By
Rob ScottApril 29, 2014
According to David Wood, chairman of the International Telecommunication Union group working to recommend a global blueprint for UHD, high dynamic range (HDR) technology “may well be an important feature of Ultra HDTV in future years, though the jury is still out, and will take some months to reach a verdict.” The group is currently considering HDR as an addition to UHD, and is looking at format proposals from companies including Dolby, Philips, Technicolor and the BBC. Continue reading ITU Group is Testing High Dynamic Range Format Proposals
By
Lisette LeonardApril 10, 2014
Gogo recently announced it will add satellite to its ground-to-air service in the hopes of increasing speeds of its in-flight Internet networks. The satellite connectivity network will give more support for international flights, including Internet access while flying over the open ocean. The new service is called 2Ku, and plans to offer a 70Mbps downlink connection using a new high-gain antenna design. This is expected to make Gogo’s in-flight service excel at twice the performance of its competitors. Continue reading Gogo Plans Satellite In-Flight Internet Service with 70Mbps Link
By
Lisette LeonardApril 2, 2014
Twitter has acquired two TV analytics companies as part of its effort to become a stronger social complement to television viewing. French company Mesagraph and U.K.-based SecondSync will become part of Twitter’s London office. Twitter also announced it will be expanding its partnership with Kantar Media, and is hoping to extend its Twitter TV ratings system into Europe. To compete in the social TV space, Facebook has teamed with TV networks to initiate live updates during broadcasts, a practice popular with Twitter. Continue reading Social TV: Twitter Purchases Two Analytics Firms in Europe
By
Rob ScottMarch 31, 2014
Seoul-based CJ Group, which operates Asia’s largest theater chain, wants to transform the multiplex experience with its new 4DX theater technology. The conglomerate has signed a deal with AEG to introduce “4-D” cinema to U.S. consumers this summer at Regal Cinemas L.A. Live Stadium 14 in downtown Los Angeles. The 4DX tech combines moving and vibrating theater seats with effects such as wind, strobes, fog, rain and scents — all synchronized to the film action taking place on screen. Continue reading CinemaCon: 4DX Theater Technology Coming to Los Angeles
By
Lisette LeonardMarch 26, 2014
Many smartphone owners use file-sharing apps or online storage sites to store their free music downloads and listen on their phones. According to a new study from researcher NPD Group, 21 million people in the United States downloaded at least one unauthorized song in the past year. Apps have made it even easier for people to access music for free, even though most of them provide users with the same free music that would be found through an Internet search. Continue reading Piracy Makes its Way to Smartphones, Industry Fights Back
By
Rob ScottMarch 20, 2014
According to the annual Digital Music Report released this week by IFPI, which represents some 1,300 record companies worldwide, Google-owned YouTube is now the most popular music service in the world. Moreover, the recording industry is generating more revenue via advertising and royalties from fan-made mashups, lip-syncs and tributes on the popular video site than from officially-released music videos. YouTube currently has more than one billion global users. Continue reading Music Companies Make Money from Fan-Made YouTube Videos
By
Rob ScottMarch 13, 2014
During April’s NAB Show in Las Vegas, Japanese broadcaster NHK plans to demonstrate the latest version of its Super Hi-Vision 8K system, including the wireless transmission of 8K content over a single 6 MHz television channel. The broadcaster will also present the results of recent single-channel, over-the-air 8K test broadcasts performed in Japan. NHK has been promoting the move to 8K Ultra HD, which offers 16 times more resolution than current HD. Continue reading NHK to Demo 8K Transmission Over Single TV Channel at NAB
By
Rob ScottFebruary 28, 2014
Japanese game developer GungHo Online recently released its 2013 financials, revealing sales of $1.5 billion, 91 percent of which came from the game “Puzzle & Dragons.” This marks the first mobile game to officially earn over $1 billion. The company noted that $775 million of these sales were generated through Google Play, and $650 million through the Apple App Store. GungHo also announced that the game generated $155 million in January this year. Continue reading Puzzle & Dragons: First Mobile Game to Top $1 Billion in Sales
By
Lisette LeonardFebruary 20, 2014
Sony’s goal was to sell over 5 million PlayStation 4 game consoles by March, but sales had already reached 5.3 million units by February 8. PS4 was first released in November in North America, then Europe, Latin America, parts of Asia, and lastly Japan. PS4 sales have dramatically exceeded analysts’ predictions. Sony is also preparing to release PlayStation Now, an online service that will allow PS3 games to be played on PS4 and the Vita handheld this summer. Continue reading Sony Sells More Than 5 Million PS4 Game Consoles Worldwide
By
Rob ScottFebruary 5, 2014
Japanese telecom giant NTT and video network NicoNico Douga have co-developed a 360-degree broadcast video system designed to replicate live events such as concerts. The “interactive” system is expected to connect to existing head-mounted displays, so that viewers will enjoy some degree of personalized viewing. Through the collaboration, live video content recorded in Tokyo has been developed alongside broadcast tech intended to optimize both the video and audio quality. Continue reading Japanese Companies Developing Technology for VR Broadcasts
By
Cassie PatonFebruary 5, 2014
Since YouTube simplified its model of ad revenue sharing by letting content producers merely click a button to opt in, it’s seen a sharp increase in the numbers of creators and content — and, subsequently, revenue. A growing number of video producers are earning their livings from the site, though many say YouTube’s substantial cut of the advertising profits makes it less lucrative than what their videos are worth and how much time is spent producing them. Continue reading YouTube Content Creators Question Ad Revenue Sharing Value
By
Cassie PatonFebruary 4, 2014
Samsung’s attempts at competing with the likes of Apple and Google using its own mobile operating system have proven challenging to get off the ground. The company’s Linux-based, open source operating system, Tizen, shows promise and most certainly has potential, but with initial investors and partners backing out, Samsung is having a difficult time getting to the point where it can add its software to the devices it already manufactures. Continue reading Samsung Struggles to Jumpstart its Tizen Operating System
By
Cassie PatonJanuary 21, 2014
Satoru Iwata, president of Nintendo, says the company is experiencing its biggest loss in revenue in the last 12 years. The forecasted annual loss of 25 billion yen (or $240 million) was a surprise, and the video game manufacturer is considering a new business model because of the low demand for its Wii U. Nintendo’s previous estimation of profit was closer to 55 billion yen. But the altered forecast for Wii U sales was cut from 9 million to 2.8 million units. Continue reading Nintendo Exec Predicts Significant Loss as Wii Sales Struggle
By
Rob ScottJanuary 10, 2014
While much of the fanfare surrounding Ultra HD at CES this week was related to 4K technology and related products, its sibling 8K (at 16 times the resolution of 1080p) also had a presence. Samsung showcased its first 8K screen, a 98-inch QUHD or Quad Ultra HD, while Sharp demonstrated an 85-inch 8K display, in addition to a prototype combined with Dolby 3D glasses-free technology (that delivered nearly 4K resolution per eye, but with a rather narrow viewing angle). Continue reading Ultra HD TV: Samsung and Sharp Demonstrate 8K Tech at CES
By
Rob ScottJanuary 6, 2014
Steve Koenig, director of industry analysis for the Consumer Electronics Association, presented the organization’s annual “State of the Global CE Industry” press event at CES. Koenig explained that worldwide sales of consumer electronics grew 3 percent last year to a new record of $1.068 trillion, but growth is expected to remain flat or decline by 1 percent in 2014. Sales of smartphones and tablets have tapered off in major markets and Ultra HDTVs are not expected to gain significant traction until at least 2017. Continue reading CEA’s Steve Koenig on the State of the Global CE Industry