Rohinni Develops Printable Lighting with Ultrathin Lightpaper

Idaho-based Rohinni is aiming to reinvent ultrathin LED lighting with its Lightpaper technology, which essentially prints lighting and applies it to almost any surface. Lightpaper mixes ink and tiny LEDs and then prints them on a conductive layer, which is positioned between two other layers and sealed. When current runs through the tiny diodes (about the size of a blood cell), they light up. Rohinni envisions the tech being used for everything from illuminated logos on CE devices to vehicle headlights. Continue reading Rohinni Develops Printable Lighting with Ultrathin Lightpaper

Bendable Displays Are Closer Than Ever to Hitting the Market

Samsung was one of the first companies to tempt consumers with the prototype of a bendable display at CES, but so far, Samsung and others have faced manufacturing challenges in bringing these displays to market. However, a California-based startup, Kateeva, has developed a new manufacturing process that it claims will save time, cut costs, and make bendable screens more durable. Another company, Canatu, has also developed technology to make bendable touch screens. Continue reading Bendable Displays Are Closer Than Ever to Hitting the Market

Longer-Lasting Solid-State Batteries May Power New Wearables

Solid-state batteries, which have been used for wireless sensors but are typically considered too expensive for most devices, can now be manufactured much cheaper, according to Applied Materials. The company, which supplies equipment for semiconductor and display industries, says that these longer lasting batteries can be used in anything from smartwatches to electric cars. The company plans its first commercial use of the batteries in wearable devices, where size is a limitation.  Continue reading Longer-Lasting Solid-State Batteries May Power New Wearables

SIGGRAPH 2014: Panel Discusses VR Content, Tech Hurdles

During a Sunday session at the SIGGRAPH computer graphics conference, panelists discussed virtual reality, its technical hurdles, and the need for compelling content. Palmer Luckey, co-founder of Oculus VR, described the adoption of augmented and virtual reality as inevitable, but suggested we’re not quite there yet. While innovation will likely be led by hardware from multiple manufacturers, he also believes that content and software will drive the industry in the long term. Continue reading SIGGRAPH 2014: Panel Discusses VR Content, Tech Hurdles

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