Nvidia’s Project Holodeck: Photoreal Graphics in Shared VR

At Nvidia’s GPU Technology Conference, the company’s chief executive Jen-Hsun Haung introduced Project Holodeck, which aims to provide an experimental multi-user virtual environment with real-time photorealistic graphics and real-world physics. The new technology, which uses Epic’s Unreal Engine 4 and Nvidia’s GameWorks, VRWorks and DesignWorks, is targeted at design engineers and their collaborators. Nvidia’s Project Holodeck demo involved Koenigsegg Automotive, a Swedish company that makes exotic sports cars. Continue reading Nvidia’s Project Holodeck: Photoreal Graphics in Shared VR

NAB 2017: A Look at the Evolving Trends in VR and AR Audio

At the ETC conference on VR/AR, Source Sound VR’s Linda Gedemer moderated a panel of audio experts to talk about today’s VR audio tools, the trends animating VR audio, and their wish list for future technology. Everyone agreed that the audio toolsets for VR/AR seem to change nearly every day, although a handful of tools — such as Dolby Atmos and game tool Wwise — stand out as being widely accepted in this industry sector. Panelists from OSSIC, Nokia, and Source Sound VR described the toolsets they use. Continue reading NAB 2017: A Look at the Evolving Trends in VR and AR Audio

AMD Pitches Latency-Free Virtual Reality via Super-Fast Wi-Fi

Advanced Micro Devices (AMD) has acquired Nitero, a startup responsible for a 60-gigahertz wireless chip that transmits high-res video without latency. AMD, which bought the company for an undisclosed price, believes that Nitero’s chip will enable it to push sales of more wireless virtual reality headsets. Sales of VR headsets, according to AMD executive Roy Taylor, have been limited due to their need to be tethered to a computer. Nitero was originally a spinoff from a research center sponsored by the Australian government. Continue reading AMD Pitches Latency-Free Virtual Reality via Super-Fast Wi-Fi

China and Others Vie for Top Scientists in Race to Dominate AI

When Chinese company Baidu was able to lure Andrew Ng away from his position leading Google Brain, that company’s deep-learning project, it seemed like a good omen for China’s prospects in AI. Now, however, Ng has left Baidu, and China’s ability to compete with U.S. companies is in question. That’s in part because Chinese tech firms rely on free-agent talent to lead research, and Ng’s departure makes it unclear whether they can retain foreign talent. But even U.S. firms are vying for top talent in the burgeoning field. Continue reading China and Others Vie for Top Scientists in Race to Dominate AI

The Rise of Specialized Computing and New Era of Chip Design

Moore’s Law, which states that the number of transistors in a chip doubles approximately every two years, is sputtering to an end. As a result, an increasing number of companies are relying on specialized computing, which transforms software tasks into silicon chips rather than relying on CPUs. This key technology is behind two recent developments: Intel’s acquisition of Israeli startup Mobileye, which produces chips and software for autonomous vehicles, and Nvidia’s latest iteration of a system to speed up machine learning. Continue reading The Rise of Specialized Computing and New Era of Chip Design

Nvidia’s Jetson TX2 Powers Devices with Artificial Intelligence

Nvidia unveiled its Jetson TX2 platform, designed for devices that have limited bandwidth like drones, traffic cameras, and manufacturing robots. Some of these devices, such as a camera drone, may capture large amounts of data without working in the cloud or a connected data center. Subsequently, these devices have to do most of the processing themselves and Jetson 3.0 promises to make them more powerful. The TX2 chip, which provides twice the performance of the TX1 while using only half the energy, is designed for artificial intelligence at the edge of a network. Continue reading Nvidia’s Jetson TX2 Powers Devices with Artificial Intelligence

SoundHound Raises $75M to Advance AI Speech Recognition

Twelve-year old audio recognition company SoundHound just raised $75 million to build its speech recognition AI-based platform, Houndify, betting that voice will become the dominant form of interaction with Internet-connected devices. Although large companies like Apple, Baidu and Microsoft dominate the space, SoundHound has built its own AI technology to identify audio. In contrast to these other companies, SoundHound also plans to offer its voice AI tools to other device manufacturers. Continue reading SoundHound Raises $75M to Advance AI Speech Recognition

Waymo Shifts Gears to Become a Supplier, GM Releases SDK

Alphabet has recalibrated its strategy with autonomous vehicle division Waymo. After spinning it off into a separate company, Alphabet is now focusing on Waymo’s ability to provide a complete hardware/software technological platform to manufacturers making self-driving cars. This new goal is in line with company CFO Ruth Porat’s directive that its moonshot initiatives actually meet specific financial targets. By doing so, Waymo becomes a direct competitor with companies such as Mobileye and Delphi. Continue reading Waymo Shifts Gears to Become a Supplier, GM Releases SDK

Nvidia Updates Shield TV to Offer 4K HDR Streaming and More

Nvidia’s new Shield TV features 4K HDR streaming and improved gaming capabilities — and now, many of the new hardware benefits are also available for free on the original Shield TV via an over-the-air software update. Users can access 4K HDR streaming from Netflix and Amazon Prime Video, and 4K support from Google Play offerings and additional sources. The update also features “support for upgraded GeForce Now game streaming, and the new Nvidia Games app which centralizes all the various gaming endpoints,” reports TechCrunch. To add Google Assistant interaction, users will need to purchase the new $60 Shield Controller with built-in microphone. Continue reading Nvidia Updates Shield TV to Offer 4K HDR Streaming and More

Razer Debuts 3-Screen Project Valerie, Models Stolen at CES

At CES 2017, Razer debuted Project Valerie, an ambitious laptop with three 17-inch 4K displays, two of which slide out from each side, with overlapping bezels at the interlocking edges. Despite the rather large footprint, the system is “surprisingly svelte,” at about one-and-a-half inches thick and 12 pounds, with Razer’s matte black styling and a sturdy unibody enclosure. Project Valerie is based on the Razer Blade Pro, with support of the very powerful Intel Core i7-7700HQ and Nvidia GTX 1080 processors. Continue reading Razer Debuts 3-Screen Project Valerie, Models Stolen at CES

CES 2017: That Just Happened – Closing Day Takeaways

CES 2017 may be best remembered not for one standout product, but for revealing a new and powerful generation of technology and the things it enables. The top five CES hashtags as the show ended perfectly summarize the hot topics of the week: #tech, #iot, #ai, #VR, and #CES. It was also a remarkably balanced show in the sense that almost every product category and business sector reflected applications and the impact of this evolution. Moore’s Law is alive, tomorrow is here, and the pace is accelerating. Three of the most important presentations of the week were made by Nvidia, Intel, and Qualcomm. Their processors deliver the power necessary for this next level of computing. Continue reading CES 2017: That Just Happened – Closing Day Takeaways

Nvidia’s New Shield TV Adds 4K HDR and Google Assistant

At CES, Nvidia introduced a new version of its Shield TV streaming box, featuring an updated design and support for 4K HDR. Available later this month, the $200 Shield TV now includes a remote and game controller. The box — which Nvidia claims offers three times the performance speed of any streaming competitor on today’s market — runs Android TV and provides support for thousands of games and access to 4K content from Google Play Movies, Netflix and Vudu. It also features Amazon Video in 4K HDR, which is unusual for Android TV boxes. With Google Assistant also built-in, Nvidia may be looking to take on Amazon Echo. Continue reading Nvidia’s New Shield TV Adds 4K HDR and Google Assistant

CES 2017: Distinguishing Between Machine Learning and AI

As predicted, artificial intelligence has been one of the most repeated phrases of CES 2017. It seems every other vendor here is slapping the “AI” label on its technology. So much so that it inspired us to take a (short) step back and look at what AI is in relation to machine learning. The reality is: there are still very few applications that can be legitimately labeled as artificial intelligence. Self-driving cars, DeepMind’s AlphaGo, Hanson Robotics’ Sophia robot, and to a lesser extent Alexa, Siri and the Google Assistant, are all AI applications. Most of the rest, and certainly most of what we’ve seen here at CES, are robust, well productized machine learning applications (usually built on neural network architectures), often marketed as AI. Continue reading CES 2017: Distinguishing Between Machine Learning and AI

Razer Reveals 4K Projector for Gamers Who Want to Go Big

While CES saw an array of gaming laptops, mice, monitors and streaming services this past week, Razer debuted a compelling alternative for gamers looking to seriously ramp up their home setups. An extension of Razer’s Chroma full-spectrum lighting system — which brightens keyboards, headphones, mice and more — the new concept 4K projector, dubbed Project Ariana for now, lets gamers compete beyond their monitor by essentially taking over an entire room. Razer also announced that other manufacturers, including Antec, Lenovo, Lian Li, NZXT, Philips, Nanoleaf and Wicked Lasers would be using the 16.8-million-color platform. Continue reading Razer Reveals 4K Projector for Gamers Who Want to Go Big

Nvidia CEO Announces Cloud-Based GeForce NOW Platform

During his CES keynote, Nvidia CEO Jen-Hsun Huang announced the launch of his company’s GeForce NOW streaming platform for PCs, “basically a GeForce gaming PC on demand,” explained Huang. The cloud-based gaming service will launch in March for $25 dollars per 20 hours of gameplay. The service will provide Mac and PC users who might not have the graphics capabilities to play high-end games an option to virtually play any modern game. The new approach should not rely on game company support the way OnLive worked before its demise. For example, Huang demonstrated the Steam store running on GeForce NOW. Continue reading Nvidia CEO Announces Cloud-Based GeForce NOW Platform

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