Mixed Reality Technology Is Coming to Xbox Game Consoles

Microsoft plans to integrate its Windows Mixed Reality technology into the Xbox One and the next iteration of the Xbox (currently codenamed “Project Scorpio”), coming out next year. Windows Mixed Reality tech powers Microsoft’s HoloLens AR headset, as well as AR and VR headsets from other manufacturers. Acer is making a Windows Mixed Reality headset that can support both VR and AR experiences. Microsoft will compete with Sony’s Playstation VR and others in the VR gaming space. Continue reading Mixed Reality Technology Is Coming to Xbox Game Consoles

Nintendo’s Switch Console to Offer Mobile, TV-Connected Play

Nintendo’s Switch, a $300 tablet with wireless controllers, debuts on March 3, for on-the-go gameplay or connecting to a TV. The platform offers a seamless transition between mobile and docked operation, well-designed hardware, a sleek, refined look, with sensor-packed Joy-Con motion controllers that offer vibration feedback and work as game controllers and Wiimote-like wands. But the platform needs a compelling game to “make us fall in love with flailing our arms around at parties again,” and Super Mario Odyssey might fit the bill. Continue reading Nintendo’s Switch Console to Offer Mobile, TV-Connected Play

Sony to Launch Mobile Versions of PlayStation Titles in Japan

In April, Sony will start releasing smartphone versions of popular PlayStation games in Japan as well as a pad and playing cards that gamers can connect to their smartphones via Bluetooth technology. Among those games are “Everybody’s Golf” and “PaRappa the Rapper.” Sony’s goal is to have a new and more constant revenue stream, given that the console business is dependent on the introduction of new hardware. Sony already provides die-hard PlayStation fans a subscription program for low-cost game rentals. Continue reading Sony to Launch Mobile Versions of PlayStation Titles in Japan

It’s Official: Cyber Monday Bigger Than Black Friday This Year

As projected, this week’s Cyber Monday shopping event set a new single-day online sales record, according to Adobe. Following Black Friday’s record of $3.34 billion in online sales, as well as a new record of $1.2 billion in purchases made via mobile devices, Cyber Monday reached a staggering $3.45 billion in sales in the U.S., up 12.1 percent compared to the same day in 2015. Thanksgiving weekend is generally considered the start of the holiday shopping season and an indicator of economic health and consumer confidence. From November 24-28, consumers spent $12.81 billion, a 16.4 percent jump over last year. Continue reading It’s Official: Cyber Monday Bigger Than Black Friday This Year

Black Friday Sets New Records, More Consumers Go Mobile

According to separate research from Adobe and the National Retail Federation, Black Friday set new records for e-commerce with online sales surpassing $3 billion for the first time, while also marking the first day in U.S. retail history to experience more than $1 billion in sales made from mobile devices. Adobe reports $3.34 billion in total online sales, a 21.6 percent jump over last year, with mobile accounting for $1.2 billion, a 33 percent increase. And shoppers were thrifty this time around. While the NRF found that the number of shoppers increased over the weekend compared to 2015, average consumer spending dropped 3.5 percent, including online and offline purchases. Continue reading Black Friday Sets New Records, More Consumers Go Mobile

Sony to Unveil Two PlayStation 4s: 4K Pro and Smaller Version

Sony plans to debut a high-end console, PlayStation 4 Pro (formerly “Neo”). Set to ship November 10 for $399, PlayStation 4 Pro will boast a faster processor, more storage, and 4K graphics. Sony will also release a more energy-efficient, 30 percent smaller PlayStation 4, to go on sale September 15 for $299. This console replaces the original PlayStation 4, which debuted November 2013 at $399. All PlayStation 4 consoles will be able to play back high dynamic range images, including, via a software update, older PlayStations. Continue reading Sony to Unveil Two PlayStation 4s: 4K Pro and Smaller Version

Nvidia’s New GTX Series Super-Powers Laptops, Enables VR

After first debuting the Maxwell-based GTX 980 graphics chip in a notebook last year, Nvidia has now upped its game, with notebooks and laptops powered by its GTX 1000 series chips, more specifically the GTX 1060, GTX 1070 and GTX 1080. These new GPU chips, which Nvidia declares “VR-ready,” use the company’s more efficient Pascal architecture to provide nearly identical operation to their desktop chips; only the GTX 1060 provides a slightly slower base clock speed in a notebook. Continue reading Nvidia’s New GTX Series Super-Powers Laptops, Enables VR

Sony to Release VR Headset and 50 VR Titles by End of 2016

At E3 in Los Angeles this week, Sony made a splash in virtual reality, by announcing a release date for its VR headset, designed to work with the PlayStation 4, now owned by 40 million people. PlayStation VR, which will go on sale in the U.S. on October 13, will offer 50 titles by the end of 2016, including an exclusive Batman game, Capcom’s “Resident Evil 7,” Square Enix Holdings’ “Final Fantasy XV” and a “Star Wars” title. The company also debuted exclusive PlayStation 4 games, including Batman and Spider-Man titles. Continue reading Sony to Release VR Headset and 50 VR Titles by End of 2016

Microsoft Unveils New Xbox, VR Plans, Cross-Platform Games

At E3, Microsoft debuted the 4K video-capable Xbox One S, which is 40 percent smaller and $49 less than the previous $349 Xbox. The new console, also offered as a $400 version for a 2-terabyte hard drive, will unveil as a special edition in August and a standard version by end of year. Microsoft also plans to release a new virtual reality console and cross-platform games. Microsoft is in heated competition with Sony, which has sold an estimated 40 million PlayStation 4 consoles versus Microsoft’s estimated 21 million Xbox Ones. Continue reading Microsoft Unveils New Xbox, VR Plans, Cross-Platform Games

E3 Predictions for Sony, Microsoft: More Hardware, Games, VR

At E3 2016 next week, Sony will come to the show having sold over 40 million PlayStation 4 consoles, outselling Microsoft’s Xbox One, by two-to-one. The company plans to debut a more powerful console, a virtual reality headset, and numerous first-party games. Microsoft, meanwhile, plans to launch a wide range of new Xbox hardware this year, beginning with, rumors have it, a slimmer, smaller version of the current Xbox One. In addition to new consoles, Microsoft will show off HoloLens and debut new games. Continue reading E3 Predictions for Sony, Microsoft: More Hardware, Games, VR

Top Game Console Companies Test Tweaking Release Cycles

At least some game console manufacturers have decided not to wait for long release cycles to upgrade their hardware, but instead will begin to release new capabilities in between generations. Microsoft has said as much with regard to its next Xbox One, code-named Scorpio, and Sony has reportedly made noises that its upcoming releases will have forward and backward compatibility. They are both following the model of devices like PCs and smartphones that operate on a continuous evolution cycle. Continue reading Top Game Console Companies Test Tweaking Release Cycles

Sony Creates Amped-Up PlayStation for Use with VR Headset

Sony is planning to unveil a new version of PlayStation 4 that will be powerful enough to handle high-end game experiences including virtual reality, say sources. Sony’s move signals a radical change to the typical six-to-seven-year cycle of game console releases; the PlayStation 4 debuted in 2013. At the same time, Sony plans to continue production of the existing PlayStation 4, which has sold more than 36 million units globally. Sources say the two versions will likely share the same software catalog. Continue reading Sony Creates Amped-Up PlayStation for Use with VR Headset

GDC 2016: Sony PlayStation VR to Launch in October for $399

At the Game Developers Conference, Sony announced that its anticipated PlayStation VR headset would cost $399 when it is released in October (a $499 launch bundle will be available for preorder beginning Tuesday). The headset connects with Sony’s PlayStation 4 console and features a 5.7-inch screen and multiple sensors that enable 360-degree head tracking. Sony hopes its PlayStation VR — which Tom’s Guide awarded Best of Show — will help bring virtual reality to the mainstream. While competitors such as Oculus Rift and HTC Vive will be available sooner, they require powerful PCs to run their software. Continue reading GDC 2016: Sony PlayStation VR to Launch in October for $399

GDC 2016: Oculus Plans to Debut 30 Games with Rift Headset

At GDC 2016 this week, Oculus demonstrated its retail headset with 41 games, 30 of which will launch with the Rift. The headset already has a pre-order list backed up to July, four months past its initial March 28 release. Over four generations, Rift has improved, says one journalist, although the “screen door effect” still exists in games that are heavy in fine details such as “Project CARS” and less so in games with fewer details and more abstraction. The Rift’s head tracking and overall latency was also deemed “spot on.” Continue reading GDC 2016: Oculus Plans to Debut 30 Games with Rift Headset

Oculus Aims for High-End Virtual Reality with $600 Headset

Despite a sticker price of $599 for its new Rift VR headset, Oculus VR has already sold out its preorders, resulting in an extension of its shipping date. The headset, over $100 more expensive than originally predicted, also requires the processing power of a PC that costs in the vicinity of $1,000. Starting in February, Oculus will sell a bundled headset/PC for $1,499. The expense of the Rift is justified, say observers, since its quality needs to sell VR to a public that has, in the main, never experienced virtual reality. Continue reading Oculus Aims for High-End Virtual Reality with $600 Headset

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