Watermark-Erasing AI Worries Photographers, Other Creatives

A new artificial intelligence service offering free watermark removal from photographs is causing worry among copyright holders. Photographers took to Twitter to complain about this threat to their livelihoods while the creative community at large pondered the broader implications for AI infringement on intellectual property rights — a central aspect of discussions involving ChatGPT, which was trained using privately held as well as public domain data. Available to download as an app from sites including Product Hunt and the Google Play Store, the WatermarkRemover.io app itself is legal, while some of its potential uses are not. Continue reading Watermark-Erasing AI Worries Photographers, Other Creatives

BuzzFeed Eyes a Future Collaborating with Meta and OpenAI

BuzzFeed stock jumped last week as news of collaborative efforts with Meta Platforms and OpenAI began circulating. The New York-based digital media firm famous for viral content said it is using OpenAI’s artificial intelligence to enhance lists, quizzes and other content. Meanwhile, a 2022 deal valued at close to $10 million with Meta Platforms is seeing results as BuzzFeed trains creators to expand their online presence and generate content for Meta’s social platforms, including Facebook and Instagram. BuzzFeed shares, which were trading at under $1 through January, rose to $3.87 in after-hours trading on Friday. Continue reading BuzzFeed Eyes a Future Collaborating with Meta and OpenAI

Microsoft Invests $10 Billion in OpenAI, Valued at About $29B

Microsoft is expanding its relationship with OpenAI, entering what it calls “the third phase of our long-term partnership” with a multiyear, multibillion dollar investment to accelerate AI breakthroughs to ensure these benefits are broadly shared with the world.” Although the companies did not disclose financial terms, Microsoft’s investment was previously reported as $10 billion. The New York Times reports OpenAI is also in talks to complete a tender offer for as much as $300 million (contingent on the number of employees selling stock), “which would value the company at around $29 billion.” Continue reading Microsoft Invests $10 Billion in OpenAI, Valued at About $29B

Google Taps Page and Brin to Take on ChatGPT for AI Search

Google seems to view ChatGPT as a threat to its $149 billion annual search business. OpenAI’s chatbot is said to have amazed those who’ve seen its ability to grasp concepts and generate ideas, which Google execs are concerned might translate to “a compelling new search experience,” according to reporting by The New York Times. Sundar Pichai, CEO of Alphabet and Google, is said to have wrangled Google founders Larry Page and Sergey Brin for “several meetings” focused on ratcheting up Google’s AI development in an effort to overtake ChatGPT’s first-mover advantage. Continue reading Google Taps Page and Brin to Take on ChatGPT for AI Search

Microsoft Adding ChatGPT to Wide Release of Azure OpenAI

Microsoft plans to add OpenAI’s artificial intelligence app ChatGPT to its Azure OpenAI Service, which is now being made generally available after being offered to select enterprise customers in limited availability since November 2021. ChatGPT’s Azure debut expands on the existing relationship with OpenAI, in which Microsoft in 2019 invested $1 billion, a stake it is considering to expanding by another $10 billion. Microsoft couched the moves as a ”continued commitment to democratizing AI, and ongoing partnership with OpenAI.” Microsoft chief exec Satya Nadella also announced the company plans to eventually include AI tools like ChatGPT into all of its products. Continue reading Microsoft Adding ChatGPT to Wide Release of Azure OpenAI

CES: Generative AI Is Having Its ‘War of the Worlds’ Moment

ChatGPT came too late (end of November) to make a significant impact on CES this year, but the cacophony of opinions about the generative AI model definitely made its way to Vegas. The timing was perfect. Just as the crypto crash left the hype industry paralyzed, OpenAI launched ChatGPT in what now feels like a nerdy and frustrating tech version of the Rolling Stones’ Altamont concert in ’69 (with computer scientists as the Hells Angels). Make no mistake: this is a landmark achievement in machine learning — perhaps the single greatest since the 2006 paper by Hinton, Salakhutdinov, Osindero and Teh on backpropagation in deep neural networks. However, it’s critical that industries, including M&E, distinguish between hype and reality. Continue reading CES: Generative AI Is Having Its ‘War of the Worlds’ Moment

CES: Audi-Backed Startup Holoride Brings Motoverse to Cars

Audi-backed startup Holoride is bringing virtual reality entertainment to vehicles via a puck-like device it says consumers can integrate into any vehicle. The product, unveiled at CES 2023, marks a turning point for the company, which thus far has focused on B-to-B sales to automakers, although the company’s primary focus has been Audi vehicles. The suggested retail price on the consumer offering is $799 for a package that includes the device retrofit, an HTC Vive Flow headset, a safety strap and a one-year Holoride subscription. The Holoride retrofit is also available standalone for $199. Continue reading CES: Audi-Backed Startup Holoride Brings Motoverse to Cars

CES: Show Floor Reveals the Ups and Downs of Tech Trends

Connection, collaboration, and cooperation are three words that underscore almost everything we saw during four days at CES 2023. We anticipated this would not be a show of breakthrough innovations. Instead, we expected innovative ways to use recent advances. In broad categories, AR, haptics, and AI were much in evidence. Interesting light field displays and curved screens caught our eye. There were fewer cars but way more commercial vehicles and components driving “software-defined mobility.” TVs were secondary to connected ecosystems in Samsung and LG’s displays, while creators took center stage for Sony, Canon, and Nikon. Clear across the show, innovation may come from startups but to scale it takes giants. Continue reading CES: Show Floor Reveals the Ups and Downs of Tech Trends

CES: Encoding Environmental Intelligence with New Chip Tech

The design of truly contextual experiences — whether for utility or entertainment — requires a knowledge of both the user and the environment they are in. This becomes especially relevant when we think of what it means to build interesting mixed reality experiences. CES this year showcased a variety of computer vision AI software tools oriented towards understanding environmental context. At Eureka Park in the Venetian, however, MantiSpectra’s chip sensor technology provided a peek into the benefits for user experience enabled by environmental intelligence arising from hardware. Continue reading CES: Encoding Environmental Intelligence with New Chip Tech

CES: Kardome Audio Solution Could Serve Virtual Production

The rise of virtual production stages has elevated the importance of finding a solution to echoing and sound distortion on the set. A company called Kardome that has created a sound isolation technology and “Spatial Hearing” solution for automobile cabins may have a solution applicable to the virtual stage. At CES, the company was demonstrating targeted speech and voice tech that brings clarity to speech recognition devices. According to Kardome, its “AI-driven Spatial Hearing and noise reduction technology facilitate a seamless voice recognition experience in any acoustic environment, from the quiet to the chaotic.” Continue reading CES: Kardome Audio Solution Could Serve Virtual Production

CES: Startup Leverages AI to Address Problematic Acoustics

There are a growing number of companies working on technologies that strive to make a person’s voice more intelligible to the listener over speakers, headphones, hearing aids and other consumer audio devices. Augmented Hearing, a Danish startup launched two years ago, is one of the more interesting companies at CES 2023 focusing on this space. The firm’s software-based solution runs on iOS, Windows and other CE operating systems. Their solution could mitigate the current trend of people across all age groups turning on closed captioning because they often find video dialogue difficult to understand. Continue reading CES: Startup Leverages AI to Address Problematic Acoustics

CES: Razer Updates Kiyo Pro to Launch Its First 4K Webcam

Razer introduced its latest plug-and-play webcam at CES, the Kiyo Pro Ultra, a $300 4K device that features AI-powered face-tracking and an HDR mode. The company claims its first 4K webcam touts the “largest image sensor ever used in a webcam” and promises “DSLR-like video quality.” The new device — which records 4K at 30 fps or 1080p at 60 fps — has a dust cover similar to that of its predecessor, the Kiyo Pro, but Razer has introduced additional protection with a built-in physical privacy shutter. It has also added an omnidirectional microphone, which should help it compete in the webcam market. Continue reading CES: Razer Updates Kiyo Pro to Launch Its First 4K Webcam

CES: Government Plans to Address the Digital Divide in 2023

Consumer Technology Association (CTA) vice president of regulatory affairs J. David Grossman introduced U.S. Assistant Secretary of Commerce Alan Davidson, NTIA administrator, who addressed the CES audience on federal plans to expand broadband access in 2023. “As you all know, the Internet today is the essential tool in our modern world,” he said. “Yet, in 2023, millions of people in this country don’t have the access or skills they need to take advantage of the Internet.” After 20 years of talk, he added, the Bipartisan Infrastructure Law will now provide over $65 billion to invest in that mission. Continue reading CES: Government Plans to Address the Digital Divide in 2023

CES: Experts Ask If Gaming Will Lead Shift to the Metaverse

The idea that gaming might be the industry sector that eventually leads everyone else into the metaverse is being discussed extensively online and elsewhere. During a compelling CES panel, GamesBeat lead writer Dean Takahashi moderated an exploratory conversation about that possibility with a group of today’s leading game innovators and executives. Takahashi noted that the panel’s concept comes in part from Meta vice president of content & play Jason Rubin, who said that the metaverse will need a game engine, therefore game developers will be the first to create it. Continue reading CES: Experts Ask If Gaming Will Lead Shift to the Metaverse

CES: Canon and Sony Tools Provide a Virtual Take on Sports

At CES this year, Canon and Sony both showcased multi-camera capture technologies with an eye towards attracting a younger generation of viewers. Canon’s Free Viewpoint video system (using an AI-powered ring of high-resolution cameras in a stadium or arena) and Sony’s combined tools from its Hawk-Eye vision processing company and recently-acquired AI-based data visualization firm Beyond Sports can create low-latency virtual reproductions of live sports. The capture from multiple angles enables the virtual reproduction to offer interaction that a simple video stream does not, though each technology is distinct in what it offers. Continue reading CES: Canon and Sony Tools Provide a Virtual Take on Sports