Sony Reveals Design Features of Its PlayStation VR2 Headset

Sony Interactive Entertainment has shared the design of its new virtual reality headset, the PlayStation VR2, and revealed some new design details of the PlayStation VR2 Sense controller. White with black accents, like the PlayStation 5, the PS VR2 headset continues the “orb” look of the PS VR2 Sense controller, whose circular look is intended to reflect the “360-degree view that players feel when they enter the virtual reality world,” according to the company. The VR2 is slimmer and lighter than its predecessor, and adds a lens adjustment dial to optimize the view and new side vents. Continue reading Sony Reveals Design Features of Its PlayStation VR2 Headset

Intel’s 8K HDR Live Streams ‘Way Beyond Proof of Concept’

On the heels of several successful tests that included Tokyo 2020 Olympics telecasts in Brazil and Japan, Intel is moving full steam ahead to bring live, end-to-end 8K HDR streaming to audiences across the globe. The company sees the future of 8K HDR as revolutionizing the worlds of sports, entertainment and gaming by delivering spectacular, immersive events at stadium scale, augmented by 3D, VR, AR and UHD audio. The key to this brave new broadcast world is Intel’s Xeon Scalable processors for local encoding and delivery over-the-top. And of course, the slickest compression algorithms. Continue reading Intel’s 8K HDR Live Streams ‘Way Beyond Proof of Concept’

5G Networks Will Impact the Media & Entertainment Industry

Download a movie in six seconds. Watch more immersive sports broadcasts. Enjoy sophisticated game play with only a few milliseconds of latency. Smart movie theater, smart home, smart car, smart personal devices … all will be connected by the new 5G networks, claim the experts. Qualcomm’s chief legal officer Donald Rosenberg told the World Economic Forum that, “we’re on the verge of a new age of interconnectedness, when the daily lives of people across the planet will be more closely intertwined than ever.” Continue reading 5G Networks Will Impact the Media & Entertainment Industry

Innovators Discuss Immersive Entertainment at LAVA Event

Several AR/VR entrepreneurs — ARwall chief executive Rene Amador, VNTANA chief marketing officer Natascha French, Fulldome.pro chief operating officer Stephen Powers, Flipside chief executive Lesley Klassen, and Talespin chief executive Kyle Jackson — gathered at a LAVA (Los Angeles Venture Association) panel discussion led by Interactive TV Alliance chief executive Allison Dollar. They described their companies’ use cases, defined “immersive entertainment,” and outlined the challenges in growing their businesses. Continue reading Innovators Discuss Immersive Entertainment at LAVA Event

Escape Rooms Feed Appetite for More Immersive Experiences

Millennials are paying as much as $50 per hour to be locked in a room that they can only exit by cooperatively solving puzzles. This kind of immersive entertainment has similarities with games, live theater and virtual reality experiences, and is becoming increasingly popular. Among the most notable examples is Sleep No More, a UK immersive theatrical experience that has been a huge hit since it opened in 2011. Director and live experience entrepreneur Michael Counts is making the most of the trend. Continue reading Escape Rooms Feed Appetite for More Immersive Experiences

HTC Vive Now Wireless with Add-On Upgrade From TPCAST

HTC Vive is now wireless, with an add-on tetherless upgrade from TPCAST, a startup with HTC’s VR accelerator, Vive X. The wireless kit was for sale on Vive’s Chinese website, and quickly sold out; Vive did not reveal how many units were for sale. Priority was given to potential buyers with a valid Vive serial number. Priced at 1,499 RMB (~$220) plus shipping, the wireless add-on will begin to ship in the first quarter of 2017 to those who pre-ordered. Other companies are said to be working on wireless upgrades to Vive. Continue reading HTC Vive Now Wireless with Add-On Upgrade From TPCAST