Museums Bridging the Gap Between the Digital and Physical

The Smithsonian Institution has developed an iOS app called “Skin & Bones” that uses 3D animation and augmented reality to help bring fossils to life for children visiting Bone Hall at the National Museum of Natural History. In addition to the 3D animations and related information, the free app offers detailed maps of the museum. Complimentary Wi-Fi is available on-site so visitors can easily download the app. The approach is another example of how organizations are exploring compelling use of immersive technologies. Continue reading Museums Bridging the Gap Between the Digital and Physical

Unused TV Spectrum Provides Broadband for Rural America

Technology leveraging unused TV spectrum is being positioned for commercialization, three years after approval by the FCC. This technology can be used to provide wireless broadband Internet in rural areas in the U.S. and in developing countries. In the U.S., there are at least 40 experimental installations operating, in addition to others in Singapore, Vietnam and African countries. These programs involve Google, Microsoft and local telecom companies. Continue reading Unused TV Spectrum Provides Broadband for Rural America