UPDATE: FandangoNOW Joins Movies Anywhere Ecosystem

Yesterday we reported that FandangoNOW had become the latest retailer to join the Movies Anywhere digital ecosystem. FandangoNOW is the fifth participating retailer, joining iTunes, Amazon Prime Video, Google Play and Vudu. While the announcement was accurate, we mistakenly suggested that Movies Anywhere is a Disney-branded service. While Movies Anywhere is owned by Disney, and some of its underlying tech was developed for the previous Disney Movies Anywhere platform, it should be clarified that the current Movies Anywhere is jointly controlled by five studios: Fox, Sony, Universal, Warner Bros. and Disney. Continue reading UPDATE: FandangoNOW Joins Movies Anywhere Ecosystem

FandangoNOW Is Latest to Join Movies Anywhere Ecosystem

Movies Anywhere announced that Fandango’s video-on-demand service, FandangoNOW, is the latest retailer to join the digital movie ecosystem. Movies Anywhere provides a central location for movies purchased or redeemed through Apple’s iTunes, Amazon Prime Video, Google Play, Walmart’s Vudu and FandangoNOW. The service is jointly controlled by five major studios: Sony Pictures, Twentieth Century Fox Film, The Walt Disney Studios, Universal Pictures and Warner Bros. Continue reading FandangoNOW Is Latest to Join Movies Anywhere Ecosystem

HBO Experiments with Branching Narrative TV Series and App

Against the backdrop of eroding live TV viewership and the expansion of video games and Web video, acclaimed filmmaker Steven Soderbergh (“Traffic,” “The Knick”) has directed “Mosaic,” an interactive series with branching narratives. Co-developed by Soderbergh and former Universal Pictures head Casey Silver with screenwriter Ed Solomon, “Mosaic” is a multi-episodic mystery that allows audiences to choose the story threads they experience. The series is now available for free download from Android and Apple stores and for viewing with Apple TV. Continue reading HBO Experiments with Branching Narrative TV Series and App

Pixar Makes Its First Foray into Virtual Reality With ‘Coco VR’

On November 22, Disney-Pixar will release the animated feature “Coco,” which takes place during Dia de los Muertos, a Mexican holiday honoring the dead. Pixar has also debuted its first VR experience, “Coco VR,” created in partnership with Oculus. “Coco VR” is available on Rift headsets, with a Gear VR version out next week. Pixar dubs the experience a “social adventure” where participants embody skeletal characters and explore the Land of the Dead and the holiday, to learn about the film, the festival and the traditions. Continue reading Pixar Makes Its First Foray into Virtual Reality With ‘Coco VR’

Disney Looks to Major Franchises for First Streaming Content

The Walt Disney Company has revealed some of the details regarding its upcoming streaming service, slated for launch in the second half of 2019. Debuting on the new service will be television series based on “Star Wars,” “Monsters Inc.,” “High School Musical” and Marvel, currently under development. Disney chief executive Bob Iger also disclosed that the service will be priced substantially less than Netflix, in part because it will have less content at its introduction. However, Iger noted that the price could increase as Disney adds more content. Continue reading Disney Looks to Major Franchises for First Streaming Content

Disney to Introduce Streaming Services Over Next Two Years

In a significant departure from its traditional business model, Disney announced it plans to pull its movies from Netflix and roll out two of its own online streaming services. Early next year the company will introduce an ESPN streaming service that is expected to cover 10,000 events each year, including MLB, NHL and MLS content. The company also plans to launch a Disney-branded streaming platform in 2019 that will offer its movies and TV programming as well as original content exclusive to the service. Following the news, Netflix stock dropped 7 percent in after-hours trading. Continue reading Disney to Introduce Streaming Services Over Next Two Years

Disney Selects 11 Companies for 2017 Accelerator Program

The Walt Disney Company announced 11 tech and media companies will receive funding and support as part of the Disney Accelerator program, now in its fourth year. The companies will be given access to work space at Disney’s L.A. creative campus and guidance from entertainment and media technology leaders. The 2017 class covers a range of compelling areas such as artificial intelligence, eSports, messaging, online learning, robotics, video games and virtual reality. Among the 11 startups are Epic Games, creator of Unreal Engine tech, and location-based VR firm The VOID. Continue reading Disney Selects 11 Companies for 2017 Accelerator Program

‘Cars 3’ Released in Experiential 4DX Format, Boosting Trend

“Cars 3” became the first Pixar film to be distributed in the 4DX motion-based “immersive” film format from CJ 4DPlex, one of several formats that give the moviegoer a physical experience, as seats shake, tilt and pivot and the theater emits scents, sprays of water, fog and strobe-lighting, all relevant to what’s on the screen. These experiential formats have focused mainly on superhero and action movies, although 4DX films were released for “Despicable Me” in 2010, as well as “The Jungle Book” and “Kung Fu Panda 3.” Continue reading ‘Cars 3’ Released in Experiential 4DX Format, Boosting Trend

New Disney Digital Network Connects Advertisers, Millennials

To help advertisers better target millennial and Gen-Z audiences, The Walt Disney Company debuted the Disney Digital Network, a conglomeration of more than 300 social media channels and a wide range of content. Disney says the new Digital Network reaches an audience of more than one billion. The content includes everything from classic Disney characters to the new material emerging from Maker Studios. Disney Co/Op, an in-house branded content service, puts advertisers together with Disney digital creators for customized campaigns. Continue reading New Disney Digital Network Connects Advertisers, Millennials

Oculus Story Studio Uses VR Drawing Tool for New Animation

Oculus Story Studio, launched in early 2015 to tell virtual reality stories, has a winner on its hands with “Dear Angelica,” a 12-minute animated experience that features the voice (and life story) of actress Geena Davis. Debuted at the Sundance Film Festival, “Dear Angelica” was drawn in VR with a new tool called Quill. The project follows Oculus Story Studio’s previous VR efforts — “Lost,” about a robot that gets lost in the woods; and the Emmy-winning “Henry,” an animated story of a hedgehog who sought love (and hugs), the latter directed by Pixar animator Ramiro Lopez Dau. Continue reading Oculus Story Studio Uses VR Drawing Tool for New Animation

CES 2017: The Need for a “Connective Architecture” for Data

Data about your heart. Data about your workout. Data about your sleep. Data about your posture, your focus, your shoes, your pictures, your wallet, your fridge, your front door, your light bulb, your bike, your neighbor, your chair, your car, your desk, your tea, your bikini (?!)… Walking the aisles of CES 2017 last week was a bit like peering into a dystopian feedback loop hell where every single physical object we touch is touching us back — with petabytes of fragmented data and exactly zero intelligence. Here lies the dilemma: While everyone is invested in building the sensor network, nobody is building the brain. Continue reading CES 2017: The Need for a “Connective Architecture” for Data

Cozmo: Anki to Launch Robot Powered by Machine Learning

Anki, the company that introduced Anki Drive, artificial intelligence-powered racecars, will ship its second product in October: a robot dubbed Cozmo, the size of a coffee mug that costs $180. By combining artificial intelligence, computer-vision science, advanced robotics, character development and machine-learning algorithms, Cozmo is a toy that is intended to be much like a real-world Wall-E or R2-D2, says chief executive Boris Sofman. The company is also offering SDKs for Cozmo’s components. Continue reading Cozmo: Anki to Launch Robot Powered by Machine Learning

CryWorks: Disney, Pixar, ILM Vets Launch New VR Company

VFX and CGI veterans Euan Macdonald, Hans Uhlig and Kymber Lim have secured funding led by Michael Bay’s 451 Media Group, 500 Mobile Collective, and WI Harper Group to launch an immersive entertainment company called CryWorks, with plans to produce virtual and augmented reality experiences. “Although there are a few high-quality VR content pieces to date, most of them have little incentive for the viewer to keep tuning back in,” said Macdonald. “We see an opportunity to build the first VR broadcast network, partnering with other production companies and creating addictive, episodic experiences.” Continue reading CryWorks: Disney, Pixar, ILM Vets Launch New VR Company

Autodesk and Google Cloud Platform Bring Maya to the Cloud

Autodesk and Google have partnered to offer Maya compute services on the Google Cloud Platform, which developed Google Cloud Platform ZYNC Render, an integrated cloud-based storage and rendering solution for the VFX industry. “We’ve been in discussions with Autodesk for quite some time,” said Google product manager Todd Prives. “It’s been a collaborative effort to bring Maya to Google.” With the ZYNC service for Autodesk Maya 2016 software, users will be able to render 3D scenes on the Google Cloud Platform. Continue reading Autodesk and Google Cloud Platform Bring Maya to the Cloud

Critics Greet Long-Promised Oculus Rift with Mixed Reviews

After many months of anticipation, Oculus finally rolled out its Rift VR headset into the hands of many eager technology journalists. There have been numerous reviews, and most — but not all — of them are enthusiastic. What they like is that the system is well-made, accessible, easy to set up and comfortable to wear. But a few critics find the 30 VR “experiences” rolled out with the headset to be less than compelling, and others bemoaned the lack of Touch controllers and more VR games and experiences. Continue reading Critics Greet Long-Promised Oculus Rift with Mixed Reviews