By
Chris CastanedaAugust 9, 2013
Nintendo reported that it sold only 160,000 units worldwide of its Wii U gaming device during the second quarter of this year, for a total of 3.61 million. By comparison, Microsoft’s Xbox 360, first debuted in 2005, sold 140,000 units in June alone. The video game company reported a loss of $50 million by the end of the second quarter, which follows losses in the two previous fiscal years. Analysts recommend that Nintendo bring its games to other platforms, namely mobile devices. Continue reading Nintendo: Will Mobile Help Offset Disappointing Wii U Sales?
By
Chris CastanedaAugust 8, 2013
The National Music Publishers Association (NMPA) has filed a lawsuit against Fullscreen, a multi-channel network of popular YouTube channels. The association claims that the company is using unlicensed music in its videos. Fullscreen serves more than 10,000 YouTube channels, including channels owned by Nintendo, Pepsi and Lexus. At the same time, the NMPA is forming an agreement in principle with Maker Studios for music licensing. Continue reading YouTube Multi-Channel Network Sued By Music Association
Hollywood studios are reexamining traditional distribution models in an era of piracy enabled by digital technologies. Today’s media savvy consumers have evolving expectations regarding how they discover and share music, video content and games, thanks in part to new cloud-based technologies, streaming media services and sophisticated social tools. Some media companies are even considering the idea that models popular with pirates are worth imitating. Continue reading Shift in Consumer Demand: Should Studios Emulate Pirates?
By
Chris CastanedaJuly 8, 2013
Microsoft’s Xbox 360 is expected to surpass Nintendo Wii’s accumulated lead in U.S. sales by the end of 2013. This projection is based on consistently increasing Xbox 360 sales over the past three years. Although the Wii is the best selling console worldwide, especially in Japan, the previous holiday season was marked by the rise of Xbox 360. Over the last year, the Xbox 360 has outsold the Wii in the U.S. by an average of more than 275,000 units per month. Continue reading Xbox 360 to Surpass Wii in Total U.S. Sales by End of 2013
By
Chris CastanedaJuly 1, 2013
Google plans to extend Android’s reach beyond smartphones and tablets. Android-powered video game consoles and smartwatches will compete with other technology companies, specifically Apple, which is expected to release its own game console and wristwatch according to people familiar with the development. Android is being made ready to run on a variety of CE products, from laptop computers and wearable devices to household appliances. Continue reading Google Bringing Android to Video Game Consoles and More
By
Chris CastanedaJune 28, 2013
Video game “re-stream” is a popular video genre on YouTube where gamers post recorded video of their gameplay, sometimes accompanied by voice-over commentary. One of the most popular channels is Machinima, which is looking to transform itself from a YouTube channel with billions of monthly views to a real media company. It may be the future of television, so long as Machinima, and others like it, can overcome copyright issues and create a sustainable model. Continue reading Machinima Looks to Turn Game Re-Streams into Big Business
By
Chris CastanedaJune 27, 2013
This week, game console startup Ouya and interactive graphics company Nvidia are introducing Android-based gaming systems that can be connected to big screen TVs, and looking to take advantage in the growth of mobile device gaming. Ouya is looking to challenge Microsoft and Sony with its own low cost gaming console. Nvidia has developed Shield, a mobile device with a built-in display, which can also be connected to TVs and computers. Continue reading Ouya and Nvidia Releasing Android-Based Gaming Consoles
By
Rob ScottJune 13, 2013
During this week’s Electronic Entertainment Expo in Los Angeles, Disney Interactive promoted “Disney Infinity,” its upcoming video game environment and merchandise hybrid that incorporates physical toy figurines based on popular characters from the company’s films and television shows. Kids can interact with RF-outfitted action figures, power discs, and play set hexagons that can integrate film locations and theme park attractions. Continue reading E3 2013: Disney Infinity Has Potential as Major Franchise
By
Rob ScottApril 23, 2013
Microsoft’s Xbox 360 was once again the best-selling game console in March, marking its 27th consecutive month topping the sales charts, according to The NPD Group. Microsoft reports that 261,000 Xbox 360s were sold last month in the U.S., while spending on related hardware, software and accessories totaled $402 million. While the Xbox beat Nintendo’s Wii U and Sony’s PlayStation 3, hardware sales were down from the previous year. Continue reading Xbox 360 Tops Sales Charts for 27th Consecutive Month
By
Rob ScottApril 1, 2013
Gaming startup Ouya, which raised more than $8 million last June via Kickstarter, announced it will release its $99 game console to retailers on June 4. The affordable Android-based box could encourage innovation and disrupt the TV gaming market, by allowing developers to create inexpensive games. Wired had a chance to play with the new device at design firm fuseproject, where Yves Behar created the metal cube that houses Ouya. Continue reading Ouya Released to Early Backers, Retail Launch in June
By
emeadowsFebruary 20, 2013
More than 10 years ago, Sony executive Ken Kutaragi predicted that one day videogame consoles would become one with a network that linked players together, thus eliminating the physical console and allowing gaming to require only a display and controller. Now, Sony is preparing to reveal its newest PlayStation, on which gamers will be able to stream games via the Internet — one step closer to Kutaragi’s vision. Continue reading New Sony PlayStation to Allow for Streaming Games Online
By
emeadowsFebruary 1, 2013
The holiday season didn’t go as well as Nintendo had hoped. “Nintendo Co. slashed its sales outlook in the wake of disappointing holiday demand for its new Wii U videogame console, which it had been banking on to rekindle consumer excitement,” reports the Wall Street Journal. Wii U was launched last November and was Nintendo’s first new videogame console in six years. Continue reading Nintendo Struggles with Wii U, Lowers Sales Projections
By
David TobiaDecember 21, 2012
Nintendo activated the Wii U’s Nintendo TVii functionality this week. The service will directly integrate Amazon Instant Video and Hulu Plus, and will upgrade its Netflix and TiVo applications in early 2013. Wii U wants to become not just a gaming device, but a device through which families run all of their entertainment. This includes gaming as well as television and video chatting, explains Steve Moffitt, Nintendo’s executive VP of sales and marketing. Continue reading Nintendo Activates TVii Media Entertainment Service for Wii U Gamers