SMPTE: ETC Producing Team Will Discuss Virtual Production

SMPTE Hollywood will offer a glimpse into moviemaking in a post-COVID world this evening when it hosts the producing team behind the live-action, sci-fi short “Ripple Effect.” The virtual meeting is scheduled for April 22nd at 6:00 PM PDT on Zoom. Producers Erik Weaver, Greg Ciaccio and Kathryn Brillhart will discuss virtual production, remote workflow and on-set safety for post-COVID production. “Ripple Effect” is ETC@USC’s latest R&D short film; its goal was to test virtual and remote production techniques and tools in this era of social distancing. Registration for tonight’s event is available online. SMPTE Hollywood meetings are free and open to all, even non-members. Continue reading SMPTE: ETC Producing Team Will Discuss Virtual Production

Netflix Battles New Rivals, Cracks Down on Password Sharing

Netflix, with 207.6 million global subscribers, still dominates streaming video. But the growing number of rivals, including Disney+, HBO Max, Paramount+, Apple TV+, Amazon Prime Video and Hulu, is beginning to chip away at its position. Netflix reported four million new subscribers in Q1 2021, below the six million it predicted; it expects only one million new customers in the current quarter. It is also cracking down on password-sharing, but co-chief executive Reed Hastings said the process won’t be aggressive. Continue reading Netflix Battles New Rivals, Cracks Down on Password Sharing

Deloitte Report: Gen Z Entertainment Choice is Video Games

Deloitte’s 2021 Digital Media Trends survey revealed the entertainment tastes of Generation Z, those aged 14 to 24 years old. About 26 percent named video games as their No. 1 entertainment activity, and 87 percent in the age bracket said they play video games daily or weekly. Second most popular entertainment activity is music, at 14 percent, following by surfing the Internet (12 percent) and social media (11 percent). In fifth place, 10 percent of Gen Z said watching TV or movies was their favorite entertainment. Continue reading Deloitte Report: Gen Z Entertainment Choice is Video Games

C-Suite Trends: Spending on Defensive AI, IT to Rise in 2021

MIT Technology Review Insights and cybersecurity firm Darktrace published a survey of 300+ worldwide C-level executives, directors and managers that reveals 96 percent are adopting “defensive AI” against AI-driven attacks. Of this cohort, 55 percent said traditional security solutions aren’t able to anticipate such AI-driven attacks. Defensive AI is comprised of self-learning algorithms that recognize normal user, device and system patterns and can spot anomalies. Gartner reported that global spending on IT will reach $4.1 trillion this year. Continue reading C-Suite Trends: Spending on Defensive AI, IT to Rise in 2021

ArcLight Cinemas, Pacific Theatres to Shut Down Operations

To the dismay of cinephiles, ArcLight Cinemas and Pacific Theatres are permanently shuttered, a victim of the COVID-19 pandemic. Among the company’s holdings is the historic Cinerama Dome on Sunset Boulevard in Hollywood. An IndieWire report stated that Pacific Theatres still owes $181,900 for its March 2021 rent on the Culver City ArcLight location, which could rise to $2.2 million for a full year. Parent company Decurion Corporation controlled 300+ screens in California, including 18 at the Americana at Brand mall in Glendale and 14 at The Grove in Los Angeles. Continue reading ArcLight Cinemas, Pacific Theatres to Shut Down Operations

The Biden Plan to Deliver Broadband Internet to U.S. Homes

President Biden’s $2 trillion infrastructure plan includes $100 billion to bring high-speed broadcast Internet to every home in the United States. The need for broadband became especially acute during the COVID-19 pandemic in which working, learning and shopping became largely remote. Although the digital divide was first identified during the Clinton administration, multiple government efforts to bridge it thus far have been unsuccessful. Biden also vowed to drive down prices for Internet to make it affordable for everyone. Continue reading The Biden Plan to Deliver Broadband Internet to U.S. Homes

Forecast: Global E-Commerce to Reach $1.4 Trillion by 2025

Euromonitor International conducted a study in October on the rise of e-commerce during the COVID-19 pandemic and found that 74 percent of worldwide retail and consumer brand experts believe the trend will become permanent. The study projected that between 2020 and 2025 half of the absolute value growth for the global retail sector will be digital, equating to $1.4 trillion. Of that, the United States and China will be responsible for 55 percent of the value growth. Latin America also experienced significant e-commerce growth in 2020. Continue reading Forecast: Global E-Commerce to Reach $1.4 Trillion by 2025

Congress Grills Big Tech Executives on Accountability Issues

Prior to a House hearing on social media’s role in extremism and disinformation, Facebook chief executive Mark Zuckerberg submitted written testimony on Section 230, suggesting that “platforms should be required to demonstrate that they have systems in place for identifying unlawful content and removing it.” Section 230 of the 1996 Communications Decency Act holds that platforms are not liable for content posted by their users. In a bipartisan effort, lawmakers are pushing for change. “Our nation is drowning in disinformation driven by social media,” suggested Rep. Mike Doyle (D-Pennsylvania). “We will legislate to stop this.” Continue reading Congress Grills Big Tech Executives on Accountability Issues

Amazon Faces Pressure from Workers to Improve Conditions

As Amazon warehouse workers in Alabama prepare to vote this month on whether to unionize, the Big Tech company is getting pressure from its staff worldwide to improve working conditions. President Joe Biden and Senator Bernie Sanders have expressed support for unionizing the Alabama warehouse and workers have already cast “thousands of votes.” Meanwhile, Amazon deleted hundreds of thousands of warehouse workers’ profiles from the internal online staff directory, which has some charging the company with union busting. Continue reading Amazon Faces Pressure from Workers to Improve Conditions

More Brands Consider TV/Film Sponsorship in COVID-19 Era

One lesser-known story of COVID-19’s impact on the entertainment industry is how brands have turned to filmmaking. “The Day Sports Stood Still,” a documentary about the NBA shutdown, started as an idea that NBA player Chris Paul brought to producer Brian Grazer and his Imagine Entertainment. The documentary, which debuted on HBO and HBO Max, also drew in Nike’s production entity Waffle Iron Entertainment. “The best partnership you can have is a marriage where the themes between the company and the story are aligned,” said Grazer. Continue reading More Brands Consider TV/Film Sponsorship in COVID-19 Era

GameStop’s Changes Include Its Digital Transformation Push

GameStop shares dropped during the last quarter after skyrocketing during an earlier trading frenzy but its e-commerce sales rose 175 percent, representing more than a third of its sales in the period. The Texas-based company is pushing its transformation from brick-and-mortar to digital, naming a new operating chief, former Amazon exec Jenna Owens, and promising additional new hires. In addition to less foot traffic due to COVID-19, GameStop is also impacted by the trend towards game subscription services and free-to-play games. Continue reading GameStop’s Changes Include Its Digital Transformation Push

ETC White Paper Details Best Practices for Virtual Production

The Entertainment Technology Center@USC produced a live-action short, “Ripple Effect” to test new technologies and workflows, including the cloud, virtual production, and remote editing and visual effects. The project also introduced and evaluated a variety of tools and procedures that meet or exceed industry standards for a safe set during the COVID-19 pandemic. Executive producer Erik Weaver, the team at ETC, and tech partners have published a white paper that outlines recommendations for virtual production and critical lessons learned during the making of “Ripple Effect.” Continue reading ETC White Paper Details Best Practices for Virtual Production

Coalition of Privacy, Consumer Groups Attacks Targeted Ads

A coalition of 30+ privacy, consumer and anti-monopoly groups launched this week with one purpose in mind: to stop targeted and behavioral advertising, a practice the coalition describes as “surveillance advertising.” In a letter, the coalition said that, “social media giants are eroding our consensus reality and threatening public safety in service of a toxic, extractive business model.” Further, it said, Big Tech acts “to stoke discrimination, division, and delusion.” Facebook and Google are the dominant digital advertising behemoths. Continue reading Coalition of Privacy, Consumer Groups Attacks Targeted Ads

HPA Tech Retreat: Cloud-Enabled Virtual Production – Part 2

In a conversation on cloud-enabled virtual production during the HPA Tech Retreat, Jack Wenzinger of Amazon Web Services’ Global M&E Partners vertical asked how those interested in virtual production can retool existing skills. ETC@USC senior consultant Erik Weaver stated that participating in Epic Games’ Unreal Fellowship program was “an eye-opening experience.” “Understanding what a blueprint is and how to put things in a timeline gave me a fundamental understanding,” he said. “I highly recommend watching all the videos you can on Unreal and start walking through the tutorials.” Continue reading HPA Tech Retreat: Cloud-Enabled Virtual Production – Part 2

Facebook’s Red Team X Finds Bugs in Third Party Products

Facebook’s Red Team is tasked with spotting vulnerabilities on the platform before hackers do. Many tech companies have similar red teams but, at Facebook, Red Team manage Nat Hirsch and his colleague Vlad Ionescu saw an opportunity to do more after COVID-19 hit. Established last spring and headed by Ionescu, Facebook’s Red Team X both works independently with its internal, original Red Team and looks into weaknesses of third-party products that represent a potential threat to its own platform. Continue reading Facebook’s Red Team X Finds Bugs in Third Party Products