HTC Vive Targeting Enterprise Market with New VR Headsets

At ViveCon 2021, HTC debuted two new Vive virtual reality headsets, the HTC Vive Pro 2, which connects to the PC, and the standalone HTC Vive Focus 3. The company, which teamed with Valve to make its first Vive headset in 2015, has seen the VR business explode in numerous markets served by its Vive Pro and Vive Focus, aimed at enterprise markets and debuting in 2018.  The new headsets feature 5K resolution, a 120-degree field of view and RGB sub-pixels. The Vive Pro 2 will go on sale June 4 and Vive Focus 3 on June 27. Continue reading HTC Vive Targeting Enterprise Market with New VR Headsets

Facebook Debuts Oculus Quest 2, Readies New Smartglasses

Facebook released Oculus Quest 2, a customizable VR headset priced at $299 — $100 less than its predecessor. Improved hardware includes a fast-switching LCDs with 1832×1920 resolution per eye and 50 percent more pixels than the first version. Although it doesn’t have the same black levels as the original Quest’s OLED screens, it offers support for an (eventual) 90Hz refresh rate; Quest 2 launches with a 72Hz refresh rate. In partnership with Ray-Ban, Facebook also plans to debut a pair of smartglasses in 2021. Continue reading Facebook Debuts Oculus Quest 2, Readies New Smartglasses

Valve Plans to Introduce its Valve Index VR Headset in May

In May, Valve Corporation will unveil a virtual reality headset, dubbed the Valve Index. In 2016, the company teamed up with HTC to launch the SteamVR headset. Valve, which has a dedicated website for the new VR headset, will only reveal that it features two sensors flanking the front and supports a 135-degree field of view (FOV), which is greater than HTC Vive and Oculus Rift’s 110-degree FOV. Valve doesn’t mention SteamVR Knuckles controllers, which it has promoted via developer outreach since 2016. Continue reading Valve Plans to Introduce its Valve Index VR Headset in May

DreamWorks Developing 360-Degree Rendering for VR Films

DreamWorks Animation is working on new technology that will bring its pre-rendered CGI films to virtual reality headsets like the Oculus Rift and Gear VR. To support headtracking, the company has developed “Super Cinema” technology that pre-renders the entire 360-degree image so that no matter which way a user turns his/her head, the frame is already generated. This technology would allow consumers to have an immersive VR experience even on lower-end hardware. Continue reading DreamWorks Developing 360-Degree Rendering for VR Films