaOctober 11, 2013
Michigan-based startup Avegant has created a prototype head-mounted virtual retinal display (VRD) device that provides extremely sharp definition and depicts images realistically. The technology uses two million micromirrors to project directly into the eye. Avegant’s device will provide new ways to experience media online or on television. The company, which expects the display’s release in early 2014, also envisions content to be produced specifically for it.
Continue reading Virtual Retinal Display from Avegant Provides Vivid Realism
By
Valerie SavranOctober 9, 2013
Kumu Networks hopes to provide a solution to the increase of smartphone users and data demands on wireless networks. Kumu claims that its technology can double the capacity of cellular and Wi-Fi communications by challenging the idea that mobile devices cannot transmit and receive data on one frequency at the same time. The Stanford University startup first emerged in 2011 when the team wrote a paper claiming two-way traffic could be carried simultaneously through a specific chunk of radio spectrum.
Continue reading Wireless: Startup Envisions Doubling Use of Radio Spectrum
By
Chris CastanedaOctober 1, 2013
Valve made several announcements last week regarding the release of new devices, an operating system and a game controller. One main target for their operating system, SteamOS and its Steam Machine hardware is Microsoft, its Xbox consoles and the Windows PC business. Gaming could be a Trojan horse that Valve uses to control the post-PC operating system. Yet, there are little details as to the type of hardware and who are its manufacturers. Continue reading Valve Reveals Gaming Devices, Software to Rival Microsoft
By
Chris CastanedaSeptember 24, 2013
Lucasfilm is developing real-time motion capture technology used in video game development that it believes it can combine with film production. In the long term, these combined technologies could eliminate the need for much of the post-production process as most of the work can be done in real-time. In addition, the potential exchange of elements in video games and films will allow viewers to tailor their movies while they watch. Continue reading Lucasfilm Combines Video Game Making and Film Production
By
Chris CastanedaSeptember 13, 2013
Wireless charging has yet to enter into the mainstream market and has seen little development. But a relatively unknown startup, Ossia, has developed wireless powering technology called Cota that it hopes to bring to market and change the way businesses and consumers power their devices. It uses a wireless spectrum similar to Wi-Fi and Bluetooth to safely deliver power, and has the potential to easily power common devices in a seamless way. Continue reading Startup Ossia Unveils Wireless Power Charging Technology