Intel Selects 2018 Winter Olympics to Showcase 5G Network

Intel will use the upcoming Winter Olympics in PyeongChang, South Korea to showcase new wireless networking technologies and super-fast data transfer speeds based on the pending 5G standard. The new wireless standard is expected to mark a new era for Internet connectivity and disrupt wired services such as cable TV, modems and phone lines. “As mobility evolves beyond the smartphone, 5G is becoming one of the most impactful technology transformations we are likely to see in our lifetimes,” wrote Intel exec Sandra Rivera in a blog post. Continue reading Intel Selects 2018 Winter Olympics to Showcase 5G Network

Fog Computing Unifies Technologies for Smart Cars, Homes

Fog computing is the latest idea on how to get the most out of new technologies and provide solutions for smart cars, cities and homes. It relies on cloud computing infrastructure, but brings the actual processes closer to earth (hence, fog) by using hardware near the edge of the network. Fog computing brings together many cutting edge technologies including virtualization, blockchain, DevOps, 5G, TSN (time-sensitive networking), distributed computing and IT-OT (operations technology) collaboration. Continue reading Fog Computing Unifies Technologies for Smart Cars, Homes

Researchers Focus on Computational Photography Solutions

Google and MIT scientists have collaborated to explore how computational photography, which uses machine learning and specialized algorithms, can be used to retouch photos in real time. The team trained neural networks via 5,000 images created by Adobe and MIT; five different photographers retouched each image, teaching the software the various ways a photo could be improved. Elsewhere, Nvidia and UC Santa Barbara created a computational zoom for photographers that lets them change a photo’s perspective in post production. Continue reading Researchers Focus on Computational Photography Solutions

AMD Pitches Latency-Free Virtual Reality via Super-Fast Wi-Fi

Advanced Micro Devices (AMD) has acquired Nitero, a startup responsible for a 60-gigahertz wireless chip that transmits high-res video without latency. AMD, which bought the company for an undisclosed price, believes that Nitero’s chip will enable it to push sales of more wireless virtual reality headsets. Sales of VR headsets, according to AMD executive Roy Taylor, have been limited due to their need to be tethered to a computer. Nitero was originally a spinoff from a research center sponsored by the Australian government. Continue reading AMD Pitches Latency-Free Virtual Reality via Super-Fast Wi-Fi

Adobe’s AI-Enabled System Could Replace Greenscreen Tech

The traditional bluescreen/greenscreen method of extracting foreground content from the background for film and video production may be on its way out. That’s due to research that Adobe is doing in collaboration with the Beckman Institute for Advanced Science and Technology, to develop a new system that relies on deep convolutional neural networks. A recent paper, “Deep Image Matting,” reports that the new method uses a dataset of 49,300 training images to teach the algorithm how to distinguish and eliminate backgrounds. Continue reading Adobe’s AI-Enabled System Could Replace Greenscreen Tech

Eonite Perception Debuts VR Headset with Inside-Out Tracking

Palo Alto-based startup Eonite Perception has developed its Vantage Head Tracker, next-generation VR headset software that uses “inside-out-tracking” technology to track the user’s position and movements without external sensors or cameras. Founded in 2015 by Youssri Helmy, currently the company’s chief executive, and Stanford University computer vision experts Anna Petrovskaya and Peter Varvak, Eonite’s technology is quite different from current VR headsets. Helmy notes that the startup’s tech mimics how human perception works. Continue reading Eonite Perception Debuts VR Headset with Inside-Out Tracking

HTC Announces Wireless Tracking for Vive, Adds Peripherals

The HTC Vive, a room-scale virtual reality headset, is expanding its feature set to include wireless functionality and peripheral devices. The company has announced that the TPCast adapter will grant the Vive fully wireless capabilities without introducing noticeable latency or degraded image quality. Developed internally and produced by TPCast, the device promises up to two hours of battery life, with the possibility of upgrading to an “XL” battery providing up to five hours. The included transmitter sends an uncompressed signal directly to a receiver mounted on top of the strap that holds the Vive to the user’s head, and the battery pack fits easily in a pocket. The TPCast will ship in Q2 of this year, and will cost $249. Continue reading HTC Announces Wireless Tracking for Vive, Adds Peripherals

Nvidia CEO Announces Cloud-Based GeForce NOW Platform

During his CES keynote, Nvidia CEO Jen-Hsun Huang announced the launch of his company’s GeForce NOW streaming platform for PCs, “basically a GeForce gaming PC on demand,” explained Huang. The cloud-based gaming service will launch in March for $25 dollars per 20 hours of gameplay. The service will provide Mac and PC users who might not have the graphics capabilities to play high-end games an option to virtually play any modern game. The new approach should not rely on game company support the way OnLive worked before its demise. For example, Huang demonstrated the Steam store running on GeForce NOW. Continue reading Nvidia CEO Announces Cloud-Based GeForce NOW Platform

Scalable Graphics to Feature Wireless KwikVR System at CES

At CES 2017, Scalable Graphics, which specializes in GPU-accelerated cloud computing, is set to introduce a wireless PC solution for virtual reality that is compatible with Oculus Rift and HTC Vive headsets. The company’s one-pound KwikVR is a wireless compression and transmission system that cuts the cord between the VR headset and the computer powering it. Wireless VR and other hardware upgrades or peripherals that make VR experiences better are likely to be trends at CES 2017. Continue reading Scalable Graphics to Feature Wireless KwikVR System at CES

HTC Vive Now Wireless with Add-On Upgrade From TPCAST

HTC Vive is now wireless, with an add-on tetherless upgrade from TPCAST, a startup with HTC’s VR accelerator, Vive X. The wireless kit was for sale on Vive’s Chinese website, and quickly sold out; Vive did not reveal how many units were for sale. Priority was given to potential buyers with a valid Vive serial number. Priced at 1,499 RMB (~$220) plus shipping, the wireless add-on will begin to ship in the first quarter of 2017 to those who pre-ordered. Other companies are said to be working on wireless upgrades to Vive. Continue reading HTC Vive Now Wireless with Add-On Upgrade From TPCAST

Alively Places Emphasis on ‘One-to-Few’ Livestreaming Video

The new livestreaming app Alively, available for Apple mobile devices, is aimed at people who want to share live videos with a select group of people. Other livestreaming options include Twitter’s Periscope, Shanghai-based Musical.ly’s Live.ly, and Facebook Live. One of Alively’s founders — Vadim Lavrusik — was the former product manager of Facebook Live. He and co-founders Ray Lee and Vincent Tuscano are betting that many users don’t want to share their videos with their entire social media networks. Continue reading Alively Places Emphasis on ‘One-to-Few’ Livestreaming Video

As 5G Tests Begin, Providers Gear Up for Internet of Things

This summer, Verizon and AT&T will start testing 5G, the fifth-generation mobile network likely to speed up adoption of the Internet of Things, from autonomous vehicles to smart homes and more. Unleashing the Internet of Things — projected to double to 50 billion connected ‘things’ globally by 2020 and 500 billion by 2030 — will also enrich the companies that create these new IoT networks, potentially including Cisco Systems, Nokia, Oyj, Ericsson, Qualcomm and Intel. Bottom line: 5G is the most profound expansion of the Internet ever. Continue reading As 5G Tests Begin, Providers Gear Up for Internet of Things

Doppler Labs Develops In-Ear Audio Tuners for Live Music, AR

Augmented Reality is about to get a boost, not from a new set of glasses, but from ear buds. Doppler Labs, via a Kickstarter campaign that raised more than $600,000, has produced Here, live in-ear audio tuners that let the user tweak live audio from the environment or a music event. Each bud has its own microprocessor, and, importantly, there is no latency. Doppler Labs made Here for audiophiles and live music fans, and plans to provide a pair to every Coachella paid attendee, with pre-set filters for every music act. Continue reading Doppler Labs Develops In-Ear Audio Tuners for Live Music, AR

Changing the Way We Game: Virtual Reality with Oculus Rift

The focal point of the virtual reality renaissance, the Oculus Rift, is edging closer to its consumer release. The company was at the 2014 CES showing off the latest update to its ever-improving 3D head-mounted display with a prototype codenamed Crystal Cove. The new device improves the frame rate and image persistence of its two screens to reduce motion blur. ETC was on-hand to test out the latest VR experience and talk to the company’s young founder, Palmer Luckey. Continue reading Changing the Way We Game: Virtual Reality with Oculus Rift

New Cables Offer Blazing Data Speeds, Near Speed of Light

Researchers are now reporting staggering data speeds, moving at 99.7 percent the speed of light through recently created fiber cables. This is an important move towards creating very low-latency data transmissions. Normally, optic fibers transmit using beams of light, but that doesn’t mean the information actually travels at light speed. In fact, it typically goes about 30 percent slower than that on average. Continue reading New Cables Offer Blazing Data Speeds, Near Speed of Light