Microsoft Will Offer Xbox One Without Kinect for $100 Less

Six months after the initial release of its Xbox One, Microsoft plans to offer a new version of the game console for $100 less. Beginning on June 9th, the company will offer a version that does not include the Kinect motion sensor, starting at $399. Microsoft also announced that it will begin offering new features to Xbox One and Xbox 360 owners in June. For example, Hulu and Netflix subscribers will be able to use the apps for free, without the need for an Xbox Live Gold membership. Continue reading Microsoft Will Offer Xbox One Without Kinect for $100 Less

Disney to Acquire Popular YouTube Network Maker Studios

It has been confirmed that Disney is acquiring Maker Studios, a top YouTube multichannel network, for $500 million, with a performance-based earn-out of up to $450 million. The deal is expected to provide Disney with insight into new patterns of discovery and interaction regarding short-form online videos, especially among millennials. Maker Studios was founded in 2009. The network generates more than 5.5 billion monthly video views from its 380 million subscribers. Continue reading Disney to Acquire Popular YouTube Network Maker Studios

Industry Execs Discuss Direction of Games, VR and the Cloud

Trends in electronic gaming, virtual reality and the impact of the cloud were topics addressed during last week’s Digital Entertainment World conference in Los Angeles. During “The State of the Game Industry” panel, Machinima co-founder Allen DeBevoise said that gameboy culture is driving entertainment. Companies including Warner Bros. are exploring games as a service; gaming in the cloud seems inevitable, but faces challenges; and VR tech is supported by most, while consumer adoption remains a hurdle. Continue reading Industry Execs Discuss Direction of Games, VR and the Cloud

Some Question Stealth Marketing Approach for the Xbox One

While the distinction between paid advertising and editorial content online can sometimes seem blurred, it was recently suggested that Microsoft was paying Machinima partners to post videos featuring the Xbox One. Machinima’s UK community manager revealed in a tweet (that is now deleted) that video partners were receiving an additional $3 per thousand views for videos featuring the Xbox One. In a related story, Electronic Arts is said to be taking a similar approach with its Ronku program. Continue reading Some Question Stealth Marketing Approach for the Xbox One

Machinima Moves Closer to Becoming Online Pay TV Service

Machinima is the latest Internet company to attempt to launch an online TV video service. The company is looking to develop and license content, and operate as an over-the-top video subscription service, bypassing traditional pay TV providers. In 2012, Google led a round of investment with $35 million. Machinima is attempting to raise additional funds, and has recently started talks with studios for producing original content. Continue reading Machinima Moves Closer to Becoming Online Pay TV Service

Shift in Consumer Demand: Should Studios Emulate Pirates?

Hollywood studios are reexamining traditional distribution models in an era of piracy enabled by digital technologies. Today’s media savvy consumers have evolving expectations regarding how they discover and share music, video content and games, thanks in part to new cloud-based technologies, streaming media services and sophisticated social tools. Some media companies are even considering the idea that models popular with pirates are worth imitating. Continue reading Shift in Consumer Demand: Should Studios Emulate Pirates?

Machinima Looks to Turn Game Re-Streams into Big Business

Video game “re-stream” is a popular video genre on YouTube where gamers post recorded video of their gameplay, sometimes accompanied by voice-over commentary. One of the most popular channels is Machinima, which is looking to transform itself from a YouTube channel with billions of monthly views to a real media company. It may be the future of television, so long as Machinima, and others like it, can overcome copyright issues and create a sustainable model. Continue reading Machinima Looks to Turn Game Re-Streams into Big Business

Smosh: First YouTube Channel to Hit 10 Million Subscribers

In January, comedy channel Smosh became the top YouTube channel when it surpassed Ray William Johnson. It then became the first channel to hit 8 million subscribers, and then 9 million. Created by Anthony Padilla and Ian Hecox under the Alloy Digital umbrella, Smosh became the first to reach eight-digits yesterday with 10 million subscribers. The rapid growth of the channel reflects the recent explosion in popularity of online video. Continue reading Smosh: First YouTube Channel to Hit 10 Million Subscribers

Machinima App for Xbox Live: Reaching Beyond YouTube

Successful YouTube channel Machinima recently launched an app for Xbox Live. The move is notable for the video entertainment channel, which is already available on iOS and Android apps, since it marks the first significant expansion to a distribution network beyond YouTube. Additionally, it marks the first time that Microsoft has introduced an app in all 41 of its global Xbox Live markets simultaneously. Continue reading Machinima App for Xbox Live: Reaching Beyond YouTube

Ridley Scott Teams with Machinima to Produce Sci-Fi Shorts

Acclaimed film director Ridley Scott has partnered with video entertainment network Machinima to produce 12 short science fiction films. Scott will serve as executive producer, while directors will be tapped from his commercial production company RSA. Martin Scorsese, Sam Mendes, Kathryn Bigelow and Neill Blomkamp are on the list of possible directors. Gaming and streaming site Machinima reaches 262 million unique viewers. Continue reading Ridley Scott Teams with Machinima to Produce Sci-Fi Shorts

Is Machinima Approach to Online Video the Future of TV?

Machinima is one of the largest online video producers. Content on its online channels were viewed more than 20 billion times in 2012. In December alone, Machinima-related properties had 2.6 billion views from 262 million unique viewers. And during the 2012 E3 videogame convention, it earned 14.4 million unique views on just one day; 455 million views during the week. Continue reading Is Machinima Approach to Online Video the Future of TV?