Consortium Releases New Measurement Benchmarks for AI

MLPerf, a consortium of 40 technology companies including Google and Facebook, just released benchmarks for evaluating artificial intelligence-enabled tools, including image recognition, object detection and voice translation. MLPerf general chair Peter Mattson, a Google engineer, reported, “for CIOs, metrics make for better products and services they can then incorporate into their organization.” Thus far, organizations have been slow to adopt AI technologies, in part due to the plethora of tools and services available. Continue reading Consortium Releases New Measurement Benchmarks for AI

Ahead of G20, U.S. Adds Chinese Tech Entities to Blacklist

In advance of a meeting between President Trump and President Xi Jinping during the G20 summit in Japan, the Commerce Department added four Chinese companies and one Chinese institute to a blacklist that prevents them from buying U.S. tech products without a waiver. Those “entities” are Sugon (a leading supercomputer manufacturer); microchip makers Higon (AMD’s Chinese joint-venture partner), Chengdu Haiguang Integrated Circuit and Chengdu Haiguang Microelectronics Technology; and the Wuxi Jiangnan Institute of Computing Technology. Huawei was added to the list in May. Continue reading Ahead of G20, U.S. Adds Chinese Tech Entities to Blacklist

Google and Microsoft to Intro Cloud-Based Gaming Services

Google and Microsoft are about to go mano-a-mano with new cloud-based gaming services. Google plans a limited launch in November of its Stadia service, which the company says will stream any title to any device. Microsoft, meanwhile, is building its Project xCloud on Azure, its own cloud network. Because every game on Xbox One, including Xbox 360 backward-compatible titles will be able to run on xCloud, the new service will debut with 3,500+ game titles. Microsoft said a beta version of its xCloud service will debut in October of this year. Continue reading Google and Microsoft to Intro Cloud-Based Gaming Services

Graphcore Builds Intelligence Processing Units For Better AI

British startup Graphcore has developed an AI chip for computers that attempts to mimic the neurons and synapses of the human brain, so that it can “ponder” questions rather than analyze data. Up until now, said Graphcore co-founder and chief executive Nigel Toon, GPUs and CPUs have excelled at precision, using vast amounts of energy to achieve small steps. Toon and Graphcore co-founder and CTO Simon Knowles dub their less precise chips as “intelligence processing units” (IPUs), that excel at aggregating approximate data points. Continue reading Graphcore Builds Intelligence Processing Units For Better AI

Nvidia EGX Brings AI Computing to the Edge, Enabling IoT

Nvidia’s new EGX Platform will bring AI computing to the edge, meaning it will take place at the sensors, before being sent to cloud-based data centers. The platform is intended to handle the immense growth in sensors embedded in Internet of Things devices and wearables, which has resulted in a massive amount of raw data. According to Nvidia senior director of enterprise and edge computing Justin Boitano, “we will soon hit a crossover point where there is more computing power at the edge than in data centers.” Continue reading Nvidia EGX Brings AI Computing to the Edge, Enabling IoT

Facebook Uses AI to Improve Games, Swap Singers’ Voices

Facebook is bringing back FMV (full motion video) games, which use pre-recorded video files to display action. With the work of Facebook AI Research scientists, the new FMV games are much improved, with a system that can extract controllable characters from real-world videos and then control their motion, thus generating new image sequences. Facebook AI Research scientists, in collaboration with Tel Aviv University, also unveiled a system that, unsupervised, converts audio of one singer to the voice of another. Continue reading Facebook Uses AI to Improve Games, Swap Singers’ Voices

Epic Games Demos Digital Human and Offers SDK, Grants

At the Game Developers Conference in San Francisco, Epic Games demonstrated “Troll,” featuring digital humans built with Unreal Engine by studios Goodbye Kansas, Deep Forest Films, and 3Lateral. The scenes created in “Troll” use high-level real-time lighting and animation effects. Epic also announced it is providing its Epic Online Services software development kit (SDK), originally built for “Fortnite,” to game developers for free. Additionally, the company announced $100 million in grants to anyone working to “enhance 3D graphics and inspire creativity.” Continue reading Epic Games Demos Digital Human and Offers SDK, Grants

Nvidia Demos New Products at Deep Learning & AI Confab

Nvidia made a number of compelling announcements at this week’s GPU Technology Conference (GTC 2019) in San Jose, California. The company unveiled its GauGAN AI image creator that uses generative adversarial networks (GANs) to turn sketches into nearly photorealistic images. As part of its cloud pursuits, the company unveiled its latest RTX server configuration that is designed for Hollywood studios and those who want to create visual content quickly (each server pod can support up to 1,280 GPUs). Nvidia also announced partnerships with 3D software makers including Adobe, Autodesk and Unity to integrate Nvidia’s RTX ray-tracing platform. Continue reading Nvidia Demos New Products at Deep Learning & AI Confab

Alienware’s Powerful Gaming Laptop Allows Swappable Parts

At CES 2019, Alienware debuted its Area-51m 17-inch gaming laptop, touting its power and swappable hardware. Co-founder Frank Azor said the Area-51m counters the current trend of less powerful, more portable gaming laptops with built-in obsolescence. Instead, the Area-51m is basically a desktop PC with built-in battery, screen and keyboard and swappable hard drive, RAM, battery, CPU and GPU. Alienware aids the user in taking it apart with labeled guides in the laptop framework and easily removable screws. Continue reading Alienware’s Powerful Gaming Laptop Allows Swappable Parts

Voice Tech Adoption Reaches Beyond Smart Homes to Autos

Together, Amazon and Google claim about 85 percent of the smart speakers currently installed in U.S. households. In the wake of a successful holiday shopping season, the number of smart speakers in the U.S. has climbed to around 119 million. And while Amazon and Google battled for dominance at CES with voice assistant support featured in a growing array of devices and services, a new survey from Voicebot.ai suggests that voice assistants may be more habit-forming in vehicles than via smartphones. The voice tech publication found that 77 million adults use such assistants in their vehicles at least monthly, and companies are taking notice. Continue reading Voice Tech Adoption Reaches Beyond Smart Homes to Autos

Verizon and Amazon Planning New Services to Stream Games

Streaming games are in the news, with Verizon in alpha tests of its Verizon Gaming, reportedly currently running on the Nvidia Shield set-top box and, eventually, Android smartphones. Verizon Gaming can be played using a paired Xbox One controller. Verizon has been recruiting players for its alpha test of the service, which offers 135 games. On the heels of Razer announcing it would integrate Amazon Alexa into its gaming platform, The Information revealed that Amazon is now developing its own streaming game service. Continue reading Verizon and Amazon Planning New Services to Stream Games

DeepRay Uses AI to Reconstruct Distorted Video in Real Time

Cambridge Consultants has trained artificial intelligence to reconstruct images from a highly distorted image or video feed in real time that is the AI’s best guess of what the source image originally looked like. The unique approach of their DeepRay product involves recognizing and correcting for a wide universe of distortion patterns. Cambridge Consultants’ first clients are self-driving car companies concerned with accurate object and risk detection, but DeepRay could also have a number of entertainment industry technical and story applications. Continue reading DeepRay Uses AI to Reconstruct Distorted Video in Real Time

CES Unveiled: A Look at This Year’s Innovation Award Winners

On Sunday, CES “unveiled” its Innovation Award winners for the year, in a room also crowded with numerous startups eager to showcase their technologies. This year was, again, a plethora of self-care, health-oriented products as well as many related to smart homes and home security. The 31 companies/products honored this year for “best of innovation” fell into the categories of digital imaging/photography, smart home, smart energy, wearable technologies, computer hardware, virtual reality and video displays among others. Continue reading CES Unveiled: A Look at This Year’s Innovation Award Winners

Nvidia Debuts Next-Gen Gaming with Ray-Tracing, AI at CES

At Nvidia’s CES 2019 press conference, founder/chief executive Jensen Huang was enthused about gaming. “Usually I also focus on AI and self-driving cars,” he said. “We have a lot of announcements about that. But today it’s all about gaming.” One big announcement was the company’s new GeForce RTX 2060, which is based on Turing architecture and is enabled by both ray-tracing and artificial intelligence. The RTX 2060, priced at $349, will be available January 15 “from every major OEM, system builder and graphics card partner.” Continue reading Nvidia Debuts Next-Gen Gaming with Ray-Tracing, AI at CES

CES: Understanding the 5G Ecosystem in 2019 and Beyond

CES 2019 in January will highlight discussions about what we can expect with 5G next year and beyond. Fifth-generation mobile communications brings faster speeds, lower latency and the ability to connect more devices, meaning it will not simply speed up mobile phones but power nascent digital technologies from VR and IoT to autonomous vehicles and smart cities. CES 2019 offers a Wednesday 5G summit, and the first 5G products will be sprinkled across the show floor. The ETCentric team will be in Las Vegas reporting on a number of companies in this space. Continue reading CES: Understanding the 5G Ecosystem in 2019 and Beyond