By Debra Kaufman
November 6, 2017
In 2012, University of Toronto professor Geoffrey Hinton and two grad students showed off artificial neural networks, a technology that empowered machines to understand images. Google hired Hinton and his grad students six months later; Hinton now splits his time between Google and the university. Although neural networks now underlie speech transcription and many other tasks, Hinton isn’t enthused over the technology he helped launch. Instead, he’s now bullish on an “old” idea that could help reshape artificial intelligence. Continue reading Google’s Geoff Hinton Tests Capsule Networks as AI Solution
By Meghan Coyle
January 21, 2016
The building-block game “Minecraft” may make its way into classrooms next fall. Microsoft is planning to launch a classroom version of the game, which will allow teachers to create custom challenges and track students’ progress on their building projects. This new version of “Minecraft” would be based on “MinecraftEdu,” a spinoff of the original game that was sold to Microsoft last year. Microsoft plans to charge $5 per student annually for the classroom version of the game. Continue reading Microsoft Developing a Classroom Edition of ‘Minecraft’ Game
February 20, 2013
Great design and attractive products please the human brain, according to brain scan studies revealing that the mere sight of an attractive product can trigger the part of the motor cerebellum that governs hand movement. That means human beings instinctively reach towards attractive things, even if they don’t fully understand why while they’re doing it. Continue reading How Design Affects the Brain: What is Attractive and Why?