Figure Unveils Humanoid Robot, Draws Notable Investments

Robotics firm Figure AI is getting a lot of attention for its humanoid robot, Figure 01, which the company unveiled along with news that it has raised $675 million, for a $2.6 billion valuation, from investors including OpenAI, Nvidia, Microsoft and Amazon founder Jeff Bezos. Pronounced “Figure One,” the general purpose robot looks and moves like a human, and can perform mundane tasks like serving food as well as undesirable jobs like picking up trash. It “sees” using “onboard cameras that feed into a large vision-language model (VLM) trained by OpenAI,” according to Figure co-founder and CEO Brett Adcock. Continue reading Figure Unveils Humanoid Robot, Draws Notable Investments

Board Game Sales Increase Despite Electronic Game Success

While most people may assume that the success of electronic gaming has negatively impacted the traditional board game industry, the result has actually been the opposite. Technology has brought new tools that can create tabletop games with 3D figures and other tangible advances. In the past few years, sales of tabletop games have dramatically increased. Dan Shapiro, who has worked at Microsoft and sold a company to Google, recently created a board game for children and found crowdfunding to be beneficial. Continue reading Board Game Sales Increase Despite Electronic Game Success

Pew Research: Tablets and E-Readers See Significant Increase

According to new figures released by the Pew Internet & American Life Project, the number of Americans 16 and older who now own a tablet or e-book reader currently stands at 43 percent. The number of tablet owners has grown to 35 percent, while the share of e-reader devices has grown to 24 percent. Pew Research notes that device owners tend to live in upper-income households and have relatively high levels of education. The numbers also indicate that women are more likely to own e-readers. Continue reading Pew Research: Tablets and E-Readers See Significant Increase