Microsoft Previews New Inclusive Tech Lab at Ability Summit

As part of its 12th annual Ability Summit, Microsoft is showcasing its new Inclusive Tech Lab, designed “to be an embassy for people with disabilities,” says the Redmond, Washington-based company, which also unveiled new software features and adaptive accessories to boost inclusion. The Inclusive Tech Lab will showcase Microsoft’s accessible hardware, software and services, and function as an incubator for inclusive design, the company says, calling it a place where “disability communities can ideate and evaluate product design and direction,” working with designers who are prepared to have their assumptions challenged. Continue reading Microsoft Previews New Inclusive Tech Lab at Ability Summit

Google’s Upcoming Pixel 4 to Feature Gesture Technology

Google plans to introduce its next smartphone, the Pixel 4, with new gesture technology. The company, betting that gestures will be the “next big thing” after touchscreens, dubbed the controls “Motion Sense,” and unveiled a video showing controls such as blinking and hand waving. When Pixel 4 is debuted in October, its Motion Sense will turn off alarms, skip songs, and silence phone calls. Gesture technology is expected to be a dramatic change in how we interface not just with phones, but many other electronic devices. Continue reading Google’s Upcoming Pixel 4 to Feature Gesture Technology

Microsoft Builds a Videogame Controller for Disabled Players

Microsoft is readying the debut of its Xbox Adaptive Controller for Xbox One consoles and Windows 10 computers, its first videogame controller for people with disabilities. The controller, slated to go on sale later this year, will cost $100, about $40 more than the standard version. Currently, disabled players often rely on more expensive, customized gear. According to AbleGamers, which advocates for accessibility in the videogame industry, more than 33 million people in North America with a disability play videogames. Continue reading Microsoft Builds a Videogame Controller for Disabled Players

Valve to Launch New PC-Based Console for the Living Room

Valve plans to release the first of its Steam Machines, a hybrid between PC-based and console gaming, to consumers on November 10th. The Linux-based device will be produced by Alienware, and combines the graphical capabilities of a traditional desktop PC with the usability of a home console. Coupled with the Steam Machine will be a new gamepad featuring two haptic touchpads that Valve claims will offer the precision of a mouse and keyboard control scheme. It will launch in three models ranging from $499 to $749. Continue reading Valve to Launch New PC-Based Console for the Living Room

EyeAsteroids from Tobii: Will Eye Control be the New Motion Control?

  • Stockholm-based Tobii Technology is introducing a one-off arcade machine called EyeAsteroids, a game that recognizes eye movement as its control mechanism, dismissing “the idea of using joypads, joysticks or flailing your arms around like a whirligig in order to play games,” reports Pocket-lint.
  • “EyeAsteroids is similar to the classic arcade unit from 1979, but with no physical control mechanism.”
  • The company, known for its eye-tracking communication aids for those with special needs, claims the technology is faster than gesture recognition. According to its website, the company provides related technology for research fields and computer controls in areas including hospitals, diagnostics, vehicle safety, gaming and computer manufacturing.
  • “We believe the addition of eye control to computer games is the most significant evolution point in the gaming industry since the introduction of motion control systems, such as the Nintendo Wii,” said Henrik Eskilsson, Tobii’s CEO. “Gaze interaction is fast and intuitive, adding an entirely new dimension to video game interaction.”
  • The Tobii EyeAsteroids prototype is starting its world tour in New York City today and will be on display at January’s CES in the South Hall.