AR Experiences a Breakout Year, More to Come at CES 2017

Until “Pokémon Go” burst onto the scene last summer, augmented reality was developing quietly in the shadow of virtual reality. With the spike of awareness around the success of “Pokémon Go,” we are rapidly redefining and evolving our ideas of what an AR experience can be. The AR landscape includes developers, storytellers, world builders, platforms and SDKs, apps and browsers, glasses and lenses, image recognition, spatial audio and spatial awareness tech, haptic feedback and other sensory input/output tools, agencies, research institutions, and more. We expect AR to be a major topic at next month’s CES 2017. Continue reading AR Experiences a Breakout Year, More to Come at CES 2017

CES: Wearables Sporting New Capabilities in Maturing Market

Eighty-four million wearables were sold in 2015, and experts are predicting the market will grow to 245 million by 2019. That means that, once again, CES 2017 will be the venue to check out the latest commercially available products and the newest technologies that will power wearables of the future. MEMS and sensors are key to wearables’ capabilities and, Karen Lightman, executive director of the MEMS Industry Group, says CES 2017 will showcase some “exciting” new wearables features. Continue reading CES: Wearables Sporting New Capabilities in Maturing Market

Microsoft to Roll Out Full Windows 10 Version for Smartphones

Microsoft will provide a full version of Windows 10, with desktop app support, to ARM chipsets with the expectation that ARM-based laptops will be the first adopters. Microsoft recently demonstrated Windows 10 on a Qualcomm Snapdragon 820 chip, with support for HD video playback, Adobe Photoshop and Microsoft Office. With emulation of x86 desktop apps, the consumer experience is unchanged. Although laptops will likely be the first, some believe it’s a harbinger of Microsoft turning a smartphone into a “real PC.” Continue reading Microsoft to Roll Out Full Windows 10 Version for Smartphones

Fitbit Close to Acquiring Struggling Smartwatch Maker Pebble

According to a report from The Information, fitness band market leader Fitbit is close to finalizing a deal to purchase smartwatch maker (and Kickstarter success story) Pebble. The startup was said to be facing financial challenges and looking to sell. Fitbit is reportedly looking to pick up Pebble’s intellectual property and software, and is expected to shutter the brand and its products over time. While a dollar amount for the deal has not been revealed, some place the purchase price in the $34-40 million range. “Watch maker Citizen was interested in purchasing Pebble for $740 million in 2015,” reports TechCrunch. “This deal failed and before the launch of the Pebble 2 Intel made an offer for $70 million.” Continue reading Fitbit Close to Acquiring Struggling Smartwatch Maker Pebble

Intel Eyes Future Beyond PC Chips, Buys VR Company Voke

Intel is acquiring Santa Clara-based Voke, a small company that develops virtual reality tech. While most VR “software is based on animated scenes,” notes The Wall Street Journal, “Voke developed a system called TrueVR that uses sets of paired cameras and software that help capture live images and simulate the sensation of three-dimensional space for viewers with computer displays or virtual-reality headsets.” Voke helps broadcasters capture and stream live events such as sports and fashion shows to provide users with multiple angles. Earlier this year, Intel announced plans to purchase Replay Technologies and its 3D video tech used for sports broadcasting. Continue reading Intel Eyes Future Beyond PC Chips, Buys VR Company Voke

Intel Develops New Chips for Internet of Things, Automobiles

After cutting 12,000 jobs in April, Intel has focused on the Internet of Things and data centers, which accounted for 40 percent of the company’s revenue last year. Now, Intel has introduced two new Atom processors: the E3900 for connected devices and wearables, and the A3900 for smart auto apps. The new processors are versatile and will serve a variety of industries, with the E3900 as the IoT “workhorse,” featuring “fog computing,” the ability to determine what processes to perform itself and which to send to the data center. Continue reading Intel Develops New Chips for Internet of Things, Automobiles

Qualcomm Agrees to Buy NXP Semiconductors for $39 Billion

Qualcomm, known for its mobile processors and wireless modems, has agreed to purchase NXP Semiconductors for $39 billion. Including debt, the acquisition is valued at $47 billion, representing the largest semiconductor deal to date. The agreement exceeds the Avago Technologies $37 billion deal to buy Broadcom Corp. In terms of pure tech deals, the agreement lands behind only Dell’s $60 billion purchase of EMC. Dutch company NXP, formerly Philips Semiconductors, is a leader in the growing automotive-chip market, and Qualcomm wants to supply its chips for autonomous vehicles. Continue reading Qualcomm Agrees to Buy NXP Semiconductors for $39 Billion

Google Develops Standalone Headset for Augmented Reality

Google is getting closer to creating a headset ideal for augmented reality, according to knowledgeable sources. The company established a team to develop a VR headset that doesn’t require a computer or smartphone, and now is reportedly integrating eye tracking and sensors/algorithms that will map out the real-world space in front of a user. In related news, Google bought eye-tracking company Eyefluence. The headset under development is separate from the company’s recently debuted Daydream VR platform. Continue reading Google Develops Standalone Headset for Augmented Reality

Facebook Adds Its Ethernet Switch to Open Compute Project

Facebook is sharing more technology, announcing that the Open Compute Project (OCP) — formed by the Silicon Valley company — has accepted its contribution of the Wedge 100 top-of-rack Ethernet switch that transmits data at 100 gigabits per second (Gbps). The company has already utilized many such switches in production inside its data centers, and the announcement signals that Facebook is committed to sharing the infrastructure that lets it handle large-scale data-heavy applications at an economic price point. Continue reading Facebook Adds Its Ethernet Switch to Open Compute Project

Samsung Cautious Regarding Plans for All-in-One VR Headset

Samsung president/chief strategy officer Young Sohn clarified that, although the company is actively engaged in smartphone-based VR headsets and standalone products, it’s taking a wait-and-see stance with regard to developing and shipping a dedicated all-in-one device. More specifically, says Sohn, the company is waiting to see where the virtual reality market is going, and if often clunky headsets click with users. Earlier, Sohn had confirmed the company was looking at developing a standalone headset. Continue reading Samsung Cautious Regarding Plans for All-in-One VR Headset

Testing VR and AR as Next Wave of Videoconferencing Tools

Several companies and academic institutions are studying the use of virtual reality as a way to replace the videoconference call. Among those experimenting in the field is the NYU Media Research Lab, which showed a video of researchers using Samsung Gear VR headsets to collaborate in a simulated environment. The Bank of Ireland and U.K. utility National Grid PLC have also tried out early VR software. Skype, the Microsoft company often used for videoconference calls, is working on an augmented reality solution. Continue reading Testing VR and AR as Next Wave of Videoconferencing Tools

Intel Acquires Movidius, Plans Next Wave of RealSense Tech

Intel announced it is acquiring Movidius, the Irish computer vision company that builds processors for drones, robots, VR systems and more. Movidius was an early partner with Google and was responsible for Project Tango’s 3D sensor technology. Intel is planning to move beyond PCs; the Movidius deal is expected to help it expand its artificial intelligence portfolio and build upon its RealSense platform. According to Intel, with Movidius the company “gains low-power, high-performance SoC platforms for accelerating computer vision applications.” Continue reading Intel Acquires Movidius, Plans Next Wave of RealSense Tech

Qualcomm and Goertek Develop High-Resolution VR Headset

Qualcomm has unveiled the Snapdragon VR820, a reference platform for a standalone virtual reality headset, developed with Chinese electronics company Goertek and built on Qualcomm’s Snapdragon 820 mobile processor and SDK. VR820, expected to be available by the end of 2016, offers higher resolution than the Oculus Rift or HTC Vive, although a lower refresh rate. The Snapdragon 820 was also used for the Pico Neo, a $500 Android-based VR device with handheld controller co-developed by the same two companies. Continue reading Qualcomm and Goertek Develop High-Resolution VR Headset

LG Expands Smart Home Strategy with New IoT Partnerships

At IFA 2016 in Berlin, LG is demonstrating smart home technology and its expanding IoT ecosystem with new partnerships and collaborations. In addition to connected smart refrigerators featuring sensors, touchscreens and cameras — as well as a host of new IoT accessories such as light bulbs and motion sensors — LG has announced that its SmartThinQ Hub now includes support for Amazon’s virtual assistant, Alexa. “To chat with Alexa, you’ll have to press a button on the LG hub, whereupon you’ll be able to ask Alexa to amend your schedule, play your favorite song, or check the forecast,” reports Digital Trends. “You’ll also be able to command Alexa via a remote.” Continue reading LG Expands Smart Home Strategy with New IoT Partnerships

Latest Chips from Intel Designed for Playing 4K Video on PCs

Intel just debuted its seventh generation of PC chips, featuring a built-in ability to play and edit Ultra HD and 4K video. The chips reflect the fact that an increasing number of younger consumers use portable computers as their go-to device for viewing video content. Although Netflix, most notably among others, has created 4K video programs, consumers have been limited in their ability to see it in its native resolution. The new chips accommodate both HEVC and VP9 compression and support copyright protection software. Continue reading Latest Chips from Intel Designed for Playing 4K Video on PCs