Disney Tests Prototype, Pursues Patent for Soft-Bodied Robot

Disney recently submitted a patent application for “a robot that will move and physically interact like an animated character.” The prototype sketch with the application shows a round body similar to the soft-robot character in Disney’s 2014 “Big Hero 6.” Before soft-body robots can be employed at Disney theme parks, the company will have to deal with the issue of robotic interaction safety, since the patent application implies that theme park guests will be able to hug the soft-body characters. Continue reading Disney Tests Prototype, Pursues Patent for Soft-Bodied Robot

Music Recognition App Shazam Taps into Augmented Reality

Shazam has introduced a new augmented reality platform that will let brands connect with users of the popular music recognition app. The Shazam app also has visual recognition technology, so users can scan objects and packaging. Now, when users scan mini Shazam codes on products, the app will open interactive content such as games, animations and product visualizations. Starting next month, Shazam is bringing the AR technology to its existing user base that numbers in the millions. Continue reading Music Recognition App Shazam Taps into Augmented Reality

Boomerang: Turner and Warner to Offer Streaming Animation

Time Warner properties Turner and Warner Bros. are planning the spring launch of a new subscription streaming service. Boomerang, which will run $5 per month or $40 per year, “will offer more than 5,000 animated titles from Hanna-Barbera, Looney Tunes and MGM,” notes The Hollywood Reporter. Franchises will “include Scooby-Doo, Tom & Jerry, The Jetsons and The Flintstones.” The streaming service will also serve as the exclusive outlet for new animated series and new episodes of iconic franchises. Boomerang will be powered by DramaFever tech, and “will be available online and on iOS and Android devices at launch,” explains THR. “It expects to add support for additional platforms, including set-top boxes, after the service starts running.” Continue reading Boomerang: Turner and Warner to Offer Streaming Animation

Oculus Story Studio Uses VR Drawing Tool for New Animation

Oculus Story Studio, launched in early 2015 to tell virtual reality stories, has a winner on its hands with “Dear Angelica,” a 12-minute animated experience that features the voice (and life story) of actress Geena Davis. Debuted at the Sundance Film Festival, “Dear Angelica” was drawn in VR with a new tool called Quill. The project follows Oculus Story Studio’s previous VR efforts — “Lost,” about a robot that gets lost in the woods; and the Emmy-winning “Henry,” an animated story of a hedgehog who sought love (and hugs), the latter directed by Pixar animator Ramiro Lopez Dau. Continue reading Oculus Story Studio Uses VR Drawing Tool for New Animation

Anime Strike: Amazon’s First Branded Subscription Channel

Amazon is launching Anime Strike, its first on-demand subscription service for Amazon Channels, available in the U.S. to Prime members for $4.99/month. The channel will offer more than 1,000 ad-free series episodes and movies, including same-day-broadcasts from Japanese series including “Scum’s Wish” (“Kuzu no Honkai”) and “Blue Exorcist: Kyoto Saga” (“Ao No Exorcist: Kyoto Fujouou-hen”). Also featured will be older anime titles including “Paprika,” “Tokyo Godfathers” and “Magical Girl Lyrical Nanoha StrikerS.” Continue reading Anime Strike: Amazon’s First Branded Subscription Channel

CES 2017: The Need for a “Connective Architecture” for Data

Data about your heart. Data about your workout. Data about your sleep. Data about your posture, your focus, your shoes, your pictures, your wallet, your fridge, your front door, your light bulb, your bike, your neighbor, your chair, your car, your desk, your tea, your bikini (?!)… Walking the aisles of CES 2017 last week was a bit like peering into a dystopian feedback loop hell where every single physical object we touch is touching us back — with petabytes of fragmented data and exactly zero intelligence. Here lies the dilemma: While everyone is invested in building the sensor network, nobody is building the brain. Continue reading CES 2017: The Need for a “Connective Architecture” for Data

CES: Glance Clock Provides New Uses for a Familiar Object

Glance Clock offers a visual solution for dealing with daily information overload. The stylish modern clock is linked by Bluetooth for proximity response or Wi-Fi for building wide connections to mobile phones. The device highlights select information as it updates on a smartphone or digital assistant. Calendars break down the day in colorful graphics on the clock face. Users can highlight notifications about to-do items and important events, anniversaries and more. Weather forecasts are announced by colorful animations and related details. As a direct indication of wider scale ambient reach, it also can display responses from Alexa or announce an Uber arrival with visuals and sounds. Continue reading CES: Glance Clock Provides New Uses for a Familiar Object

China’s Tencent Pictures Seeking New Hollywood Acquisitions

Alibaba Pictures Group and Dalian Wanda Group have been spending big to acquire Hollywood companies, in their quest to make homegrown movies and capture a bigger portion of that nation’s huge box office. Now, Tencent Pictures, the film unit of China’s biggest Internet company, has joined that fraternity, with chief executive officer Edward Cheng saying acquisition targets could be in Hollywood and include creative and/or production companies. China’s box office is projected to reach $10.4 billion in 2017. Continue reading China’s Tencent Pictures Seeking New Hollywood Acquisitions

Facebook Acquires FacioMetrics for Human Emotion Detection

Facebook has acquired FacioMetrics, a startup spun off from Carnegie Mellon University. FacioMetrics’ IntraFace can detect seven different emotions on peoples’ faces. Since the purchase, FacioMetrics has been removed from the app stores. The acquisition is likely fueling Facebook’s goal to apply its artificial intelligence research to create “gesture-based controls, recognize facial expressions and perform related actions.” Facebook has said it will use FacioMetrics to enhance its augmented reality face masks. Continue reading Facebook Acquires FacioMetrics for Human Emotion Detection

Intel Eyes Future Beyond PC Chips, Buys VR Company Voke

Intel is acquiring Santa Clara-based Voke, a small company that develops virtual reality tech. While most VR “software is based on animated scenes,” notes The Wall Street Journal, “Voke developed a system called TrueVR that uses sets of paired cameras and software that help capture live images and simulate the sensation of three-dimensional space for viewers with computer displays or virtual-reality headsets.” Voke helps broadcasters capture and stream live events such as sports and fashion shows to provide users with multiple angles. Earlier this year, Intel announced plans to purchase Replay Technologies and its 3D video tech used for sports broadcasting. Continue reading Intel Eyes Future Beyond PC Chips, Buys VR Company Voke

Ellation Signs New Content Deals for VRV Streaming Service

Otter Media-backed Ellation is launching VRV, a new streaming service with videos from channels that include the newly signed CollegeHumor, and others, along with already-signed Crunchyroll, Rooster Teeth and Cartoon Hangover. Combined, all these channels boast more than one million paying subscribers and tens of millions of viewers. VRV, which hasn’t yet announced pricing, will debut later this year on the Xbox One, with other platforms to follow. The move is in line with Otter Media’s long-time interest in Web video. Continue reading Ellation Signs New Content Deals for VRV Streaming Service

Fandango Tests Selling Movie Tickets Directly via Facebook

Fandango has built a business helping moviegoers purchase tickets online and via a smartphone app. Now the ticket retailer owned by NBCUniversal is partnering with Facebook to sell tickets directly from the social network. It began this past weekend when fans were given the opportunity to buy tickets to “The Magnificent Seven,” “Kevin Hart: What Now?” and “Storks” through each film’s Facebook page. The move is part of a larger strategy to attract millennials; the company’s next step to reach a younger audience is a Snapchat interface. Continue reading Fandango Tests Selling Movie Tickets Directly via Facebook

Netflix Video Codec Study Finds x265 More Efficient Than VP9

After comparing 5,000 streaming clips from 500 titles using x264, x265, and libvpx codecs, Netflix found x265’s implementation of HEVC to be the most efficient while offering the highest quality. However, “whether that matters in light of compatibility and licensing issues isn’t so obvious,” notes Streaming Media. The study, which focused on VOD rather than live, compared codecs and not specifications (instead of comparing encoding specs, Netflix compared implementation of the specs). “Netflix’s tests clearly show that x265 is 20 percent more efficient than libvpx when encoding premium content using the most stringent settings, and measuring quality with VMAF.” Continue reading Netflix Video Codec Study Finds x265 More Efficient Than VP9

Researchers Develop Efficient Way to Render Shiny Surfaces

Computer scientists at UC San Diego have developed an efficient technique for rendering the sparkling, shiny and uneven surfaces of water, various metals and materials such as injection-molded plastic finishes. The team has created an algorithm that improves how CG software reproduces the interaction between light and different surfaces (known as “glints”), a technique the team claims is 100 times faster than current state-of-the-art methods, requires minimal computational resources, and is effective beyond still images to include animation. Continue reading Researchers Develop Efficient Way to Render Shiny Surfaces

AWE 2016 Addresses Rapidly Evolving VR and AR Ecosystem

This year’s Augmented World Expo (AWE) in Santa Clara was equal parts augmented and virtual reality. Curtis Hickman of The VOID presented some compelling instances in which physical and psychological misdirection are effective tools for the VR experience. Meta CEO Meron Gribetz demonstrated the sub-millimeter hand tracking accuracy of his company’s AR HMD. Jared Finder provided an update on the core tech components of Google’s Project Tango. Baobab Studios CEO Maureen Fan discussed the importance of image composition and story beats in VR. Highlights from the show floor included the latest ODG AR glasses and waveguide AR displays from Epson and Lumus. Continue reading AWE 2016 Addresses Rapidly Evolving VR and AR Ecosystem