AR Experiences a Breakout Year, More to Come at CES 2017

Until “Pokémon Go” burst onto the scene last summer, augmented reality was developing quietly in the shadow of virtual reality. With the spike of awareness around the success of “Pokémon Go,” we are rapidly redefining and evolving our ideas of what an AR experience can be. The AR landscape includes developers, storytellers, world builders, platforms and SDKs, apps and browsers, glasses and lenses, image recognition, spatial audio and spatial awareness tech, haptic feedback and other sensory input/output tools, agencies, research institutions, and more. We expect AR to be a major topic at next month’s CES 2017. Continue reading AR Experiences a Breakout Year, More to Come at CES 2017

Microsoft Imagines a Practical Future for Quantum Computers

Microsoft is going full bore into quantum computing, moving from pure research into efforts to build a prototype of what has been primarily an experimental field. If and when they come to fruition, quantum computers could have an impact on drug design, artificial intelligence and even our understanding of physics. For that reason, IBM and Google are also investing in quantum computing, although Microsoft has taken a singular approach, based on so-called braiding particles (also known as anyons). Continue reading Microsoft Imagines a Practical Future for Quantum Computers

Google Develops Standalone Headset for Augmented Reality

Google is getting closer to creating a headset ideal for augmented reality, according to knowledgeable sources. The company established a team to develop a VR headset that doesn’t require a computer or smartphone, and now is reportedly integrating eye tracking and sensors/algorithms that will map out the real-world space in front of a user. In related news, Google bought eye-tracking company Eyefluence. The headset under development is separate from the company’s recently debuted Daydream VR platform. Continue reading Google Develops Standalone Headset for Augmented Reality

Testing VR and AR as Next Wave of Videoconferencing Tools

Several companies and academic institutions are studying the use of virtual reality as a way to replace the videoconference call. Among those experimenting in the field is the NYU Media Research Lab, which showed a video of researchers using Samsung Gear VR headsets to collaborate in a simulated environment. The Bank of Ireland and U.K. utility National Grid PLC have also tried out early VR software. Skype, the Microsoft company often used for videoconference calls, is working on an augmented reality solution. Continue reading Testing VR and AR as Next Wave of Videoconferencing Tools

E3 Predictions for Sony, Microsoft: More Hardware, Games, VR

At E3 2016 next week, Sony will come to the show having sold over 40 million PlayStation 4 consoles, outselling Microsoft’s Xbox One, by two-to-one. The company plans to debut a more powerful console, a virtual reality headset, and numerous first-party games. Microsoft, meanwhile, plans to launch a wide range of new Xbox hardware this year, beginning with, rumors have it, a slimmer, smaller version of the current Xbox One. In addition to new consoles, Microsoft will show off HoloLens and debut new games. Continue reading E3 Predictions for Sony, Microsoft: More Hardware, Games, VR

Microsoft Pushes Windows 10 as Only ‘Mixed Reality’ Platform

Microsoft is positioning itself as providing, with Windows 10, the only platform for “mixed reality,” which the company describes as “providing devices with the ability to perceive the world, breaking down the barriers between virtual and physical reality.” In a three-minute video, Microsoft shows how it believes various types of augmented reality will be able to interact, using HoloLens headsets, VR helmets and other devices. Microsoft invites its partners to build on the Windows Holographic platform. Continue reading Microsoft Pushes Windows 10 as Only ‘Mixed Reality’ Platform

Microsoft is Scaling Back its Consumer Smartphone Business

Two years ago, Nokia announced that it had sold its mobile phone and smartphone businesses to Microsoft in a $7.2 billion deal. Since then, Microsoft CEO Satya Nadella shifted the company’s focus to bringing software and services to Android and iOS mobile systems rather than convincing consumers to use Windows. Last week, Microsoft announced it was selling its low-end feature phone business, and yesterday added it would further scale back consumer phone efforts and cut another 1,850 jobs. The company explained it would also take a $950 million charge as part of the move. Continue reading Microsoft is Scaling Back its Consumer Smartphone Business

Google Develops Tango and 3D Mapping for VR, Advertising

Google’s Project Tango, which will be showcased at the company’s I/O developer conference May 18 to 20, consists of cameras, depth sensors and software in Android devices to gather images and depth information to recreate a space in 3D. Sources say that the company plans to put more resources into expanding the technology and using it for virtual reality applications. The ultimate goal is to become a ubiquitous source for the world’s buildings, similar to Google Maps, which is used by one billion people a day. Continue reading Google Develops Tango and 3D Mapping for VR, Advertising

Microsoft Demos Live 3D Holoportation System via HoloLens

Microsoft researchers from the U.K. created a holoportation system, which projects a live 3D hologram of a person into another room, anywhere in the world, where it can interact in real-time with whoever is present. The researchers, who focus on 3D sensors and machine learning, spent two-and-a-half years with the HoloLens team in Washington state to develop holoportation. The system requires a lot of horsepower and high-quality 3D capture cameras, as well as a HoloLens (or other VR/AR headset) on the receiving end. Continue reading Microsoft Demos Live 3D Holoportation System via HoloLens

Microsoft Pushes Windows 10, Promotes Bots to Replace Apps

Microsoft is on track to reach the goal it set when it first introduced Windows 10 last July: to reach one billion devices within two or three years. Less than a year later, Windows 10, the latest version of its operating system, is running on 270 million active devices, adopted faster than even Windows 7, its previous high point. Microsoft chief executive Satya Nadella is pinning future hopes on artificial intelligence and “bots” to create new ways to interact with computers, and replace apps as the dominant paradigm. Continue reading Microsoft Pushes Windows 10, Promotes Bots to Replace Apps

Augmented Reality and Artificial Intelligence Shaping the Future

Although up until now, augmented reality has had an inauspicious debut — think Google Glass — it’s poised to transform how we interact with computers in the next two decades. AR now has technical limitations including a narrow field of view, less-than-ideal resolution and latency issues. Furthermore, the only way to interact with AR is via bulky glasses or helmets. But many experts believe that we are in the midst of a speedy evolution to the point where AR will enable us to project a virtual screen on every surface. Continue reading Augmented Reality and Artificial Intelligence Shaping the Future

Snapchat Working on AR, Gamer Developers Turn to VR Titles

Snapchat has been making hires and acquisitions in augmented reality that may signal development of smart glasses. The company has brought in key people from Microsoft HoloLens, PTC’s (formerly Qualcomm’s) Vuforia and Eyefluence, an eye-tracking technology company. Snapchat’s interest in AR dates back to March 2014, when it quietly acquired Vergence Labs, maker of glasses with an embedded camera, for $15 million. At the time, the acquisition seemed out-of-place but now appears to be part of a larger AR strategy. Continue reading Snapchat Working on AR, Gamer Developers Turn to VR Titles

Apple Steps Up Its VR Efforts with Acquisition of Flyby Media

While Facebook, Google and Microsoft have already invested significant resources in developing virtual reality and augmented reality, Apple is just getting started. The tech giant acquired an augmented reality startup called Flyby Media, which develops technology for image-recognition on smartphones. Flyby Media previously worked with Google on “Project Tango.” Apple also hired Doug Bowman, an expert in human-computer interaction and immersion in virtual environments. Continue reading Apple Steps Up Its VR Efforts with Acquisition of Flyby Media

Battery Life, Other Details Leaked About Microsoft’s HoloLens

Microsoft’s augmented reality headset, HoloLens, has come a bit more into focus, thanks to Microsoft technical evangelist Bruce Harris. Specifically, Harris revealed that the device will provide five to five-and-a-half hours of battery life when working on Word documents or email, and about two-and-a-half hours when used for computational work involving complex renderings. Harris also said that the AR device has “no option for a wired connection” and was “built to dissipate heat.” Continue reading Battery Life, Other Details Leaked About Microsoft’s HoloLens

CES: Augmented Reality Getting Ready in the Green Room

While companies prepare to release virtual reality experiences into the consumer market, an increasing flow of money and effort is going toward developing and buying augmented reality (AR) technology and ideas. Augmented reality is any situation where your personal experience with the world around you is enhanced, supplemented, or added to via personally worn technology. The AR space is getting busy and increasingly crowded as companies position themselves to secure a piece of a new media ecosystem that is projected to yield $120B in revenue by 2020. Continue reading CES: Augmented Reality Getting Ready in the Green Room

Page 3 of 41234