Journalist and ETCentric community member Adrian Pennington published a story last week regarding the need for global UHD standards, which included comments by Pixel Power CTO Nick Wright. “The staggered introduction of Ultra HD 4K production, distribution and display equipment risks fragmenting the market, adding unnecessary cost and yet again ending any chance of fielding a single, worldwide television standard,” writes Adrian. “The issue is causing concern among many manufacturers.” Continue reading CE Manufacturers Concerned Over Lack of Global 4K Standards
By
Paula ParisiJanuary 8, 2014
Qualcomm is upping the ante in the automotive space with Snapdragon Automotive Solutions in the QNX CAR Platform for Infotainment, which supports high-performance video and graphics capabilities for connected infotainment systems. The solutions are designed for a more interactive in-car experience, and allow things such as streaming movies and music directly to the vehicle with multiple tasks executed in different locations within the car. Continue reading Qualcomm: Pursuing Next-Gen Connected Car with Snapdragon
By
Rob ScottDecember 24, 2013
Motorola Mobility has announced that animation veteran Glen Keane will work on the third installment of Motorola’s “Spotlight Stories” series, which features short, interactive projects designed specifically for smartphones. The longtime Disney animator’s credits include “Aladdin,” “The Little Mermaid,” “Pocahontas,” “Tarzan” and the Oscar-winning short “Paperman,” among others. The Motorola projects are being made available via the built-in Spotlight app on Moto X phones. Continue reading Motorola Plans Interactive Short Film with Disney Animator
By
Cassie PatonDecember 6, 2013
The Tangible Media Group at MIT is developing technology that makes it possible to reach into your computer screen, pull something out, and manipulate it. The group’s new device, inFORM, is described as a “Dynamic Shape Display” that can “render 3D content physically, so users can interact with digital information in a tangible way.” The team believes the tech will be useful for creating maps and architectural prototypes, and simplifying collaboration across distances. Continue reading Tangible Media Group Aiming to Interact with the Digital World
By
Rob ScottNovember 26, 2013
We recently reported that Sony’s PlayStation 4 sold more than one million units in its first 24 hours of availability. Now, Microsoft has made the same claim with the launch of its Xbox One console on November 22. While the sales figures set a new record for Microsoft, easily defeating first day sales of its Xbox 360, the Xbox One launched in 11 more countries than the PS4. Both companies are expected to sell 3 million units by the end of the year. Continue reading Microsoft Sells One Million Xbox One Consoles on First Day
By
Cassie PatonNovember 12, 2013
Sony and Microsoft are launching redesigned game consoles with greater computing power this month with systems that will bring more detailed, vivid, and realistic-looking graphics. These are the first big changes for both companies’ designs since the mid-2000s, and many developers already have plans to create games that work on both company’s consoles. Sony and Microsoft say they’ll have 23 games available when the consoles launch, some of which will be exclusive to just their systems. Continue reading Sony and Microsoft Gear Up for High-Powered Game Consoles
By
Cassie PatonNovember 1, 2013
Owners of the Google-powered Moto X phone had an unexpected cinematic experience waiting for them on the home screen earlier this week when a red sombrero icon appeared. Motorola teamed up with Pixar to create an animated narrative for the mobile device that flaunts the company’s newest platform with high-level technology. And the intention is to not only redefine what it means to create a narrative, but how and where users experience it. Continue reading Moto X Owners Treated to a Pixar Experience on Their Phones
By
Rob ScottOctober 23, 2013
In addition to the new iPads unveiled yesterday, Apple made several announcements regarding its hardware and software products. The new MacBook Pro and MacBook Air laptops will go on sale immediately, while the $2,999 Mac Pro desktop will ship before the end of the year. Apple’s iWork and iLife suites of office and creative software are now free with every hardware purchase. Another surprise is the company’s decision to offer its Mac operating system, OS X Mavericks, as a free download. Continue reading Apple Takes New Direction by Offering Free Operating System
By
Rob ScottSeptember 25, 2013
Kindle plans to unveil two new versions of its Kindle Fire tablet today, featuring a faster processor and graphics, improved screen quality and a lighter, slimmer design. The Kindle Fire HDX, available with 7-inch or 8.9-inch screens, will undercut the price of competitors including Apple’s popular iPad and, not surprisingly, focus on sales of services such as digital music and e-books. “We want to make money when people use our devices, not when they buy our devices,” said Amazon CEO Jeff Bezos. Continue reading Amazon Pushes its Digital Services with New Kindle Fire HDX
By
Rob ScottSeptember 25, 2013
Microsoft introduced two new tablets during a launch event on Monday. The Surface 2, starting at $499, is the company’s follow-up to the Surface RT. It features a higher-resoution 1080p ClearType display and Tegra 4 chip. Microsoft is making a play for the content creation market with its $899-$1799 Surface Pro 2, presenting it as a full-fledged mobile workstation. During the demo, Surface GM Panos Panay teamed it with a RED Dragon Carbon Fiber camera to showcase 6K video capabilities. Continue reading Microsoft Targets Content Creation Market with Surface Pro 2
By
Valerie SavranSeptember 20, 2013
Microsoft is expanding its TV programming in order to market the Xbox One as a portal for games, music and video content. Microsoft hopes its new console will merge television viewing and video game playing. Additionally, the company is producing a live action “Halo” show that will involve director Steven Spielberg and a concept development team in the Los Angeles area. This show is just one of many ideas currently being developed by Microsoft. Continue reading Microsoft Expands TV Efforts, Sees Xbox One as Media Portal
By
Chris CastanedaSeptember 13, 2013
Donald Mustard, co-founder and creative director of Chair, developed “Infinity Blade 3,” tried it on the iPhone 5s, and was impressed by how it played. While gaming on Apple’s new iPhone, Mustard discovered much more than he expected. The game had more color, improved resolution and better graphics. A new game-friendly smartphone may generate interest from children and teens who are gaming more on mobile devices, and at younger ages. Continue reading Will the iPhone 5s Lead To a Sea Change for Mobile Gaming?
By
Rob ScottJuly 26, 2013
Nvidia offered a sneak peek at its next-generation mobile processor, Project Logan, during the SIGRRAPH Conference in Anaheim this week. Logan is based on Nvidia’s advanced Kepler graphics architecture used for desktop and laptop chips. Nvidia plans to launch Logan next year, and combine its mobile phone and desktop 3D graphics architectures. This will enable new mobile applications such as augmented reality, computer vision and speech recognition. Continue reading SIGGRAPH: Nvidia Demonstrates Next-Gen Mobile Processor
By
Rob ScottJune 27, 2013
Earlier this month, we reported that ESPN is planning to shut down its ESPN 3D channel at year’s end. “Due to limited viewer adoption of 3D services to the home, ESPN is discontinuing ESPN 3D,” explained the company in a statement. While ESPN’s top tech exec Chuck Pagano is not yet convinced that 4K TV will take off either, the sports broadcaster is setting up a technical framework for Ultra HD to prepare for its eventuality. Continue reading ESPN Chief Technology Exec Cautious About Future of 4K TV
By
emeadowsMarch 12, 2013
Tony DeRose, Pixar’s senior scientist, gave a lecture on “Math in the Movies” at New York’s Museum of Mathematics. His job consists of translating principles of arithmetic, geometry and algebra into computer software that can render objects or power physics engines. He gave the talk in part to explain why aspiring animators and game designers need to have a solid base in mathematics. Continue reading Pixar Scientist Discusses Importance of Math in Animation