IBM and MIT Media Lab Test AI Recommendation Algorithm

Tech companies rely on artificial intelligence algorithms to recommend content, thus keeping users on their apps and platforms. While the benefit of that is obvious for the companies using AI, how the consumer might reap rewards is less clear. Some of those same companies are now asking themselves if they can both use AI to keep the consumer’s attention while also adhering to an ethical framework. IBM Research and MIT Media Lab have developed a recommendation technique that its research scientists say does just that. Continue reading IBM and MIT Media Lab Test AI Recommendation Algorithm

Amazon Debuts New Smart Speaker Edition Designed for Kids

Amazon is introducing the $80 Echo Dot Kids Edition with FreeTime services. Intended for children ages 5 to 12, the modified Echo Dot features a brightly colored, protective rubber case; kid-friendly content from the likes of Audible, Disney and iHeartRadio; and parental controls such as time limits, activity review and content filtering. Users can wake up to alarms based on characters from Disney, Nickelodeon and others. The speaker, which is available for pre-order and starts shipping May 9, includes the same two-year replacement guarantee that Amazon rolled out for its Fire tablets for kids. Continue reading Amazon Debuts New Smart Speaker Edition Designed for Kids

Silicon Valley Takes Closer Look at Downsides of Tech Usage

Silicon Valley tech companies are taking a second, serious look at some of the harm that digital technology can cause. First is the so-called productivity paradox, which reveals that the integrati0n of digital technology in the work place has not resulted in big gains in output per worker, as had been expected. In fact, digital technology can actually be a drag on productivity. The companies are also looking at the harmful impact of digital technology on children, and the potential for addictions. Continue reading Silicon Valley Takes Closer Look at Downsides of Tech Usage

FCC: End of Net Neutrality Advances Broadband Deployment

The Federal Communications Commission, which had considered lowering the threshold for broadband announced that it has pulled back from that idea and will continue to define home broadband as speeds of 25 megabits per second (Mbps). The FCC also created a new standard of a 10Mbps connection for mobile broadband, and won’t define mobile Internet service as a replacement for home broadband, an idea it considered last year. The decisions are good news for those concerned about the digital divide. Continue reading FCC: End of Net Neutrality Advances Broadband Deployment

Experts Voice Concern About Facebook’s Social App for Kids

Facebook has introduced Messenger Kids, a new messaging app for children aged 6 to 12, in response to safety concerns from parents about Messenger. Some experts, however, are dubious that children that young should have any social media access at all. Messenger Kids is a standalone chat and messaging app that lets children send texts, messages and videos to contacts that have been approved by parents, who download the app on a child’s tablet or smartphone and control it from their own Facebook accounts. Continue reading Experts Voice Concern About Facebook’s Social App for Kids

Clicking Flash Update on the Equifax Site Results in Adware

In the wake of May’s Equifax website breach that reportedly involved personal data of 145.5 million U.S. consumers, the credit reporting service’s site was manipulated again this week. On Wednesday, and again on Thursday, fraudulent Adobe Flash updates appeared that infected computers with adware when clicked. Only three of 65 antivirus providers detected the adware. Security analyst Randy Abrams discovered the issue while investigating false information that had appeared on his credit report. Meanwhile. federal legislators have introduced a new cybersecurity bill to help protect consumers. Continue reading Clicking Flash Update on the Equifax Site Results in Adware

Microsoft Developing a Classroom Edition of ‘Minecraft’ Game

The building-block game “Minecraft” may make its way into classrooms next fall. Microsoft is planning to launch a classroom version of the game, which will allow teachers to create custom challenges and track students’ progress on their building projects. This new version of “Minecraft” would be based on “MinecraftEdu,” a spinoff of the original game that was sold to Microsoft last year. Microsoft plans to charge $5 per student annually for the classroom version of the game. Continue reading Microsoft Developing a Classroom Edition of ‘Minecraft’ Game

YouTube Readies Paid Service, Mobile Viewership on the Rise

During its recent earnings call, Google claimed that YouTube is now bigger than any single cable network among the 18-49 demographic. YouTube’s heavily engaged user base and significant mobile growth were highlights of the discussion. The video-sharing network will put its own online stars to the test early next year when its new paid video service is expected to launch. Media partners representing more than 90 percent of current YouTube viewing have signed on to the new service, although Google has yet to secure deals with major TV networks. Continue reading YouTube Readies Paid Service, Mobile Viewership on the Rise

Netflix and Amazon Aim to Shape Children’s Viewing Habits

Anyone who has ever read a story to a child knows the drill: children want to hear their favorite stories over and over again. That’s the major ingredient in Netflix, Amazon Instant Video and Hulu’s success in courting young audiences (and their parents). On-demand video makes it easy for a child to replay, over and over again, his or her favorite TV episodes or movies. Acutely aware of the phenomenon, these companies are actively working to provide video content for the young set, turning toddlers into life-long viewers. Continue reading Netflix and Amazon Aim to Shape Children’s Viewing Habits

Findaway Launches Tablet Specifically Designed for Libraries

Findaway launched its Playaway audio player in 2006, a device that came pre-loaded with one audiobook. Despite distribution deals with Borders and Barnes & Noble, the product failed to gain traction, likely due to the lack of customization options. However, since libraries are in the business of passing one item from person to person, the device had some appeal. Now the company is introducing its Playaway Launchpad, designed specifically for the children’s sections of libraries. The device comes pre-loaded with educational apps developed by app maker Fingerprint. Continue reading Findaway Launches Tablet Specifically Designed for Libraries

LeapFrog Struggles in Tech Driven Market for Children’s Toys

Once a top seeded player in the educational toys and games industry, LeapFrog is having trouble competing with app developers in today’s highly tech driven market for children’s toys. In 2011, it became one of the first companies to launch a successful tablet for kids, only to be pushed out of the market a few years later by the ubiquitous presence of the iPad and other tablets. Since then LeapFrog has had no choice but to drop prices on a device that once made up half its annual revenue. Continue reading LeapFrog Struggles in Tech Driven Market for Children’s Toys

Talking Smart Toys to Run on Watson Supercomputing System

Toy-making company Elemental Path unveiled the first connected smart toy to be powered by IBM’s Watson cognitive supercomputing system. A talking dinosaur is the first in the line of smart toys known as CogniToys. The dinosaur has speech recognition capabilities and it can have conversations with children, answering a wide range of their questions. Elemental Path’s Kickstarter campaign has already more than doubled its goal of raising $50,000 to start producing the smart toys. Continue reading Talking Smart Toys to Run on Watson Supercomputing System

Mattel Teams with Google to Resurrect the Iconic View-Master

Mattel has announced a partnership with Google to revive the toymaker’s iconic View-Master device. In place of cardboard discs with stereoscopic images, the updated toy will incorporate the View-Master app on a user’s mobile phone and deliver a true virtual reality experience. The technology used for the View-Master is identical to that which powers Google Cardboard, and like Cardboard, the View-Master was designed to make VR affordable. The View-Master will retail for $30 and be available later this year. Continue reading Mattel Teams with Google to Resurrect the Iconic View-Master

Nickelodeon Shifts Direction to Draw Today’s Younger Viewers

To attract a new generation of young viewers, children’s television channel Nickelodeon is retooling its strategy to produce shows with the more media-savvy viewer in mind. This latest generation of kids has typically consumed more media on TV and YouTube by the age of 12 than their older brothers and sisters did, so re-runs of older content no longer keep them hooked. Nickelodeon is now filming outdoors, adding multi-episode plotlines, and adding fresh writing and acting talent. Continue reading Nickelodeon Shifts Direction to Draw Today’s Younger Viewers

Disney Imagicademy Develops New Learning Apps for Children

Disney Publishing Worldwide is developing a series of learning apps for children. The apps belong to a greater learning initiative called Disney Imagicademy aimed at children between the ages of 3 and 8. Under Imagicademy, Disney plans to launch as many as 30 apps to cover a wide range of academic subjects. The company also plans to release books and interactive toys to complement the apps. Disney expects these toys to encourage active participation in completing game lessons. Continue reading Disney Imagicademy Develops New Learning Apps for Children