SMPTE 2015: Post Production Is Moving to the Cloud, Slowly

In the world of UHD/4K, movies and TV programs can require massive amounts of compute power. Take a recent 50-minute UHD natural history documentary that Sundog Media Toolkit worked on. Chief executive Richard Welsh reports it ran for four hours on over 5,000 processors. The necessity for finding huge amounts of compute power is becoming a challenge for productions, he notes.We could have run that job in real time if we had split it up more, and that would have taken us up to more than 20,000 processors for one hour.” Continue reading SMPTE 2015: Post Production Is Moving to the Cloud, Slowly

Scratch Play: Assimilate Launches Universal Media Player

Santa Clara, CA-based Assimilate has launched a free media player for visual effects artists, cinematographers and prosumers that supports Raw footage from digital cinematography and DSLR cameras. The new Scratch Play also supports formats such as OpenEXR and ProRes, providing digital imaging professionals and DSLR enthusiasts with the ability to review shots, pull stills, export CDLs or LUTs, and review animation at full resolution. Continue reading Scratch Play: Assimilate Launches Universal Media Player

Technicolor and Autodesk Partner to Develop New Toolset

Technicolor has entered into a partnership with software developer Autodesk to develop tools used for color grading and digital compositing. According to respected colorist Steve Scott, who joined Technicolor in 2012, the objective is to launch a finishing system that provides tools for visual effects and post production. Scott believes a single toolset would ultimately provide more creative control and flexibility. Continue reading Technicolor and Autodesk Partner to Develop New Toolset