Nintendo: Will Mobile Help Offset Disappointing Wii U Sales?

Nintendo reported that it sold only 160,000 units worldwide of its Wii U gaming device during the second quarter of this year, for a total of 3.61 million. By comparison, Microsoft’s Xbox 360, first debuted in 2005, sold 140,000 units in June alone. The video game company reported a loss of $50 million by the end of the second quarter, which follows losses in the two previous fiscal years. Analysts recommend that Nintendo bring its games to other platforms, namely mobile devices.  Continue reading Nintendo: Will Mobile Help Offset Disappointing Wii U Sales?

YouTube Multi-Channel Network Sued By Music Association

The National Music Publishers Association (NMPA) has filed a lawsuit against Fullscreen, a multi-channel network of popular YouTube channels. The association claims that the company is using unlicensed music in its videos. Fullscreen serves more than 10,000 YouTube channels, including channels owned by Nintendo, Pepsi and Lexus. At the same time, the NMPA is forming an agreement in principle with Maker Studios for music licensing. Continue reading YouTube Multi-Channel Network Sued By Music Association

Shift in Consumer Demand: Should Studios Emulate Pirates?

Hollywood studios are reexamining traditional distribution models in an era of piracy enabled by digital technologies. Today’s media savvy consumers have evolving expectations regarding how they discover and share music, video content and games, thanks in part to new cloud-based technologies, streaming media services and sophisticated social tools. Some media companies are even considering the idea that models popular with pirates are worth imitating. Continue reading Shift in Consumer Demand: Should Studios Emulate Pirates?

Xbox 360 to Surpass Wii in Total U.S. Sales by End of 2013

Microsoft’s Xbox 360 is expected to surpass Nintendo Wii’s accumulated lead in U.S. sales by the end of 2013. This projection is based on consistently increasing Xbox 360 sales over the past three years. Although the Wii is the best selling console worldwide, especially in Japan, the previous holiday season was marked by the rise of Xbox 360. Over the last year, the Xbox 360 has outsold the Wii in the U.S. by an average of more than 275,000 units per month. Continue reading Xbox 360 to Surpass Wii in Total U.S. Sales by End of 2013

Google Bringing Android to Video Game Consoles and More

Google plans to extend Android’s reach beyond smartphones and tablets. Android-powered video game consoles and smartwatches will compete with other technology companies, specifically Apple, which is expected to release its own game console and wristwatch according to people familiar with the development. Android is being made ready to run on a variety of CE products, from laptop computers and wearable devices to household appliances. Continue reading Google Bringing Android to Video Game Consoles and More

Machinima Looks to Turn Game Re-Streams into Big Business

Video game “re-stream” is a popular video genre on YouTube where gamers post recorded video of their gameplay, sometimes accompanied by voice-over commentary. One of the most popular channels is Machinima, which is looking to transform itself from a YouTube channel with billions of monthly views to a real media company. It may be the future of television, so long as Machinima, and others like it, can overcome copyright issues and create a sustainable model. Continue reading Machinima Looks to Turn Game Re-Streams into Big Business

Ouya and Nvidia Releasing Android-Based Gaming Consoles

This week, game console startup Ouya and interactive graphics company Nvidia are introducing Android-based gaming systems that can be connected to big screen TVs, and looking to take advantage in the growth of mobile device gaming. Ouya is looking to challenge Microsoft and Sony with its own low cost gaming console. Nvidia has developed Shield, a mobile device with a built-in display, which can also be connected to TVs and computers.  Continue reading Ouya and Nvidia Releasing Android-Based Gaming Consoles

E3 2013: Disney Infinity Has Potential as Major Franchise

During this week’s Electronic Entertainment Expo in Los Angeles, Disney Interactive promoted “Disney Infinity,” its upcoming video game environment and merchandise hybrid that incorporates physical toy figurines based on popular characters from the company’s films and television shows. Kids can interact with RF-outfitted action figures, power discs, and play set hexagons that can integrate film locations and theme park attractions. Continue reading E3 2013: Disney Infinity Has Potential as Major Franchise

Xbox 360 Tops Sales Charts for 27th Consecutive Month

Microsoft’s Xbox 360 was once again the best-selling game console in March, marking its 27th consecutive month topping the sales charts, according to The NPD Group. Microsoft reports that 261,000 Xbox 360s were sold last month in the U.S., while spending on related hardware, software and accessories totaled $402 million. While the Xbox beat Nintendo’s Wii U and Sony’s PlayStation 3, hardware sales were down from the previous year. Continue reading Xbox 360 Tops Sales Charts for 27th Consecutive Month

Ouya Released to Early Backers, Retail Launch in June

Gaming startup Ouya, which raised more than $8 million last June via Kickstarter, announced it will release its $99 game console to retailers on June 4. The affordable Android-based box could encourage innovation and disrupt the TV gaming market, by allowing developers to create inexpensive games. Wired had a chance to play with the new device at design firm fuseproject, where Yves Behar created the metal cube that houses Ouya. Continue reading Ouya Released to Early Backers, Retail Launch in June

New Sony PlayStation to Allow for Streaming Games Online

More than 10 years ago, Sony executive Ken Kutaragi predicted that one day videogame consoles would become one with a network that linked players together, thus eliminating the physical console and allowing gaming to require only a display and controller. Now, Sony is preparing to reveal its newest PlayStation, on which gamers will be able to stream games via the Internet — one step closer to Kutaragi’s vision. Continue reading New Sony PlayStation to Allow for Streaming Games Online

Nintendo Struggles with Wii U, Lowers Sales Projections

The holiday season didn’t go as well as Nintendo had hoped. “Nintendo Co. slashed its sales outlook in the wake of disappointing holiday demand for its new Wii U videogame console, which it had been banking on to rekindle consumer excitement,” reports the Wall Street Journal. Wii U was launched last November and was Nintendo’s first new videogame console in six years. Continue reading Nintendo Struggles with Wii U, Lowers Sales Projections

Nintendo Activates TVii Media Entertainment Service for Wii U Gamers

Nintendo activated the Wii U’s Nintendo TVii functionality this week. The service will directly integrate Amazon Instant Video and Hulu Plus, and will upgrade its Netflix and TiVo applications in early 2013. Wii U wants to become not just a gaming device, but a device through which families run all of their entertainment. This includes gaming as well as television and video chatting, explains Steve Moffitt, Nintendo’s executive VP of sales and marketing. Continue reading Nintendo Activates TVii Media Entertainment Service for Wii U Gamers

TIME Lists Top 10 Gadgets of the Year: iPhone 5 Takes Top Spot

  • Although Apple may have to cede the top spot on smartphone sales, its iPhone 5 still sits at No. 1 in terms of overall device and operation system quality, earning the coveted TIME Magazine ‘gadget of the year’ award.
  • TIME’s Harry McCracken calls the iPhone 5 ‘one of the most artfully polished gadgets anyone’s ever built,’ adding that ‘when it comes to melding hardware, software and services so tightly that the seams fade away, Apple still has no peer,'” VentureBeat reports.
  • “Despite 5 million units sold in its opening weekend, and stellar sales results that catapulted iOS back into the mobile operating system lead in November, the iPhone 5 probably can’t catch the Samsung Galaxy S III, which launched in the summer and reached 18 million units by early November,” the article continues.
  • Apple did not, however, gain recognition from TIME for its iPads, even though the new iPad mini earned a warm welcome by many in October.
  • TIME‘s top 10 gadgets are as follows: 1) iPhone 5, 2) Nintendo Wii U, 3) Sony Cyber-shot RX100, 4) Raspberry Pi Model B, 5) Lytro, 6) Apple 15-inch MacBook Pro with Retina Display, 7) Microsoft Surface with Windows RT, 8) Samsung Galaxy Note II, 9) Nest, and 10) Simple.TV.

Nintendo Network ID: Pros and Cons of Wii U Restrictive DRM

  • “The new Nintendo Network ID system that debuted on the Wii U is a sign of progress for a company that has, historically, not shown a lot of savvy in setting up its online systems,” according to Ars Technica.
  • With Wii U, users can connect up to 12 separate Nintendo Network IDs to a single system.
  • “The new Wii U eShop includes many retail games for download on the same day they reach stores, and does away with the ‘Wii Points’ virtual currency that characterized Nintendo’s previous console,” notes the article. “The company has even promised to roll out a cloud save feature sometime next year.”
  • All of this would allow users to access their own games when at a connected friends’ house. However, as the article explains, “it also means a game downloaded to the Wii U in the living room won’t be playable on a second system in the kids’ room, even if the same password-protected Nintendo Network ID was used on both systems.”
  • “It also means that if your system breaks down, you can’t just go buy a new one (or borrow one from a friend) and immediately recover your content using your account. Instead, you have to go through Nintendo’s official repair process, waiting up to two weeks for the system to be returned just to maintain the system-locked license data.”
  • “I understand that Nintendo is worried about piracy, but its not like Microsoft, Sony, Valve, Apple and Google aren’t,” writes Kyle Orland for Ars Technica. “Yet those companies have all found their own ways to balance protection for their online stores with the ability for users to access that content in their own way.”