CES: Hyundai Envisions ‘Unlimited Mobility of Things’ Future

During CES 2022, Hyundai Motor Company presented a compelling vision of the future that blends the metaverse, the Internet and robotics to make time, distance and the distinction between the physical and virtual worlds irrelevant. The company’s media event started with videos of a robotic platform concept that could be built into furniture for dynamically reconfigurable rooms. The platform technology could also carry people in personal mobility pods and power autonomous vehicles. Hyundai describes its vision as the “unlimited mobility of things.” Continue reading CES: Hyundai Envisions ‘Unlimited Mobility of Things’ Future

CES: Fittingbox Demonstrates Unexpectedly Useful AR App

Sometimes you see a product idea that is so obvious you wonder why no one created it sooner. French company Fittingbox has developed an augmented reality app and a 3D model database that lets you try on new frames for eyewear without taking off your old glasses, so you can actually see what you look like as you try them on. Diminished reality is a subset of augmented reality focused on removing, rather than adding, elements of what you see and hear. The Fittingbox app uses the selfie camera on a smartphone to scan the face of the customer. It then recognizes and removes the wearer’s glasses from the 3D modeled image. Continue reading CES: Fittingbox Demonstrates Unexpectedly Useful AR App

Twitter Offers New Auto Generate Caption Feature for Videos

New videos uploaded to Twitter will now have the ability to automatically generate captions and subtitles. This new feature is available on Android, iOS and the web version of the popular social platform. In the mobile app, auto-generated captions will appear when the videos are on mute; meanwhile, users can turn the captions on or off with the CC button in the web version. Further, mobile users can keep the captions in unmuted mode by adjusting the accessibility setting in their smartphones. However, Twitter is not allowing users to correct or change the captions before posting the clips. Continue reading Twitter Offers New Auto Generate Caption Feature for Videos

TikTok Reveals New Content Creation Tools, Tests Live Studio

TikTok is introducing new camera and editing tools, a collaboration with Giphy, and support for 1080p video. The platform is also taking on Twitch and YouTube with TikTok Live Studio. The Windows program is currently in a test phase, allowing creators who download it to their desktop to stream live from the host computer or a connected device such as a smartphone or game console. This could keep TikTok fans in-app for live streaming, eliminating the need for third-party broadcast software like Streamlabs or OBS Studio. Continue reading TikTok Reveals New Content Creation Tools, Tests Live Studio

Intel Says the Metaverse Needs 1,000x More Compute Power

Intel has raised a red flag regarding the metaverse, warning that more processing power is needed to support the vision. “Immersive computing, at scale and accessible by billions of humans in real time” will require a 1,000x increase in computational capability from today’s state of the art, says Intel senior vice president Raja Koduri, general manager of the company’s Accelerated Computing Systems and Graphics Group. Intel remains enthusiastic about the metaverse, however, conceding in the company’s first official statement on the matter it “may be the next major platform in computing after the world wide web and mobile.” Continue reading Intel Says the Metaverse Needs 1,000x More Compute Power

Matter Could Soon Become Smart Tech’s Universal Language

The Amazon-led universal connectivity protocol, Matter, is being marketed as the first universal casting standard to reliably work with Apple, Samsung and Google protocols, among others. Interoperability issues that smart home inhabitants have encountered getting their devices connected are legion. A key aspect of Matter’s promise of platform agnosticism is its specs for streaming video players and TV displays, prompting speculation that Matter TV could replace proprietary casting systems, including Apple’s AirPlay and Google’s Cast. Matter is an independently developed protocol developed by the Connectivity Standards Alliance due to launch in 2022. Continue reading Matter Could Soon Become Smart Tech’s Universal Language

Mobile Apps Trigger $133 Billion in 2021 Consumer Spending

Global consumer in-app spending is predicted to reach $133 billion in 2021, up nearly 20 percent from the prior year, according to market analytics firm Sensor Tower. Mobile games account for 64 percent ($89.6 billion) of the projected spend. While game revenue continues to grow, share of overall spending will by the end of 2021 have declined by 6.7 percent from 2020, due to “the persistent growth of non-game categories such as entertainment, which received a large boost from the ongoing COVID-19 pandemic.” TikTok is 2021’s most-downloaded app, according to the study. Continue reading Mobile Apps Trigger $133 Billion in 2021 Consumer Spending

Samsung Merges Mobile and Consumer Electronics Divisions

Samsung Electronics Co. is streamlining its corporate structure, merging its mobile and consumer electronics units and paring down to two CEOs to simplify its structure and focus on the logic chip business. Promoted to vice chairman and CEO, TV research and development expert Jong-Hee (“JH”) Han will continue to head Visual Display while also leading the merged SET Division, combining mobile and consumer electronics. Kye-Hyun Kyung has also been named CEO, running Device Solutions, a B-to-B components division led by chips. The former head of Samsung Electro-Mechanics brings experience in flash memory and processor design. Continue reading Samsung Merges Mobile and Consumer Electronics Divisions

Apple’s Next Major Product Could Involve Augmented Reality

Next year, Apple is expected to unveil a glasses-like wearable that will be its big follow-up to the iPhone. This headset is expected to offer layers of information, objects and data spread to augment reality. Although Apple has remained mum on its plans for smart glasses, CEO Tim Cook is not shy about referencing AR and its “critically important” role in the company’s future, in September describing himself to a YouTube influencer as “AR fan #1,” and in a separate interview calling augmented reality one of the “very few profound technologies.” Continue reading Apple’s Next Major Product Could Involve Augmented Reality

Samsung Plans to Construct a $17 Billion Chip Plant in Texas

Samsung has announced plans to build a $17 billion chip plant in Taylor, Texas. The news comes on the heels of a government push to jump-start more U.S. semiconductor manufacturing and Senate approval of $52 billion in industry subsidies for new processor factories. The South Korea-based electronics giant already operates a chip fabrication plant in Austin, Texas, opened in 1997 and expanded in 2007. The Taylor facility will create new sourcing for chips, which have become precious amidst a global shortage, although the new factory is not expected to become operational until 2024. Continue reading Samsung Plans to Construct a $17 Billion Chip Plant in Texas

Apple Self Service Repair Shop Is Good News for Consumers

In what’s billed as a major triumph in the “right to repair” movement, Apple says it will begin selling the parts and tools to allow people to make their own iPhone repairs. The movement gained momentum in July when the FTC announced it would step up enforcement against tech firms that made gadget repairs difficult for consumers and small businesses. Microsoft, which along with Apple, Google and Amazon had lobbied against the FTC effort, in October announced it was joining Dell, HP and Motorola in getting a jump on “right to repair” legislation. Continue reading Apple Self Service Repair Shop Is Good News for Consumers

Chinese Committee Is Drafting Plans to Replace Foreign Tech

China is furthering its protectionist goals by accelerating a plan to replace non-native technology with local suppliers. Reports surfaced this week that Beijing’s Information Technology Application Innovation Working Committee (ITAIWC) will be vetting and approving everything from cloud services to semiconductors for sensitive sectors like banking and government data centers, a market projected to be worth $125 billion by 2025. The secretive, government-backed committee formed under Xi Jinping in 2016 will also have a decisive role in setting industry standards and training personnel to operate approved hardware and software. Continue reading Chinese Committee Is Drafting Plans to Replace Foreign Tech

TikTok Tests Whether Users Will Enjoy In-App Mobile Gaming

Game developer Zynga says it will launch the new HTML5-based game “Disco Loco 3D” exclusively on the social app TikTok. The single-player endless-runner game sees players collecting dance moves while avoiding obstacles as they walk down a catwalk, similar to Zynga’s “High Heels.” TikTok says the Zynga pairing aims to test its audience’s general interest for in-app games, and says it’s exploring opportunities with other game companies. Mobile games formatted in HTML5 are an economic way to reach a large audience of global users, including in emerging markets where low-memory devices on 2G and 3G networks are the norm.  Continue reading TikTok Tests Whether Users Will Enjoy In-App Mobile Gaming

Unity to Acquire Tech Division of Peter Jackson’s Weta Digital

Unity has agreed to acquire the technology division of filmmaker Peter Jackson’s Weta Digital for a price reported at $1.625 billion. The San Francisco-based creator of the popular 3D game platform says the Academy Award-winning VFX firm will “continue as a standalone entity” renamed WetaFX, which Unity predicts will become its largest customer in the media and entertainment space, delivering tools Unity says will “unlock the full potential of the metaverse.” Weta and Unity have already been deeply involved over the years, collaborating on a host of tools used for films, games and immersive experiences. Continue reading Unity to Acquire Tech Division of Peter Jackson’s Weta Digital

CTA Forecast: Holiday Tech Spending to Reach $142.5 Billion

Tech sales during the 2021 October through December holiday season will reach $142.5 billion, according to the Consumer Technology Association, which says the projection represents “a very slight 0.5 percent increase from 2020.” A record 191.3 million U.S. adults plan to purchase technology as a holiday gift, the CTA says, adding that its 28th Annual Consumer Technology Holiday Purchase Patterns report “could have important implications” for fourth quarter TV advertising. The study found that 83 percent of U.S. adults “are unaffected by or more likely to purchase tech due to the pandemic.” Continue reading CTA Forecast: Holiday Tech Spending to Reach $142.5 Billion