HTC Vive Pro 2: 5K 120Hz VR for Enterprise, Serious Gamers

The recently launched HTC Vive Pro 2 VR headset offers a sharp 5K 120Hz desktop virtual reality experience. Priced at $1,399 for the entire package — and $799 for the headset alone (for those who invested previously in the Vive Pro or Valve Index) — the Vive Pro 2 retains the same design as the 2018 model and relies on older controllers but offers a wide range of attractive features for gamers. The 2,448 x 2,448 pixels per eye is a dramatic improvement over the previous Pro’s 1,440 x 1,600 pixels, which also offered a slower 90Hz refresh rate. Its LCDs also have RGB sub-pixels for increased sharpness. Continue reading HTC Vive Pro 2: 5K 120Hz VR for Enterprise, Serious Gamers

HTC Debuts Modular Virtual Reality & Mixed Reality Headsets

After introducing the PC-driven Vive Cosmos virtual reality headset last year, HTC just debuted four new VR headsets: the Cosmos, Cosmos Play, Cosmos Elite and Cosmos XR. The headsets are similar to the original Vive Cosmos in terms of technology and modular design, the latter aimed at encouraging widespread distribution. According to HTC, Cosmos Play is the entry level headset, a basic model that will be the least expensive, and the Vive Cosmos will be HTC’s latest flagship product, a successor for the original Vive. Continue reading HTC Debuts Modular Virtual Reality & Mixed Reality Headsets

Nintendo Reveals $199 Switch Lite With Built-In Controllers

Nintendo just unveiled the Switch Lite, designed as a handheld version, priced at $199 and due out September 20. The new unit, which will cost $100 less than the original, won’t be able to connect to the TV and its Joy-Con controllers are built-in. According to Nintendo of America president Doug Bowser, the two systems “complement each other and co-exist in the marketplace.” The new unit is also much lighter and, with built-in controllers, feels more robust. A d-pad replaces the original directional buttons. Continue reading Nintendo Reveals $199 Switch Lite With Built-In Controllers

Valve Plans to Introduce its Valve Index VR Headset in May

In May, Valve Corporation will unveil a virtual reality headset, dubbed the Valve Index. In 2016, the company teamed up with HTC to launch the SteamVR headset. Valve, which has a dedicated website for the new VR headset, will only reveal that it features two sensors flanking the front and supports a 135-degree field of view (FOV), which is greater than HTC Vive and Oculus Rift’s 110-degree FOV. Valve doesn’t mention SteamVR Knuckles controllers, which it has promoted via developer outreach since 2016. Continue reading Valve Plans to Introduce its Valve Index VR Headset in May

Nintendo to Introduce Two New Switch Versions for Gamers

As soon as this summer, said sources, Nintendo will introduce two new version of its Switch gaming consoles, which is entering its third year in the market. One new version will target gamers with relevant features, although hardware suppliers and Nintendo developers — who have access to a prototype — said it will not be as powerful as Sony’s PlayStation 4 Pro or Microsoft’s Xbox One X. The second version is aimed at casual gamers, and is intended as a replacement to its 3DS device, said the same sources. Continue reading Nintendo to Introduce Two New Switch Versions for Gamers

Nintendo Intros DIY Labo VR Kit With Mini-Games For Kids

Almost a year ago, Nintendo debuted Labo, a DIY cardboard virtual reality kit for Switch. Now, the company is introducing its fourth kit, this one an intro to VR for children. Labo’s VR kit includes “simple and shareable” mini-games for multiple players, but requires users to hold the handset up to their faces. With the version for children, mini-games are designed for kids to pass around the screen and take turns, which Nintendo of America president Doug Bowser said encourages “both virtual and real-world interactions.” Continue reading Nintendo Intros DIY Labo VR Kit With Mini-Games For Kids

Oculus Reveals its Upcoming PC-Connected Rift S Headset

Oculus unveiled a new version of its Rift VR headset at GDC 2019 yesterday. The $399 Rift S, available this spring, will feature a new design, higher resolution display (up to 1280×1440 per eye), two updated Oculus Touch controllers, and embedded sensors for tracking (rather than cameras). The current $349 Rift relies on an array of external webcams to sense the environment. The new Rift S will require a PC in order to power its high-res graphics, while the wireless Oculus Quest, also available this spring for $399 will not need additional power. Continue reading Oculus Reveals its Upcoming PC-Connected Rift S Headset

Nintendo Plans New Version of Switch Hybrid Game Console

To increase sales of its Switch game console, Nintendo plans to launch a new version by the second half of 2019. When Switch debuted in March 2017, sales soared. Although they are still robust, they’re losing steam enough to prompt Nintendo to prep a second version that will, it hopes, keep the console competitive. According to sources, Nintendo is still contemplating what hardware and software to include in the next version. One possibility is an improved display, which is currently a lower-end LCD. Continue reading Nintendo Plans New Version of Switch Hybrid Game Console

Kaaya Haptic HoloSuit for VR Apps to Ship This November

Kaaya Tech reached its $50,000 Kickstarter funding goal for the HoloSuit, a wearable haptic controller for virtual reality. The company will start shipping the suit, available in several versions, in November. The top-end version, HoloSuit Pro, offers 36 sensors, nine haptic feedback devices and six firing buttons, spread across two finger-tracking gloves, a pair of pants with feet extensions and a jacket with a head extension. The lower end model offers 26 sensors, and comes with a jacket or jersey with haptics and buttons. Continue reading Kaaya Haptic HoloSuit for VR Apps to Ship This November

CNET Review: Oculus Go, Facebook’s New $199 VR Headset

Facebook is getting ready to release Oculus Go, a new phone-free VR headset at a price point of $199. According to CNET, the standalone Oculus Go represents “entry-level accessibility” to virtual reality, an area of technology innovation they hope to see grow at a consumer level. While the games and apps available on Oculus Go seem similar to what’s already available via Samsung’s Gear VR, the design is “less clunky, and the integrated, cleaner, softer and smaller construction here is better,” writes CNET.

Continue reading CNET Review: Oculus Go, Facebook’s New $199 VR Headset

Chinese Startup Intros 8K VR Headset With 200-Degree FOV

For those yearning for a VR headset with higher resolution and a wider field of view, Chinese startup Pimax may have the solution. The company’s latest headset is marketed as 8K with laser tracking that works with HTC Vive’s base station and offers a 200-degree field of view, which is nearly double what other headsets offer. The resolution, in fact, is only 7,680 x 2,160 (not true 8K, which would be 7,680 x 4,320), but the company explains that a much higher horizontal resolution is most important — and it is an industry first. Continue reading Chinese Startup Intros 8K VR Headset With 200-Degree FOV

Facebook Aims for One Billion VR Users, Debuts Oculus Go

At Facebook’s annual Oculus Connect developers’ conference, Facebook chief executive Mark Zuckerberg announced a new standalone VR headset and stated that his goal is to get one billion people into virtual reality and ensure that VR is a “force for good.” With the latter comment, Zuckerberg tacitly recognized the tsunami of criticism that Facebook has received for live-streaming suicides and murders, and a recent virtual reality tour of the aftermath of the Puerto Rico hurricane, during which he and an employee reveled in the technology, to the chagrin of viewers. Continue reading Facebook Aims for One Billion VR Users, Debuts Oculus Go