Amazon Achieves Success in Gaming with MMO ‘New World’

After some false starts, Amazon has released its first hit original video game production, “New World,” and company CEO Andy Jassy is predicting games could become the biggest category in entertainment programming. The new MMORPG, fraught with archers and axe wielders colonizing a fantastical land, scored one of Steam’s biggest launches with more than one million players logging on for launch day last week. The momentum hasn’t slowed down, with more than 277,000 gameplay viewers on Amazon’s live streaming service Twitch and over 700,000 concurrent players on Steam. Continue reading Amazon Achieves Success in Gaming with MMO ‘New World’

ByteDance Building a Gaming Division to Take On Tencent

ByteDance has quickly built up a gaming division to enter a mobile arena currently dominated by Tencent Holdings. The company purchased gaming studios and exclusive rights to title distribution as well as building a team of 1,000 people by hiring and poaching talent. Its first two games will be released this spring to a global market. ByteDance first debuted Toutiao, a Chinese news aggregation app and launched TikTok and its Chinese version Douyin. Via the latter app, ByteDance has access to 400 million daily active users. Continue reading ByteDance Building a Gaming Division to Take On Tencent

Apple Arcade Introduces New Model for Subscription Games

Apple’s video game subscription service Arcade, due to unveil September 19, is based on an established model for casual mobile games — with a twist. Ordinarily, the games are free to download and play, but the companies make money with ads and sales of in-game purchases. Apple is charging $5 per month for those free games, but shedding the ads and digital add-ons. The question is if Apple can change an industry’s typical business model. Microsoft and Google have tried the subscription model, but for higher end games. Continue reading Apple Arcade Introduces New Model for Subscription Games

Game Industry Takes Steps to Address Loot Box Concerns

In a Federal Trade Commission workshop, Nintendo, Microsoft, and Sony, the biggest game console manufacturers, have vowed to self-impose regulations requiring video game developers to disclose the odds for loot boxes. The FTC is looking at loot boxes, a system in which players buy “random” packages of in-game items without knowing the odds of getting items they actually want. The trade group Entertainment Software Association (ESA) plans to add warning labels and other policies related to loot boxes. Continue reading Game Industry Takes Steps to Address Loot Box Concerns